Public Test Realm Patch 1.0.5 Notes for 9/27

Public Test Realm Patch 1.0.5 Notes for 9/27
It looks like a new patch is hitting the PTR, the updates in the patch notes can be found below.

The big change: "The chance for Legendary and set items to drop has been doubled."

Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Fury cost from 16 to 9 10
    • ​Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
Demon Hunter
  • Evasive Fire
    • Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
      • Hardened increases your Armor by 50% 25% for 3 seconds and replaces the backflip
  • Ice Armor
    • Now reduces damage from melee attacks by 8% 12%
    • Skill Rune - Crystallize
      • Armor bonus per stack reduced from 30% to 20%
  • Meteor
    • Skill Rune - Star Pact
      • Proc coefficient reduced from 0.1 to 0.05
    • Skill Rune - Meteor Shower
      • Proc coefficient reduced from 0.25 to 0.10625
    • Skill Rune - Liquefy
      • Proc coefficient reduced from 0.125 to 0.10625
  • Ray of Frost
    • Skill Rune – Sleet Storm
      • Weapon damage increased from 215% to 333% 280%
  • Spectral Blade
    • Proc coefficient reduced from 0.222 to 0.14
    • Skill Rune – Healing Blades
      • Heal amount reduced from 8% to 5% of critical damage done
    • Skill Rune - Thrown Blades
      • Proc coefficient reduced from 0.111 to 0.08
  • Storm Armor
    • Now triggers much more frequently
Bug Fixes
  • Archon: Teleport
    • Now properly breaks roots when cast
  • Magic Weapon
    • Skill Rune - Blood Magic
      • Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
  • Illusionist
    • Illusionist should now reset the cooldown of Archon: Teleport when it procs
  • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
  • The chance for Legendary and set items to drop has been doubled
  • Bug Fixes
    • The Hellfire Ring can no longer be dropped on the ground
    • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
    • Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Elite modifiers have been changed slightly at higher levels:
  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
  • Lacunis now have a cooldown on their combo attack
  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier


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