Legendary Drop Rates Doubled on Beta
Travis Day came to the forums today with some good news.
Originally Posted by Blizzard (Official Forums)Hey folks I'm back with some clarifications and some news that should please everyone.
First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can't afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it's heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it's there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says "ok it's been like double/triple that period of time, just help the guy out!"
Second and more importantly. I'm in the process of working up another hotfix for the beta that will do 2 things.
1. Reduce the chance for Kadala to give legendary items. We have a lot of solutions to the split farming problem but they are going to take a little time to be put in place and in the mean time we don't want peoples feedback to be completely skewed based on her rewards. This reduction will be revisited once we fix all the split farming issues.
2. Double the legendary drop rate. Your feedback hasn't been falling on deaf ears, and much discussion and deliberation has gone into it. We know that drop rates aren't exactly where we want them right now and it's very important to us to get as much feedback as possible during our beta. We are going to adjust the legendary drop rates via hotfix so that you guys have as much time as possible to test and give us feedback on how the changes feel, also more time for us to compile data and get RoS to be the best it can be.
Design a Legendary, Part 5: Choose Your Name Vote
Time to choose a name for the community Legendary!
Originally Posted by Blizzard (Blue Tracker/ Official Forums)
The Design a Legendary project is well underway. So far, we've selected the weapon type, weapon theme, and the vote for the item's Legendary power is nearly complete. The concepting phase has also concluded for the item's visual appearance, and we'll be able to share with you 3D models and low-rez screenshots of item in-game early next week!But there's still one big thing left to decide: the item's name.
Unfortunately, even the best laid plans of mice and CMs can go awry and, due to development deadlines, a full contest isn't in the cards at this point -- especially since we want to make sure that this Legendary is available with the release of Reaper of Souls (rather than needing to be patched in later). But have no fear! It's still very important to us that the name of this Mephisto-themed, one-handed sword to be chosen by you, our players, so we've come up with *cue trumpet flare* other plans.
Over the past week, we've scoured forum posts, blog comments, tweets, and more wherein players have suggested some amazing names for this particular Legendary. Of those names, our designers have chosen five which fit the tone and theme of the weapon. Those five player-submitted names are:
- Spine of the Father
- Shard of Hate
- Sankekur's Sorrow
So, pick your favorite by using the voting options below, and be sure to spread the word. As with previous votes, whichever name gets the most votes globally wins!
After the poll has closed, we'll tabulate player votes from all our different Diablo III communities around the world to determine the winner and share the results next week. Don't delay, though—this poll will closeWednesday, January 29.