Patch 1.0.3b Tomorrow - Official Patch Notes
It shouldn't be much of a surprise that patch 1.0.3b will be hitting servers tomorrow. You can view the official patch notes below.
Originally Posted by Blue Tracker / Official Forums)
(Diablo III Patch 1.0.3b – v.1.0.3.10485
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
Auction House
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
Auction House
- Bug Fixes
- The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold
- General
- Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
- Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
- Fixed a rare crash with tutorials on item pickup
Diablo III DPS Calculator
doondoon has been working on a all in one DPS Calculator for Diablo III. You are able to enter gear stats, skills , and in a future update mercenary information. You can also save profiles and compare them for easy gear comparison. Feel free to check out his thread and leave any feedback.
- Single Hand
- Duel Wield
- Save/Load
- Item Compare
Diablo III PvP Matchmaking
With the introduction to the RMAH, some players have wondered how it will effect PvP. Bashiok hits the forums giving some more information on the matchmaking system. The system will be using Elo system.
Originally Posted by Blue Tracker / Official Forums)
(More specifically, based off of your win/loss record. It's not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a 'skill rating', which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you'll find some equilibrium where you're facing off against players that you're about as likely to beat as you are to lose. If getting better gear raises your abilities then you're simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you're ultimately still netting around a 50/50 win/loss as you're always matching against similarly rated players.
Excellent...some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.
- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?
- Just how far out are we? Is the team hopeful for a 2012 release?
I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.
Umm... that rating system wont work. You can't use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It's not a fair fight.
Oh no, it's not based on ratio. Look up the Elo system, I'm sure there's a wiki that can explain it better than I could.
Excellent...some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.
- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?
- Just how far out are we? Is the team hopeful for a 2012 release?
I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.
Umm... that rating system wont work. You can't use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It's not a fair fight.
Oh no, it's not based on ratio. Look up the Elo system, I'm sure there's a wiki that can explain it better than I could.
Maintenance Reminder
Keep in mind, you will not be able to use global play on patch day until all regions have received the patch.
Originally Posted by Blue Tracker / Official Forums)
(We will be performing scheduled maintenance for Diablo III starting tomorrow (7/10) at 6:00 a.m. PDT in order to deploy patch 1.0.3b. We anticipate that maintenance will conclude and that all services will be available by approximately 10:00 a.m. PDT.
Important: Please note that you will not be prompted to download patch 1.0.3b until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3b is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 6:00 a.m. PDT to 10:00 a.m. PDT
Asia: 1:00 p.m. PDT to 5:00 p.m. PDT
Europe: 8:00 p.m. PDT to 12:00 a.m. PDT
Please note that these times are estimated and subject to change. For time zone assistance, please visit:http://everytimezone.com
Important: Please note that you will not be prompted to download patch 1.0.3b until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3b is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 6:00 a.m. PDT to 10:00 a.m. PDT
Asia: 1:00 p.m. PDT to 5:00 p.m. PDT
Europe: 8:00 p.m. PDT to 12:00 a.m. PDT
Please note that these times are estimated and subject to change. For time zone assistance, please visit:http://everytimezone.com
Diablo III Comic
Originally Posted by Blue Tracker / Official Forums)
(I knew it! All they want to do is say hello ...http://hellyeahcomics.com/kids/ (Source)
Guild Wars 2 Beta Key Giveaway
Need a quick vacation from the demons of Sanctuary? Well, you're in luck. Curse received 50,000 Guild Wars 2 beta keys (25,000 for North America, and 25,000 for Europe) for ArenaNet's final beta weekend, scheduled July 20-22. We will be giving out our keys - free! - from July 9th through July 11th. On July 9th, only Curse Premium members will be able to get beta keys; however, Curse will open up the giveaway to everyone on the 10th (12:01 am PDT).
Premium members get first shot at the codes, in addition to the usual benefits of Premium - an ad-free experience, Premium giveaways, discount programs, and more! Keep in mind, these keys will become available for anyone - Premium or not - to obtain on July 10th.
Do you live in North America? Click here to enter!
Do you live in Europe? Click here to enter!
when a patch only changes a letter, it will simply be a very small patch that fixes bugs and maybe gets some small systems ready (like RMAH commodities for example)
anyways you know how stuff works, ppl always want more than a single letter in the patch ... the fact is that ppl are still waiting for something that didnt come even in 1.0.3 ...
Im still waiting until this turns playable ... Im not flamming, dont get me wrong, I rlly wanna play, but I have no fun atm
I'd be more inclined to take your opinion seriously if you weren't being vague.
I don't need to write a list of problems this game has do I there's plenty floating around, most are obvious if you play the game
No joke. There's nothing wrong with bug fix patches but how about they actually fix the bugs that matter then?
Are you a game developer? Do you manage complex systems? How on earth do you think that a change to the collision detection system (waller fix) doesn't require extensive regression testing? How do you think that a change to the interface which requires a totally new UI to be built doesn't require a regression pass on all Pri-1/Pri-2 Auction House test cases, as well as usability and accessibility tests because it's a UI change.
Don't talk with such authority if you don't really know what you're talking about.
When the bug fixes _we_ want get done they'll surely be patched in as well, but I suspect most of them will be in 1.0.4 or (hopefully not) in the hotfixes/letter patches after it.
Don't get me wrong. I still have the Day 1 bugged achievements which are also affecting a lot of my meta achievements and it's really annoying. Or the melee Mortar bugs or IAS on some legendary gear and just many others. But you can't just yell for these to get fixed and expect that to help the process of fixing them.
Hi, I'm a programer and I can tell you simply adding a number to a value of a skill dose not 'fix' the problem in this case for mortar. The bug lies within the waller (or some other skill) and it's effects with targeting and then carrying over the target range into it's other skills (in this case mortar). When they made the change to mortar and it's minim range that was an easy fix witch got changed really quick.
Earlier form of development was not that long ago, it was called beta, and I was in the entire beta testing and you won't believe how many things changed. Just because something is planned or was in-development dose not mean it will make it into the game. Things like the AH is a very complex system and the database and processing that is calculated and served with the amount of data is simply staggering to say the least and I work with databases. It dose take a bit more than one person who never sleeps in a basement office to make changes to a system that is stressed already from the amount of abuse it gets
Yes you did pay for a license to play the game but I'm sure you didn't read the EULA and TOS witch include statements about bugs and fixes. New games have them all the time. If they where perfect on release it would be nothing short of a miracle. Even console games have patches to fix things on day 1. What you pay for is a license to play the game and agree to their rules, and some of us don't like that or agree on how it 'should' work but that's what we give up to play this game. It's like driving. We want to go fast and not have to stop, but we have to follow the law and that is what we agree to while we drive.
For the comment of 'the customer is always right', this again is not the case. We bought the game as is and as it evolves into what ever it will end up being. We should be grateful that blizzard even takes the time to listen to us, let alone makes fixes and changes from our direct feed back. If only we had more companies that listened to it's customers as much as blizzard dose. Now I'm not saying that they are the best company ever, they have their own share of flaws, but it's a lot better than trying to get someone like apple to release information about their upcoming releases, god forbid our feed back.
Not coming at you with pitch forks and torches. No need to up in arms. We, rather I guess myself, just trying to help you understand the other side of the coin with out the rage. Am I happy about the current state of the game? Absolutely not, but I'm trying to work with it until it changes again.
The link to where you receive the Beta key also has instructions on where to go, what to do and when the Beta events you'll be able to play will take place.
You want the bugs fixed. I can respect that... and sure, you can ask for them. I took issue with what you said here:
These are not "small issues". You want them to change the collision detection of mortars; that's not the same as tweaking a number. Collision Detection is far more complex than that.
Yes, they had a different Auction House in 2008 that let you do more. I'm sure that there's a reason it was scrapped besides "they thought the new one looked better". As the amount of filters increases, the query time increases, the bandwidth use increases, etc. It could have been scrapped because it would take minutes to run a search in a real-world environment, or worse the AH webserver or AH dbserver could crash. It also could have been scrapped because of any number of User Experience concerns (accessibility, usability, etc).
I'm a developer in the test area of complex systems, work for a well-known company, and I have a background in game development. I'm not talking out my ass here. Bugs don't get magically fixed; it can take days to write the code to fix some bugs or implement some features. Then, test passes can take days or weeks, which in return cause new bugs to be filed against the unreleased code which also needs to be fixed, then tested again, etc. Once the system is stable, a patch can be released.
Hotfixes are quite different from bug fixes. Hotfixes are just changes to numbers. The mortar range change, for instance, was just a change of numbers in the range calculation: instead of MinRange=10 MaxRange=20, they made it MinRange=20 MaxRange=40. Very little testing needed. Another example of a hotfix is a crash issue; many times this is because the code tries to operate on a variable that hasn't been defined (an easy hotfix is to say "if this isn't defined, skip this operation").
I'm not coming at you with pitchforks; I'm just sick of reading people complain about "bugs with simple fixes" not getting fixed, when they aren't simple. I do the same thing when I hear a bunch of people complaining that Facebook is going to start charging users because they got a forwarded email and believed it.