PTR: Patch 1.0.8 Notes Updates

PTR: Patch 1.0.8 Notes Updates
Blizzard just released the 4/15 Updates for Patch 1.0.8 on the Public Test Realm. While there are a few known ones like the fact that Nekarat The Keywarden will drop random keys, there are also a few class specific changes that seem interesting, but there sure is more to come.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Updates to patch notes can be found in red. Last updated April 15 at 5:30 p.m. PDT.

Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

PTR PATCH 1.0.8 – v.
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

  • Certain areas in Act I and Act II have received further adjustments to Monster Density
  • Demon Hunter
    • Active Skills
      • Rapid Fire
        • Base weapon damage increased from 276% to 438%
        • Hatred cost while channeling has been reduced from to 6 (down from 10)
        • Skill Rune - Bombardment
          • Weapon damage increased from 345% to 414%
          • Explosion radius increased to 8 yards (up from 4)
        • Skill Rune - Fire Support
          • ​Weapon damage of Homing Rockets increased from 35% to 145%
        • ​Skill Rune - Withering Fire
          • ​Now reduces the initial Hatred cost to 10 (up from 5)
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Base weapon damage increased from 210% to 285%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 180% to 340%
        • Skill Rune - Cascade
          • Weapon damage of bonus missiles increased from 210% to 285%
      • Disintegrate
        • Base weapon damage increased from 170% to 220%
        • Skill Rune - Entropy
          • Weapon damage increased from 196% to 253%
        • Skill Rune - Intensify
          • Maximum damage increased from 221% to 286% weapon damage
  • Witch Doctor
  • General
    • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
    • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
    • Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
    • Damage dealt by Tormented Stingers has been reduced by 75%
    • Experience granted by Shadow Vermin has been reduced by 50%
    • The chance for Shadow Vermin to drop loot has been reduced by 50%
    • Keywardens
      • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
      • All Keywardens will now only appear in Inferno difficulty


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