Updated DiabloFans Going Live Tomorrow, F&F Beta Hotfixes, Devs Prefer Bonus for Surviving Than Penalty For Dying, D3 Necromance

Updated DiabloFans Going Live Tomorrow at 10 AM CST
DiabloFans' updated version will be live tomorrow at 10 AM CST and will be in read-only mode until we're sure everything looks perfect. It was supposed to go up today, but there were some minor complications. You will be able to browse and read the forums, but will have to wait a bit until posting is unlocked ;) We hope you'll like the new platform!

Friends & Family Beta Hotfixes
Two very interesting hotfixes are being applied to the ongoing F&F Beta of Reaper of Souls. Looks like we'll be getting another update on Crushing Blow in the coming days.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Below you will find a list of hotfixes recently implemented in our Friends & Family Beta that address various bugs and mechanic tweaks. These have been implemented to encourage experimenting with other items, skills, or mechanics while we revisit them for the next patch.

These hotfixes should not require you to download a new patch for the Friends & Family Beta. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.


December 4, 2013

  • Crushing Blow is being temporarily disabled.
    • Since Crushing Blow is currently adversely skewing data and feedback from the beta, we're going to remove it for the time being. We'll be continuing to iterate on this stat in the meantime.

  • Gloves of Worship
    • The duration increase to shrines is being changed from 60 minutes to 10 minutes.

Devs Prefer Bonus for Surviving Than Penalty For Dying
With the changes we see in the Reaper of Souls Beta dying in SC is not annoying, because you're able to release at your corpse and don't have to run back to the fight every time. A lot of people feel that this makes Death too innocent and they'd like to see some more serious penalty which would serve as an incentive to try staying alive.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Either increase gold loss or exp loss.. Just some penalty would be most appreciated
I know this topic is one that the community have some different opinions on, which for an example can be seen with some of the posts in this thread that suggests you to play Hardcore mode if you want the fear of death to be what drives you in this game. The developers agree that keeping your character alive in the game is important, but from their perspective it is better to reward you for staying alive instead of punishing you for dying. As you can maybe gather from this, they are more fond of the idea of implementing a survival bonus instead of increasing the death penalty.

There are no specific information on what kind of survival bonus the developers have in mind, so it could be really interesting to hear what you guys think would be a good survival bonus. If you had the power to implement any kind of survival bonus to the game, how would it work and how strong would it be?

Diablo III Necromancer Fan Art
DeviantArt member Sammael89 is one of the many players missing the Necromancer so he decided to create a badass version of the class for Diablo III. If you like it, make sure to check his personal blog as well!


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