Update on the F&F Beta Account Wipe
An update to the Friends and Family Beta Account Wipe post has been made. Read on for details.
Originally Posted by Blizzard (Official Forums)Update 5:45 p.m. PDT: The Friends and Family beta has been brought offline for maintenance and to help prepare for our upcoming patch. We're currently expecting at least 24 hours of downtime, but don't have an exact ETA at the moment for when it will again be available.
At present, we anticipate that we'll be keeping the beta offline until our patch and character wipe can be completed. This means that once the beta is brought back online, a new patch should be available and all beta characters should be wiped.
We apologize for the short notice and would like to thank everyone for their feedback thus far!
Change In The CE Wings Functionality On The Way
A key change of the way the Collector Edition Wings are activated is coming with Patch 2.0.1.
Originally Posted by Blizzard (Blue Tracker/ Official Forums)We actually have some changes for how the Collector's Edition Angelic Wings function coming up! Currently slated for Patch 2.0.1, once a player turns on their wings, the wings will stay on even if the player logs out and logs back in at a later date.
To turn the wings off, you will simply be able to click the item to “use” the item again. This also means that you will be able to turn the wings on, and store the item in your stash, all the while maintaining the sweet visual effect on your character.
If a player sells their Angelic Wings item, however, then the buff will automatically be removed when you sell the item. You can of course get the wings back by creating a new character on the account in the same way that it works now.
Your Zergified Blade Wings will be usable in the same manner. For the Swarm!
Do the wings also show in the menu at hero selection screen? (and clan player list)They won't be viewable on either the hero selection screen or clan player list, but it's something we may do in the future.
Nephalem Trials and Cursed Chests
The bulk of content that was once Nephalem Trials has been converted into Cursed Chests and will be playable after the next Beta patch!
Originally Posted by Blizzard (Blue Tracker/ Official Forums)
We're asking for endgame feedback for a number of reasons -- most notably because it’s one of the features we've received the most community inquiry about (and something we know is important to good chunk of our players). While we may not be able to implement some of the more grandiose ideas we've seen shared on fan sites and these forums during the course of our beta, we still want to know how you feel our current systems and features can be improved. And we're still interested in exploring options for the future! Development doesn't stop at launch with any Blizzard game, and Reaper of Souls will be no exception.
Similarly, while a big focus of the any Blizzard beta is polish and refinement, that doesn't mean the only thing we intend to do during beta is remove content. As an example, we've taken the bulk of content that was once Nephalem Trials and converted them into a new style of event called Cursed Chests. These events should be available in the next phase of testing and on the PTR, and we’ll be able to share a bit more about them as that draws nearer.Based on your'e track record with D3 why should I have faith my concerns will be addressed?
That’s for you to decide. What I can do is provide as much information as possible and as it becomes available, so that you can make an informed choice and provide us your feedback. Contrary to what’s been presented in this thread, we are listening, and we’re super eager to hear what you have to say. In particular, we are ever grateful to those who have taken the time to productively and constructively present their concerns or ideas, and we encourage you to continue doing so. I promise it’s not going into the void!
Paragon 2.0 Clarifications
Nevalistis answered several Paragon 2.0 questions yesterday and went on answering some more today.
Originally Posted by Blizzard (Blue Tracker/ Official Forums)I know this isn't what you mean, but you're currently implying that when I make a crusader it'll automatically be level 60.
Ah, you're right. I can see where this could be incorrectly inferred. I did mean that any characters that are currently at level 60 will still be level 60 the moment they log into Reaper of Souls. They won't automatically level to 70 because of Paragon experience. The experience pools for Paragon and Character level are completely independent of one another, as I mentioned previously.
Currently, in order to access Act V, a character must have defeated Diablo in Act IV. Of course, as with all things, this is subject to change, but that's how it stands at the moment.Does that mean that with a new character, I can't play Act 5 until I am level 60??
Paragon "pauses" until you reach level cap. However, any level character still benefits from the Paragon levels they already have, as Paragon levels now apply to all characters on an account. You just won't earn any more Paragon experience (and subsequently, Paragon points to spend) until you reach level cap. If you do not have Reaper of Souls then this is level 60, while in the expansion it's level 70.If I have a lvl 60 character, 100 paragon, and I start playing it, do I earn paragon points on top of leveling the char to 70, or does the paragon pause till I get to 70?
What Would You Ask About Legendary Item Design?
Originally Posted by Blizzard (Blue Tracker/ Official Forums)Our Design a Legendary project is continuing in full-force, and tomorrow, Wednesday December 11, you'll have the opportunity to tune-in for a special episode of TwizzCast from 5:00 p.m. to 6:30 p.m. PT, which will feature game designers Travis Day and John Yang, as well as hosts and guests Twizz, Archon the Wizard, Flux, and Monstrous!
This livestream will cover a variety of topics including the design process for Legendary items in Reaper of Souls, but it will also give players the opportunity to share and discuss suggestions on what kind of powers they'd like our community-designed Legendary to have.
So to set the stage for tomorrow's exciting podcast, we want to know: If you could ask Travis or John a question about Legendary item design on tomorrow’s TwizzCast, what would it be?
Leave a comment below to let us know, or head on over to our latest Design a Legendary blog and join in the discussion there: http://us.battle.net/d3/en/blog/11902529/