New Datamined Patch - Class Changes, Passive Effects, Rift Keystones, Item Set Names, Bounty Scrolls, New Banners, WoD Buff

New Datamined Patch - Class Changes, Passive Effects, Rift Keystones, Item Set Names, Bounty Scrolls, New Banners, Warlords of Draenor Buff, Lots of Graphics

Warning - all things below should NOT be considered as a confirmation or anything close to it. This is datamining and not everything is a representation of what would be in the game.

Update 4: Added Set Item bonuses. There are quite some changes!

Update 3: Added portraits. Faces are as follows: Enchanted Soul Fragment, Lord Wynton, Spirit Barbarian, Spirit Crusader, Spirit Crusader Male, Westmarch Boy, Adria Boss, Cow King, Zayl, Common Angel, BSmith Apprentice, Sophia. Looks like this might be it for the patch!

Update 2: Added buff icons from items, Warlords of Draenor "flag" buff, new Bounty target Health Bar and Legendary Reagents. Fixed incorrect Pool of Reflection string.

Update: Added a lot more pictures. Made Warlords of Draenor Buff more obvious in the notes below.

 New Graphics - Icons, Items, Portraits, UI






Set Item Bonuses

DiabloFans Quote:

Krelm's Buff Bulwark (New)
  • 2 pieces: [+500 Vitality] 
Chantodo's Resolve
  • 2 pieces: [Your shields heal for 25% of their remaining amount when they expire.] (New)

Legacy of Nightmares

  • 2 pieces: [This ring sometimes summons a Skeleton when you attack.] (Seems like it was missing from the tooltip the last few builds)

Born's Command

  • 2 pieces: [+15% Life] (Down from 20%)
  • 3 pieces: [Increases experience rewarded per kill by 20%] (Moved from 2 pieces)
  • 3 pieces: [Reduces cooldown of all skills by [{VALUE1}*100|1|]%.] (New)

Cain's Destiny

  • 3 pieces: [50% Better Chance of Finding Magical Items] (Down from 100%)

Captain Crimson's Trimmings

  • 2 pieces: [Reduces cooldown of all skills by [{VALUE1}*100|1|]%.] (New)
  • 2 pieces: [Regenerates 2000 Life per Second] (Up from 1945)
  • 3 pieces: [Reduces all resource costs by 10%.] (New)
  • 3 pieces: [+50 Resistance to all elements] (Down from 100)

Aughild's Authority

  • 2 pieces: [Reduces damage from ranged attacks by 0.07%] (Moved from 3 pieces)
  • 3 pieces: [Reduces damage from Elites by 15%] [Increases damage versus Elites by 15%]  (New)

Asheara's Vestments

  • 3 pieces: [Melee attackers take 3498 Holy Damage per hit] (Removed)

Guardian's Jeopardy

  • 2 pieces: [+250 Vitality] (Down from 975
  • 2 pieces: [Regenerates 2000 Life per Second] (Up from 1945)
  • 3 pieces: [+15% Movement Speed] (New)

Demon's Hide

  • 2 pieces: [Melee attackers take 6000 Fire Damage per hit] (Up from 3498)
  • 3 pieces: [Chance to Deal 25% Splash Damage on Hit.] (Changed from 5.1% chance to Fear on Hit)

Sage's Journey

  • 2 pieces: [+250 Intelligence] [+250 Strength] [+250 Dexterity] [+250 Vitality] (All values down from 975)

Hallowed Protectors

  • 2 pieces: [Attack Speed increased by 10%] (Up from 8%)

The Shadow's Mantle (Ninja Set)

  • 2 pieces: [Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds.] (Moved from 4 pieces. Replaces: Your Spike Traps lure enemies to them)
  • 4 pieces: [Reduce all cooldowns by 1 second every time you kill a demon.] (New)

Helltooth Harness (Witch_Doctor_Set_x1)

  • 4 pieces: [ Reduces cooldown of Wall of Zombies by 2 seconds. ] (Previously 500 Intelligence)
  • 6 pieces: [NYI] (Previously 500 Intelligence)

Item Passive Effects

DiabloFans Quote:


  • ItemPassive_Unique_Ring_739_x1Elemental skills have a chance to trigger a powerful attack that deals [{VALUE1}*100]% weapon damage:
  • *Cold skills trigger Freezing Skull
  • *Poison skills trigger Poison Nova
  • *Lightning skills trigger Charged Bolt
  • ItemPassive_Unique_Bow_008_x1Ravens flock to your side.
  • ItemPassive_Unique_Ring_586_x1 - Wall of Zombies spews acid, dealing [{VALUE1}*100]% weapon damage every second for its entire duration. (Was NYI till now)

  • ItemPassive_Unique_Ring_587_x1 - All damage taken is split between wearers of this item. (Was NYI till now)


  • ItemPassive_Unique_Ring_533_x1 - Strafe gains the effect of the Drifting Shadow rune. (Previously removed Hatred cost)
  • ItemPassive_Unique_Ring_602_x1 - Your Spike Traps lure enemies to them. Enemies may be taunted once every {VALUE1} seconds. (Added taunt mechanic description)
  • ItemPassive_Unique_Ring_600_x1 - Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every {VALUE1} seconds. (Added occurrence limitation)
  • ItemPassive_Unique_Ring_615_x1 - Healing wells replenish all resources and reduce all cooldowns by {VALUE1} seconds. (Now also reduces cooldowns)
  • ItemPassive_Unique_Ring_621_x1 - Fan of Knives gains the effect of the Fan of Daggers rune. (Changed from having a knock back effect)
  • ItemPassive_Unique_Ring_626_x1 - Grasp of the Dead gains the effect of the Rain of Corpses rune. (Changed from having no cooldown)
  • ItemPassive_Unique_Ring_643_x1 - Blocks have a chance of summoning a charging wolf that deals [{VALUE1}*100]% weapon damage to all enemies it passes through. (Added creature details, changed from hell hound)
  • ItemPassive_Unique_Mighty_1H_011_x1 - Chance on attack to Whirlwind furiously for 325% weapon damage as Physical every second for 6 seconds. (Finally added actual numbers!)

Warlords of Draenor Buff

NOTE that Blizzard uses QUAD DAMAGE as a placeholder for CE stuff.

DiabloFans Quote:

  • WoDFlagBuff_name - Collectors Edition Buff
  • WoDFlagBuff_desc - QUAD DAMAGE

 Rift Keystones, Item Set Names, Bounty Scrolls, New Banners

DiabloFans Quote:

  • RaiseDifficulty Raise Difficulty


  • NephalemRiftWarning_PlayerNeedsKeyFive Rift Keystone Fragments are needed to conjure a Nephalem Rift.
  • PowerUnusableInDifficultyYou can't do that in this difficulty level.
  • DifficultyTooLowYou must be in a higher game difficulty for that.
  • ItemCannotBeEnchantedLegacyThe mystic cannot enchant legacy items.
  • ItemCannotBeEnchantedMysticLevelRequiredThe mystic needs to be level {s1} to enchant this item type.


  • LootRunClosesWarning - Nephalem Rift closes in:
  • QuestUpdateNewBountyChatMessage - {s1}, {s2}
  • StatAbbr - {s1}k


  • SplashDamageArea Damage (Renamed from Splash Damage)


  • Ninja_Set_x1The Shadow’s Mantle
  • Thorns_Set_x1 - Thorns of the Invoker
  • Earthquake_Set_x1 - Might of the Earth
  • Golden_Oxen_Set_x1 - The Legacy of Raekor
  • Dot_Set_x1 - Raiment of the Jade Harvester
  • Monkey_King_Set_x1Monkey King's Garb
  • Arcane_Wraps_Set_x1 - Vyr's Amazing Arcana
  • Witch_Doctor_Set_x1 - Helltooth Harness
  • War_Harness_Set_x1 - Krelm’s Buff Bulwark


  • X1_Passive_BountyScroll_DemonDamage_0 - Bounty Scroll
  • X1_Passive_BountyScroll_DemonDamage_0_desc - 25% increased damage to Demons.
  • X1_Passive_BountyScroll_UndeadDamage_0 - Bounty Scroll
  • X1_Passive_BountyScroll_UndeadDamage_0_desc - 25% increased damage to Undead.
  • X1_Passive_BountyScroll_BeastDamage_0 - Bounty Scroll
  • X1_Passive_BountyScroll_BeastDamage_0_desc - 25% increased damage to Beasts.
  • X1_Passive_BountyScroll_TeddyBear_0 - Cuddle Bear!
  • X1_Passive_BountyScroll_TeddyBear_0_desc - You feel more cuddly.
  • X1_Passive_BountyScroll_RunSpeed_0 - Bounty Scroll
  • X1_Passive_BountyScroll_RunSpeed_0_desc - 30% increased movement speed.


  • X1_Passive_BountyScroll_DemonDamage_name - Bounty Scroll
  • X1_Passive_BountyScroll_UndeadDamage_name - Bounty Scroll
  • X1_Passive_BountyScroll_BeastDamage_name - Bounty Scroll
  • X1_Passive_BountyScroll_RunSpeed_name - Bounty Scroll


  • X1_PoolsOfreflection_2 - You now have a pool of bonus experience which will persist between games. Dying will remove this bonus.
  • X1_PoolsOfreflection_2_title - Pools of Reflection Bonus
  • X1_RiftKeystone_title - Rift Keystone Fragments
  • X1_RiftKeystoneInventory - Use 5 Rift Keystone Fragments to open a Nephalem Rift at the Nephalem Obelisk in town.
  • X1_RiftKeystoneInventory_title - Rift Keystone Fragments
  • X1_RiftKeystoneComplete - You now have 5 Rift Keystone Fragments. You can go back to the Nephalem Obelisk in town and open a Nephalem Rift.
  • X1_RiftKeystoneComplete_title - Rift Keystone Fragments


  • TIP056 - Primary or secondary properties proceeded by an orange bullet icon {icon:bullet2} are not factored into item comparisons.
  • TIP057 - Shift-click on player names to link them.
  • TIP058 - Holding down the SHIFT key while assigning paragon points will speed up the process by assigning them ten at a time.
  • banner_basic_sigilAccent_BatWings_01 - Wings
  • banner_basic_sigilAccent_Goblet_01 - Goblet
  • banner_basic_sigilAccent_MoonStar_01 - Moon & Sun
  • banner_basic_sigilAccent_Orb_01 - Orb
  • banner_basic_sigilAccent_Rose_01 - Roses
  • banner_basic_sigilAccent_Serpent_01 - Serpent
  • banner_basic_sigilAccent_Snakes_01 - Snakes
  • banner_basic_sigilAccent_Leaves_02 - Vines
  • banner_basic_sigilAccent_Rays_01 - Rays
  • banner_basic_sigilAccent_Sun_01 - Evenstar


  • banner_basic_pattern_wave_04 - Wind
  • banner_basic_pattern_cross_05 - Cruces
  • banner_basic_pattern_cross_06 - Crucifix
  • banner_basic_pattern_drip_03 - Scalloped
  • banner_basic_pattern_fire_02 - Flares
  • banner_basic_pattern_fire_03 - Fire
  • banner_basic_pattern_starburst_01Infinity
  • banner_basic_pattern_starburst_02 - Starburst
  • banner_basic_pattern_starburst_03 - Sunburst


  • banner_basic_shape_chevron004 - Highborn
  • banner_basic_shape_chevron005 - Royal
  • banner_basic_shape_chevron006 - Imperial
  • banner_basic_shape_goth004Exultant
  • banner_basic_shape_point006 - Hallowed
  • banner_basic_shape_point007 - Glorious
  • banner_basic_shape_point008 - Westmarch
  • banner_basic_shape_rectangle002 - Reserved
  • banner_basic_shape_rectangle003 - August


  • banner_basic_sigilMain_Axe_01Axe
  • banner_basic_sigilMain_Bird_01 - Ascendance
  • banner_basic_sigilMain_Crus_01 - Crusader
  • banner_basic_sigilMain_Hood_01 - Malthael's Hood
  • banner_basic_sigilMain_Orb_01 - Crucible
  • banner_basic_sigilMain_Rose_01 - Thorny Rose
  • banner_basic_sigilMain_Scythe_02 - Scythes
  • banner_basic_sigilMain_Shield_03 - Crusader Shield
  • banner_basic_sigilMain_Sickle_01 - Sickles
  • banner_basic_sigilMain_Soulstone_01 - Black Soulstone
  • banner_basic_sigilMain_Malskull_01 - Reaper
  • banner_basic_sigilMain_Axe_01_alt_01 - Axe
  • banner_basic_sigilMain_Bird_01_alt_01Ascendance
  • banner_basic_sigilMain_Crus_01_alt_01 - Crusader
  • banner_basic_sigilMain_Flail_01 - Flails
  • banner_basic_sigilMain_Flail_01_alt_01 - Flails
  • banner_basic_sigilMain_Hood_01_alt_01 - Malthael's Hood
  • banner_basic_sigilMain_Malskull_01_Alt_01 - Reaper
  • banner_basic_sigilMain_Orb_01_alt_01 - Crucible
  • banner_basic_sigilMain_Rose_01_alt_01 -Thorny Rose
  • banner_basic_sigilMain_Scythe_02_alt_01 - Scythes
  • banner_basic_sigilMain_Shield_03_alt_01 - Crusader Shield
  • banner_basic_sigilMain_Sickle_01_alt_01Sickles
  • banner_basic_sigilMain_Soulstone_01_alt_01 - Black Soulstone 

Class Changes

DiabloFans Quote:


  • Nerves Of Steel Nerves Ofof Steel
  • Animosity Increase all Fury generation by 3020%. / Increase maximum Fury by 20. / Fury is used to fuel your most powerful attacks.
  • Relentless No matter the odds, some warriors simply refuse to fall.
  • Brawler As long as there are 3 enemies within 812 yards, all of your damage is increased by 20%.
  • Earthen Might Gain 5040 Fury when activating Avalanche or Earthquake.
    • desc : "My capital has become the cell in which I await my execution. The ground roars beneath me, announcing the presence of the wild men, as they rend and tear the foundations of the world and laugh. Oh, woe is me that I ever confused their savage ways for weakness."???TheLoren, Panep of Samauren
  • Sword and Board Blocking an attack generates 206 Fury.
  • Bash
    • Instigation : Increase Fury generated to 9. / Bash's damage turns into Fire.
    • Pulverize : Each hit causes a shockwave that deals 60% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy.
  • Cleave
    • Broad Sweep : Increase damage to 230% weapon damage as Lightning.
    • Reaping Swing : Generate 2 additional Fury per enemy hit. / Cleave's damage turns into Fire.
    • Rupture : Enemies slain by Cleave explode, causing 160% weapon damage as Fire to all other enemies within 8 yards.
  • Threatening Shout Reducing damage done by enemies within 25 yards by -20% for 15 seconds.
  • Ground Stomp Shake the ground to inflict 1% weapon damage to all enemies within 14 yards and Stun them for 4 seconds.
  • Hammer of the Ancients Call forth a massive hammer to smash enemies around the target for 535% weapon damage.
    • Smash : Smash for 680% weapon damage as Fire.
    • The Devil's Anvil : Each hit creates a tremor at the point of impact for 2 seconds that slowsSlows the movement speed of enemies by 80%. / Hammer of the Ancients's damage turns into Cold.
    • Thunderstrike : When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunnedStunned for 2 seconds. / Hammer of the Ancients turns into Lightning damage.
  • Ignore Pain
    • Bravado : Breaks the effects of Root, Stun, Fear, ImmobilizedImmobilize, and SnareSlow.
  • Sprint Improves movement speed to 130% for 3 seconds.
  • Furious Charge
    • Battering Ram : Increase the damage to 760% weapon damage as Fire.
  • Battle Rage
    • Swords to Ploughshares : Critical Hits have up to a 158% chance to cause enemies to drop additional health globes.
  • Earthquake
    • The Mountain's Call : Remove the Fury cost and reduce the cooldown to 45 seconds. / Earthquake's damage turns into Lightning.
  • Rend Strike all enemies within 12 yards, dealing 185% weapon damage every second for 5 seconds.
  • Frenzy
    • Maniac : Each Frenzy effect also increases your damage by 2.5%. / Frenzy's damage turns into Fire.
  • Call of the Ancients
    • The Council Rises : The Ancients deal 360% weapon damage as Fire with each attack.
    • Together as One : 50% of all damage dealt to you is instead divided evenly between the Ancients. / The Ancients's damage turns into Lightning.
  • Seismic Slam
    • Shattered Ground : Increase damage to 710% weapon damage andas Fire and changes the knock up to a 5 yard Knockback.
    • Stagger : Each hit has has a 80% chance of stunningStunning enemies for 1 second. / Seismic Slam's damage turns into Lightning.
    • Cracking RiftPermafrost : Focus the seismic shockwaves alongCreate a narrow path to deal 780sheet of frost that deals 710% weapon damage toas Cold and Slows enemies along a 42 yard pathby 60% for 2 seconds.
  • Whirlwind
    • Wind Shear : Gain 1 Fury for every enemy struck. / Whirlwind's damage turns into Lightning.
  • Revenge
    • Retribution : Increase damage to 480% weapon damage as Fire.
    • Grudge : Knockback enemies 24 yards when using Revenge. / Revenge's damage turns into Lightning.
  • Overpower Cooldown: 12 seconds / Deal 380% weapon damage to all targetsenemies within 9 yards. / Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
    • Killing Spree : Your Critical Hit Chance is increased by 8% for 5 seconds. / Overpower's damage turns into Lightning.
    • Revel : Increase damage to 760% weapon damage as Fire.
  • Avalanche
    • Glacier : Giant blocks of ice hit enemies for 1600% weapon damage andas Cold and Freeze them.
    • Snow-Capped Mountain : Cave-in from both sides pushes enemies together, dealing 16001700% weapon damage as Cold and Slowing them by 60% for 23 seconds.
    • Volcano : Chunks of molten lava are randomly launched at nearby enemies, dealing 30004400% weapon damage as Fire over 5 seconds.
  • War Cry Armor is increased to 20%.
  • Ancient Spear Cost: 1525 Fury / Throw a spear that pierces enemies and deals 350480% weapon damage.
    • Harpoon : Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second.
    • Jagged Edge : Increase the damage to 435620% weapon damage as Fire.
    • Ranseur : Enemies hit are knocked back 5 yards.
    • Rage Flip : Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second.
  • Weapon Throw
    • Mighty Throw : Increase thrown weapon damage to 200% weapon damage as Lightning.
    • Ricochet : The weapon ricochets to 3 enemies within 15 yards of each other. / Weapon Throw's damage turns into Fire.
    • Balanced Weapon : Increase Fury generated to 9. / Weapon Throw's damage turns into Fire.

Demon Hunter

  • Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number of Sentries to 0 and Spike Traps to 08.
  • Grenadier Increase the damage of grenades by 20%. / Increase the explosion size of grenades by 4020%. / Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
  • Ambush You deal 40% additional damage to enemies above 8075% health.
  • Multishot Cost: 25 Hatred / Fire a massive volley of arrows dealing 330360% weapon damage to all enemies in the area.
    • Full Broadside : Increase the damage of Multishot to 420460% weapon damage.
    • Arsenal : Every time you fire, launch 3 rockets at nearby enemies that each deal 140160% weapon damage as Fire.
  • Fan of Knives Cooldown: 10 seconds / Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 secondssecond.
    • Fan of Daggers : Enemies hit are knocked back and Stunned for 2.5 seconds. / Fan of Knives turns into Lightning damage.
  • Bolas
    • Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1 secondssecond.
    • Bitter Pill : When the bola explodes, you have a 15% chance to gain 2 Discipline. / Bolas's damage turns into Lightning.
  • Entangling Shot
    • Heavy Burden : Increase the Slow duration to 4 seconds. / Entangling Shot's damage turns into Cold.
    • Chain Gang : Entangle and Slow up to 4 enemies with each shot. / Entangling Shot's damage turns into Poison.
    • Justice is Served : Increase Hatred generated to 6. / Entangling Shot's damage turns into Fire.
  • Spike Trap Cost: 30 Hatred / Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as Fire to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • Long Fuse : Increase the arming and re-arming time to 3 seconds but increases damage to 300% weapon damage as Fire.
    • Sticky Trap : Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 680% weapon damage as Fire to all enemies within 816 yards.
  • Grenade
    • Stun Grenade : Hurl a Lightning grenade that has a 20% chance to Stun enemies for 1.5 seconds.
  • Caltrops Scatter caltrops on the ground, slowing all enemies within 12 yards by 60% for 6 seconds.
  • Hungering Arrow
    • Serrated Arrow : Increase Hatred generated to 6. / Hungering Arrow's damage turns into Fire.
    • Shatter Shot : If the arrow successfully pierces the first enemy, the arrow splits into 3 arrows. / Hungering Arrow's damage turns into Lightning.
  • Smoke Screen Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
  • Rain of Vengeance
    • Shade : Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area.
    • Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage as Fire over 5 seconds.
    • Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4200% total weapon damage as Fire over 6 seconds.
  • Rapid Fire
    • Web Shot : Enemies hit by Rapid Fire are Slowed by 80% for 1 second. / Rapid Fire's damage turns into Cold.
  • Preparation Cooldown: 45 seconds / Instantly restore 30 Discipline.
  • Impale
    • Overpenetration : The knife pierces through all enemies in a straight line for Poison damage.
    • Chemical Burn : The enemy also Bleedsburns for 220% weapon damage as PhysicalFire over 2 seconds.
    • Ricochet : The knife ricochets to 2 additional nearby enemies within 20 yards of each other. / Impale's damage turns into Lightning.
  • Companion Cooldown: 30 seconds / Active: Your raven deals an additional 1000500% damage on its next attack. / Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
  • Strafe
    • Demolition : Throw out bouncy grenades that explode for 290% weapon damage as Fire to enemies within 16 yards.
  • Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 2 additional piercing shots for 150225% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.
    • From the Shadows : SummonInstead of Homing Rockets, summon allies from the shadows that attack for 80% weapon damage as Poison and Stun your enemies for 2 seconds.
    • Dark Heart : Vengeance pours out of you, continuously dealing 325% weapon damage as Lightning per second to enemies around you.
    • Side Cannons : TheInstead of Homing Rockets, the side guns are powered up into slower-firing cannons that deal 150225% weapon damage and heal you for 1.5% of maximum Life per enemy hit.
  • Evasive Fire
    • Covering Fire : Increase the damage of side bolts to 130% weapon damage as Fire.
    • Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for 150% weapon damage as Poison in a 1012 yard radius after 0.6 seconds. / Evasive Fire's damage is turned into Poison.
    • Displace : Increase the distance of the backflip to 30 yards. / Evasive Fire's damage turns into Cold.


  • Powered Armor Buffs you and the Enchantress, increasing Armor by 3% and slowing melee attackers by 60% for 1 secondssecond.
  • Erosion Cooldown: 15 seconds / Conjures a pool of energy that deals 329330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
  • Forceful Push Cooldown: 5 seconds / Summon an Arcane explosion 8 yards around an enemy, dealing 411410% weapon damage as Arcane and knocking back all monsters caught within it.


  • Fists of Thunder
    • Static Charge : Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning.
  • Mantra of Healing
    • Boon of Inspiration : Passive: Mantra of Healing also heals 551 Life when hitting an enemy. / Heal amount is increased by 20% of your Life per Hit.
  • Mantra of Retribution
    • Retaliation : Passive: Increase the amount of damage inflicted by Mantra of Retribution to 202% weapon damage as Fire.
  • Seven-Sided Strike
    • Pandemonium : Enemies hit by Seven-Sided Strike have a 100% chance to beare stunned for 7 seconds.
  • Wave of Light
    • Pillar of the Ancients : Summon an ancient pillar that deals 498% weapon damage as Physical followed by an additional 498% weapon damage afteras Physical after 2 seconds.
  • Tempest Rush
    • Bluster : Enemies hit are knocked back and deal 20% reduced damage for 1 second. / Tempest Rush's damage turns into Fire.
    • Northern Breeze : Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 343% weapon damage as Holy.
    • Flurry : Enemies hit are Slowed by 60%. / Tempest Rush's damage turns into Cold.
  • Mystic Ally
    • Water Ally : Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold. / Passive: A mystic ally fights by your side that infuses your attacks to ChillSlow enemies by 60% for 3 seconds.


  • Crippling Shot Cooldown: 4 seconds / Ranged attack that deals 138140% weapon damage and slows enemies hit by 80% for 4 seconds.
  • Poison Bolts Cooldown: 3 seconds / Ranged attack that deals 317320% weapon damage and an additional 103100% weapon damage as Poison over 3 seconds.
  • Powered Shot Cooldown: 8 seconds / Ranged attack that explodes on impact, dealing 312310% weapon damage as Arcane to targets within 10 yards and has a 100% chance to Stun targets for 2 seconds.


  • Charge Cooldown: 10 seconds / Charges a target, dealing 279280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
  • Onslaught Cooldown: 10 seconds / Delivers a massive blow to an enemy for 807800% weapon damage.

Witch Doctor

  • Circle of Life When an enemy dies within 1220 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased by your gold pickup radius.
  • Gruesome Feast When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 1015 seconds. The Intelligence bonus stacks up to 5 times.
  • Fetish Sycophants When you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie ChargerAcid Cloud / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid CloudPiranhas / *Plague of Toads / *Poison Dart / *Wall of Zombies / *Zombie Charger
  • Grave Injustice Gain 21% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 820 yards. / The range is extended by items that increase your gold pickup radius.
  • Physical Attunement You gain 60 Physical Resistance for every enemy within 820 yards. / The range of this effect is increased by your gold pickup radius.
  • Poison Dart Shoot a deadly poison dart that deals 10 - 1 Poison damage and an additional 10 - 1 Poison damage over 2 seconds.
    • Flaming Dart : Ignite the dart, dealing 240% weapon damage as Fire at onceover 4 seconds.
    • Splinters : Shoot 3 Poison Darts that each deal 14060% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 secondseach.
  • Firebomb
    • Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Fire to all other enemies within 28 yards.
  • Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 130180% of your weapon damage as Physical.
    • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 12 - 23 Physical damage. / Cooldown: 120 seconds
    • Tiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them and deal 1585% of your weapon damage as Fire.
    • Head Hunters : Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20130% of your weapon damage as Poison.
  • Firebats
    • Dire Bats : Summon fewer but larger bats that travel up to 40 yardsa long distance and deal 300]% weapon damage as Fire.
  • Piranhas
    • Wave of Mutilation : Turn each cast into a wave of alligatorspiranhas that crash forward dealing 50475% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
    • FieryFrozen Piranhas : IncreaseChanges the damage dealt to 400% weapon damage as FireCold over 8 seconds, chilling enemies for the entire duration.


  • Meteor
    • Lightning Bind : If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are rootedImmobilized for 5 seconds. / Meteor's damage turns into Lightning.
  • Archon


  • Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 280% weapon damage plus 100250% of shield Block AmountChance as damage. The shield will ricochet to 3 nearby enemies. Requires a shield.
  • Sweep Attack
    • Gathering Sweep : Increase the range of the arc to 18 yards. All enemiesEnemies caught in the arcsweep are pulled toward you.
  • Heaven's Fury
    • Fires of Heaven : TheCall down a furious ray of Holy power that is focused on your shieldthrough you in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath.
  • Phalanx
    • Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 10050% weapon damage. These bowmen follow you as you move for 105 seconds. / The Bowmen can only be summoned once every 15 seconds.
    • Stampede : Summon warhorses that chargedeal 295% weapon damage and knockback withhave a 25% chance to Stun enemies for 2 seconds.
    • Shield Bearers : The avatars no longer walk forward, but stand at the summoned location, blocking all enemies from moving through. / The Avatars can only be summoned once every 3015 seconds.
  • Bombardment
    • Annihilate : Each impact has a 100% Critical Hit Chance.
    • Targeted : Instead of randomly finding targets nearby, the bombardment it will continue to fall on your initial target.
  • Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from the heavens that explodes, dealing 440250% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 320210% weapon damage as Lightning.
    • Heaven's Tempest : Summon a lightning storm that covers a 8-yard radius for 5 seconds, dealing 2565% weapon damage per second to enemies who pass underneath it.
    • Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be knocked away from the blast and Slowed by 6080% for 34 seconds.
    • Fissure : Creates a fissure of lightning energy that deals 34080% weapon damage over 5 seconds to nearby enemies. If there is another fissure nearby, powerful lightning will arc between them dealing an additional 185% weapon damage with each arc.
    • Divine Well : The holy bolts crackle with holy lightning and zap enemies within 20 yards as they travel, dealing 1232% weapon damage as Holy.
  • Blessed Hammer
    • Limitless : When the hammer hits an enemy there is a 50% chance that a new hammer will be created at the location of the enemy hit. This can only occur once per hammer.
    • Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 10% chance to explode on impact, dealing 75% weapon damage as Cold and Freezing enemies within 6 yards for 2 seconds.
  • Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and all nearby foes. Deals 550% weapon damage plus 150% of your shield's Block AmountChance as Holy damage. Requires a shield.
    • Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 325% weapon damage plus 100300% of your shield's Block AmountChance as damage.
    • Shield Cross : Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 135% weapon damage plus 40100% of your shield's Block AmountChance as damage.
    • Pound : Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damageChance as Holy. The range is reduced to 8 yards.
    • One on One : The targeted monster is rooted in placeImmobilized for 3 seconds. All other monsters hit are knocked back.
  • Steed Charge Cooldown: 1520 seconds / Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds.
    • Endurance : Increase the duration to 43 seconds.
    • Nightmare : The war horse is engulfed in righteous fire, scorching all who cross its path for 600150% weapon damage as Fire over 4 secondsper second as Fire.
  • Judgment Cooldown: 20 seconds / Pass judgment on all enemies within 20 yards of the targeted location, rootingImmobilizing them in place for 6 seconds.
    • Deliberation : Increase the duration of the rootImmobilize to 10 seconds.
  • Shield Glare Cooldown: 12 seconds / Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Requires a shield.
    • Uncertainty : Enemies caught in the glare have a 50% chance to be charmed and fight for you for 8 seconds.
  • Falling Sword
    • Rapid Descent : Reduce the cooldown by 1 second for each enemy hit by Falling Sword. The cooldown cannot be reduced below 10 seconds.
  • Punish Generate: 5 Wrath per attack / Strike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block AmountChance by 5015% for 5 seconds. Requires a shield.
  • Slash
    • Zeal : Gain 31% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to 5 times.
  • Laws of Hope Cooldown: 45 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 955419108 damage. / Passive: Recite the Law, healing you and your allies for 495 Life per second. / Only one Law may be active at a time.
  • Laws of Justice
    • Decaying Strength : Active: While the Law is empowered any enemy who attacks you or your allies will deal 15%have their damage reduced damageby 15% for 1045 seconds, stacking up to a maximum of 60%.
  • Consecration
    • Aegis Purgatory : The edge of the consecrated ground is surrounded by a sacred shield, preventing enemies from moving through it. / The duration of the consecration is reduced to 5 seconds.
  • Smite
    • Shackle : Enemies hit by the chains have a 20% chance to be rootedImmobilized in place for 1 second.
    • Surge : Increase the range of the initial chain to 30 yards.


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