Travis Day shared that some changes will be coming to Wrath of the Berserker and Archon. This will happen in a future though.
Originally Posted by Blue Tracker / Official Forums)
(I have a love hate relationship with Wrath and Archon for that matter. This is a topic that I felt I should at least comment on since it's come up on many occasions. There is no fundamental flaw with having a 2 minute cooldown ability that transforms your character and is really powerful, the problem is when it becomes a forgone conclusion that these AWESOME abilities are up 100% of the time and instead of being excited that they are up you are annoyed when they fall off. We have talked about what if anything we want to do with these abilities in the long term. I will say we have no short term plans to change them but we don't like that they aren't fulfilling their original purpose which is to provide a really awesome button that mixes up the tempo of combat for a small window of time.
Whatever you do, I hope you don't penalize those of us that use it as intended, that is people that just use it for the occasional boost and not a permanent boost.
I want to make this point clear. Wrath is an awesome ability, when the game first launched players used it the way it was designed to be used which was as a huge, temporary, power boost to kill a hard champ or fight a boss. The problem stems from the ability to keep it up 100% of the time. Any future change that we would consider making to either this or Archon would be focused on making these not a 100% uptime abilities. So yes as was stated above Wrath isn't the problem, Thrive on Chaos and the assist duration extending mechanic of Archon are the problems.
Whatever you do, I hope you don't penalize those of us that use it as intended, that is people that just use it for the occasional boost and not a permanent boost.
I want to make this point clear. Wrath is an awesome ability, when the game first launched players used it the way it was designed to be used which was as a huge, temporary, power boost to kill a hard champ or fight a boss. The problem stems from the ability to keep it up 100% of the time. Any future change that we would consider making to either this or Archon would be focused on making these not a 100% uptime abilities. So yes as was stated above Wrath isn't the problem, Thrive on Chaos and the assist duration extending mechanic of Archon are the problems.
Act IV Density to be Buffed
Density in Act IV is yet to be changed since its implementation on the PTR. It will happen soon though.
Originally Posted by Blue Tracker / Official Forums)
(We are still working to improve monster density across all Acts, and this includes tuning the monster density on Act IV. There have not yet been made any additional changes to Act IV though, but you should hopefully see some improvements on this in a future PTR patch.
Poll: What's Your Favorite Shrine?
Originally Posted by Blue Tracker / Official Forums)
(Shrines are former sacred places, now desecrated. But, unlike many random surprises scattered throughout Sanctuary, they're always a welcome sight to wayward adventurers.
Purifying these ancient obelisks will grant you and your allies one of six temporary buffs:
Purifying these ancient obelisks will grant you and your allies one of six temporary buffs:
- Enlightened: You gain 25% increased experience from monster kills.
- Frenzied: Your attack speed increases by 25%.
- Blessed: You reduce all incoming damage by 25%.
- Fortune: You gain 25% increased magic and gold find rate.
- Empowered: You have 100% increased resource gain, and 50% reduced cooldown time.
- Fleeting: You gain 25% increased movement speed and increase your pickup radius by 20 yards.
Wizard Arcane Torrent Build
A viewer on Archon Inferno's Twitch by the name of Rizzonater came up with an interesting Wizard build that is great for Uber bosses. Archon Inferno made a video showcasing the build along with some discussions on it and some alternatives. The build isn't new, but is definitely useful.
for archon, its only effective for farming things your out gearing and highly dense areas (i know we are getting a density buff so i shouldnt say much on it)
just my thoughts
That's just it, it's NOT highly gear dependent, by any means. You can super budget a WW barb and make WoTb still stay up 100%. And even if it was gear dependent (just entertaining your side) it still needs to be nerfed, because again it's so powerful you're completely gimped if you don't use it.
Do you mean skill rune?
I'd be willing to except, well maybe not, some changes to Archon specifically, but then:
Why in the hell are they buffing it in multiplayer?
Multiplayer buff not a substitute for singleplayer...or is it in their eyes?
Why go through the adjustment?
Knowing (God I hope they know) buffing mob density, is a natural buff to all Mob Killing // On Damage // On Crit builds?
Are they really failing to see how "Uncomfortably" tight all the systems are in this game and just winging it?
Why don't they just wait till they get the damn patch out...
Wait till they get itemization patch out...
After that, actually strive to make each class unique rather than carbon copies of each other with only a few ability differences (which most aren't used anyway).
...and maybe then, do some adjustment, but hey maybe that's what they mean...
Just getting tired of the constant double speak and now over correcting for the under correcting post release. This is not an MMO that does not need this level of adjustment. Every class can do inferno, its the player that chooses what level MP to do, their play style, and their build (how ever pigeon holed you may think) ultimately it's the player's choice.
Just feel the game just needs this patch and itemization patch and it'll be fine till expansion. This constant Flavor of the month thing there bordering on got old real quick in WoW, let them not do it here please.
Fix what needs to be fixed, but leave the rest alone! Buff the other classes, don't tare down others, it's a no win at that point.
Simple damage increases, even very large ones, is like a thick layer of frosting on a cake with a crack in it, you can't see the crack underneath the frosting, but doesn't mean it's not there.
Sorry for rant, usually not this way, just annoyed at the buff to Archon, with people going to cry fowl more when top tire people figure out the two new Regen buffs for Familiar and Galavizing Ward (slightly less power, but over 1200 native regen).
I guess in summary take things in moderation is what I'm getting at, idk, just annoyed.
Should also ask: Why does WotB allow all other abilities to remain in their respective slots, while Archon gains two flimsy abilities and one strong Disintegrate ability at the cost of all prior skills (defensive ones for example), without any speed boost or crowd control immunity?
CM is just one passive. It should be viable to play the game without it entirely.
on MP10. You have to have that immune to CC effects. People saying its OP have not idea what they are talking about, sometimes you get ranged mobs that kite you about and Wotb can fall off. You have to know what your doing.
I dont keep Wotb up 100%. I only use it for CC immune so i can get a fair chance at MP. I barely noctice the other stats it gives. Hopefully
the 4% Regen from IP buff will cover this nerf....All good tho. Thinking of moving over to a monk as no1 seems to have a problem with them being crazy.
There's nothing wrong with having passive buffs as an option, some people prefer to specialize in one or two attacks. They just need to do more to make other skills more competitive.
Because Archon itself is the build. WotB is just a useful part to WW and HotA builds. Archon is the attack. Once Archon drops you cant do anything until its off of cooldown.
I personally do not think WotB is needed, but what else can I use to replace it?