Paragon EXP Chart: Levels 1 - 2000
Hello everyone! It's been a long time since we last talked about Paragon EXP. All the way back in August of 2012 when we first leaked the full EXP chart up to level 100.
There has been some changes to the first 100 levels, but this time the chart goes up to 2000 (keep in mind, there is no limit). Currently in this chart, once you reach level 1500 - every level there after needs 2,147,483,647 per level.
This time around, to get level 1000, you will need a total of 726,480,000,000 Exp. Let the grinding begin! (click the picture to see the full sheet!)
Paragon Points Tabs
Also remember now with RoS - Paragon levels give your Paragon Points that you can spend!
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+5 per level for 1200 levels is 6000 though.
I'm glad that you're all excited for these extra paragon levels, but it just ruins it for me knowing that Blizzard is going to create bind on account items to hinder bot selling, but then have all these stat boosting paragon levels which gives an incentive for bots to exist.
I just preferred the way D2 had it and which PoE has right now.
I'm more excited about BoA items than I am about paragon levels. That's for the other thread though.
Yeah when RoS comes everything you do in the current game will change. I will not be shocked if someone reaches very high Paragon in a few weeks of launch similar to Alkazier on 1st Paragon 100. I'm still gonna continue to Plvl1000 for the hell of it.
Secondly a question (sorry if this was discussed somewhere else, I couldn't find it), how do champion monster affixes work with the new difficulty system? For example, currently, Normal -> 1 affix, ... Inferno-> 4 affixes. Anyone know?
It shows the same as all other classes: Max Resource increase, Magic Find, Pickup Radius, Run Speed.
Although I've not researched this part (no low level chars) it's safe to say affixes are not tied to the difficulty. Difficulties have nothing to do with what they are in vanilla. They have complete different bonuses, which you can view here. More affixes (up to 4 still) likely show up at certain character levels. Saw a level 30 Crusader in Act III and monsters still had 2 affixes.
Can't link it here. Linked it on the reddit post. (well, edit worked because I had one post then)
http://www.divine-pride.net/exp.html
Nice, AWESOME. Was just gonna do that myself, thanks for saving the time
Could you but a "back" button at the bottom? Or just show the empty box on top of the JS result ;-)
Using Noscript or something similar? Sure you put the battle tag in the right format (name#1234)? Worked fine for me.
Request form is now always visible and output will have the battle tag above.
Quick question on a semi related subject...
What does the defense page show for Crusaders? I saw the Monk one is Health, Armor, Dodge and All Resist. But it seems stupid to me to have Dodge on a Crusader and NOT have an option to increase Block, seeing as they're built around blocking and have a passive which removes their chance to dodge...
And with that said, I'm heading home!
Well isn't that something. I literally just copied and pasted the spreadsheet in excel and figured out that my account will be level 108. However the link you sent me told me I will be 106. I wonder why the answers are different.
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This post made me happy to know that legendaries are BoA. I still hope you get banned for cheating.
Mostly this. Information: This does not reflect the experience made on your characters at the current paragon level. So even if you are at Paragon 80 with 50% it will be calculated as 80.
Fixed it for Firefox.
Grats on cheating at solitaire.
Disclaimer/Note; the following assumptions are made,
So, let's get to it.
IF you have a single hero at paragon 100 and have accumulated no other paragon experience, your accumulated total experience would accrue to a 116 paragon level, meaning you would have 116 points to spend. This means, if you forego the Core category fields initially, you could fully cap two categories from any of the fields in the Offense, Defense, or Utility trees. This is equivalent to having capped ~17% of the Offense/Defense/Utility trees (as these, unlike Core stats, clearly will have caps)
BY comparison, if you have, like the player (name unknown*), hit p100-1.0 ten times, you would accrue a paragon 2.0 level of 376, giving you 376 points to spend, and allowing you to cap 7/12 categories or ~60 percent of the Offense/Defense/Utility trees.
IF you wish to fully "cap" each of the offense/defense/utility trees before touching the core stat categories, you would need 600 paragon points, meaning a paragon 2.0 level of 600, or approximately 249.5 billion paragon 1.0 experience, the equivalent of hitting paragon 100-1.0 about twenty-four (24) times! This would be unattainable pre-RoS release, as there are not enough softcore character slots to hit paragon 100 twenty four times. This would take approximately 3600 hours or 150 (24-hr) days to achieve in the current paragon 1.0 system via "efficient" experience runs.
IF you have at least one paragon hero of level 20 or higher, you can completely offset the Crusader's 2h-in-1h passive 10% mspeed reduction.
IF you have at least one paragon hero of level 50 or higher, and spend all your p2.0 points in the movement speed field, you will move approximately as fast in RoS as you do in Vanilla D3, and without getting any mspeed from items.
There's plenty more exciting things to wonder and wait for, but hopefully this nerdgasm of a what-if-post helps excite people for the expansion.
P.S. if anyone can recall the name of the player who hit Paragon 100 (p100) on each class/sex combination that'd be helpful later on, that's whom I'm referring to above
Oh and btw, in your calculations about what you can do with paragon points you missed the fact that only every fourth paragon point goes into each of the specific categories. If you have 600 paragon levels, you get exactly 150 in each category; you can't just put them all in three categories and neglect main stats.