Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom I

Expansion Recap
Since it's still a great source for Reaper of Souls information, we're linking our Expansion Recap once more! Check it out by clicking the picture below.

Rondrian Reviews Gamescom Gameplay
Redditor Rondrian was at Gamescom today and spent some time on playable demo, giving the Crusader a shot and decided to write a nice little review of his experience. We've learned some new things from him!
  • A new gem is added - Diamond!
  • All Resist and Armor are likely to be merged into the new stat Toughness. That's only for simplifying the character sheet, as both stats are still present in the detailed view
  • The map in the demo had less dead ends and alternative routes to the goal

DiabloFans Quote:

So I played Reaper of Souls today for about 40 minutes on Gamescom in Cologne. The new class Crusader, plays a lot like a monk/barb mix, but I only played up to Level 40, which means, it might change later on. Will try to play a bit more in the next couple days to figure it out.

The art work and graphic detail is great as usual from Blizzard, but I think they even improved the detail level and atmosphere compared to vanilla diablo 3.

Monster design seemed to be improved as well, they are a lot darker and more ghulish, but imho it fits the game very good. A bit annoying was that tons of enemys where only spawning while running by them, needing you to stop running and wait for them before you could attack and kill them. It was really like 70% of the mobs in the beta, so I really hope they change that, because imho it interrupts the gameplay.

The two boss fights in the beta were kinda okay, nothing specials, usual destroy A) before you can damage and kill B) etc.

Also the level design for the couple of beta levels (only about 15 min per run, so not that much levels) looked improved, no endless dead ends, alternative routes to goals etc.

Loot Experience was a lot improved, there were barely any whites, a few blues, some yellows and three legendaries in 20 minute run. Even found one of the new legendaries: http://imgur.com/y7KWzmk

They removed a lot of statistics from the basic inventory view and focus completely on two values:
"Toughness" - which I assume is something like EHP from all the calculators that we know and love. "Damage per Sec" - which is the usual added damage per second

Of course 40 minutes was way to short to figure out exactly how they are calculated, but you also only get those two values on items to compare them to what you have equipped.
Sadly couldn't see or test any of the other announced features like:
  • Level cap being raised to 70!
  • Paragon changed, now account wide and allows you to allocate stat points.
  • New artisan to change the appearance of your gear.
  • Enchanting - re-roll affixes on legendaries.
I guess they are not in the beta yet, but maybe I find something in the next days. Hope that helps to get a feeling for Reaper of Souls, I look forward to the release.

Totally forgot, there is also a new gem: "Diamond" and if I remember correctly from my mind it has at least "+ to all resis" on something, not sure anymore what the other were, will try to get the details tomorrow.

DiabloFans Influencing Diablo 3?
Two things came to our attention today that might be interesting to our readers. One is a glimpse at a Blue Post from Grimiku that got deleted, explaining what Nephalem Trials are and the other of a visual effect we noticed on the Crusader video.

Edriel, one of the users that brought us some great suggestion topics, caught a Blue Post from Grimiku, where he gave details on Nephalem Trials. They're supposed to be another way to farm in the game. Basically, portals will spawn randomly in the world, which the players can enter and fight for several levels, being rewarded for reaching the end and making the journey efficiently. This reminds us very much of his idea - the Hells Portals. Check out Edriel's Blue Post topic over here.

The other is about another suggestion topic star - MrMonstrosity. In one of his posts he gives the idea of additional effects on Legendary beams, that give a visual evaluation of how powerful that item is. The effects were small particles around the actual beam, that increased in number the stronger the item was. And what did we see in the Crusader video? Check out the screenshot below.

Loot 2.0 Panel Video
Gamespot has posted the entire Loot 2.0 part of the Blizzard panel on Gamescom. Check it out below and bask in the glory of awesome Legendary items and item statistics!

Josh Mosqueira Gamescom Interview
Josh Mosqueira gave an interview for Gamestar during Gamescom and answered some questions that might be interesting to some viewers, like the inspiration for the Crusader, some additional information on Legendary items, Itemization and much more!


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