Wyatt Cheng's GDC Talk is finally available on the GDCVault site. Click the picture below to watch it!
Possible Change to Collector Edition Wings
Collector Edition wings could become easier to use, if the feedback Takralus sends is taken under consideration.
Originally Posted by Blue Tracker / Official Forums)
(Thanks for trying to keep this topic constructive
I must admit, I use the wings sporadically but they'd probably be on a lot more if they didn't vanish so often. Is that necessarily a good thing though, do we want to see them around a lot more or keep them as a rarer thing in Sanctuary?
Anyway, thanks for the feedback on this, all. Passing it on ^^
I must admit, I use the wings sporadically but they'd probably be on a lot more if they didn't vanish so often. Is that necessarily a good thing though, do we want to see them around a lot more or keep them as a rarer thing in Sanctuary?
Anyway, thanks for the feedback on this, all. Passing it on ^^
Xbox 360 Version Requires Live Profiles for Coop
The PS3 on the other hand has no requirements.
Originally Posted by Blue Tracker / Official Forums)
(From what I understand, a couch co-op guest can use any saves that any user on the PS3 system has created, so yes you can both use the goodies that come with the game. The Xbox 360 however requires each player to have their own separate profile with their own characters. Hope that helps!
He explains that players are idiots and cannot make a decision to save their life.
Also, that making items is hard, but now that the skills are still bad, that they can make items to make them less bad.
Meh, nothing new, just insight into why they made the bad decisions they did mostly.
Could you tell me the link of the video you watched? Because you definitely did not watch the video of Wyatt Cheng.
Nice video that shows why the combat system of D3 is so great and just fighting monsters feels so good. It also makes you appreciate how much work they put into testing and iterating. It makes me wonder how many of the "suggestions" we see coming up here have already been tried out in internal beta testing (i.e., during stages no one knows about). It's so easy to just Photoshop something and say "this is the best idea ever, just implement it" but when actually experimenting with it it turns out to be crap. We just see the outcome.
Uhh the one above, I like the combat, and the potion removal, but the skill system that they finalized on is a giant pile of crap.
Essentially, the reason they went away from skill trees is because players are stupid, console players cannot understand them (lol borderlands), and that making them so simple would keep it easier to ensure they were fun. Sadly they forgot about making runes actually useful so they ended up with a craptastic system.
As for items, that is from the QA afterwards, where they essentially said D2 was cool, but we forgot all about it and made shit items from the get go except for 300th Spear, which still quite sucks since it is only a damage increase.
Also, nowhere did they say the player is stupid. They said that the player of an ARPG wants to play and not spend hours analyzing the game, which is true. The theorycrafting community in D3 is - whether you believe it or not - quite small. You have not understood anything about this talk.
Furthermore, many people like the new skill system. I've learned to love the freedom of the D3 skill system and don't want to see skill trees ever again. And Wyatt's comments on why skill trees can be bad sometimes are completely valid. Actually, the current system allows for about 3 billion skill combinations, whereas a dependency-oriented skill tree as in D2 has much less options (I don't know the exact number, but it's probably a few hundred or thousand at max).
If you hate the D3 skill system so much, say goodbye to Diablo 3. You will not like any future change as there will be no going back to the D2 skill tree. Have fun playing Path of Exile, it sounds like it's being made for you!
Yeah, that's exactly what he says. Goes to prove Bagstone point that you don't even understand their reasoning.
Whoever thinks D2 had the greatest item system ever either never really played it (and just jumped on the "diablo fan" bandwagon) or has some rose-tinted glasses hard-glued on their face. This urban legend is really starting to bother me.
Once they tweak and improve the lacking runes/skills for the coming expansions, I think people will be less inclined to look back at D2 with such nostalgic admiration for the skill trees.
Also I really loved the idea of skill runes as drops and having different levels of quality. This does lead to inventory clutter but perhaps we could see some type of drop or crafting that upgrades the skills we have.
Exactly. And that's a problem in my opinion. Nothing about our character's strength is derived from ourselves. It's all about gear. In someways it's nice to gain power from loot (why else would we want better gear ever). But.... we should have some inherent self-power.
Nostalgic moment: I remember going back to level two in Diablo 1 to punch the Butcher after having killed Diablo. That was fun
Couldn't agree more. Well said.