Tomorrow we will be seeing one of the first development blogs that Bashiok has posted about. The first one will be covering the issue of swapping gear right before a kill to benefit from higher magic find.
Originally Posted by Blue Tracker / Official Forums)
(How do you feel about keeping an MF set to swap in just before a kill? Don't answer yet! We'll be asking you for your thoughts tomorrow. #D3(Source)
What I want to tell you is, please get our input before implementing something, please -- it's important at this point of the game hemoraging players.
We fully intend to! Our hope is to keep all the good stuff about it (extra MF) while cutting out all the bad stuff (losing storage, and the labor of swapping gear). I think there's at least a couple solutions we lay out that people will like. Check back tomorrow and let us know what you think.
To clarify the issue, gear swapping is the most efficient way to play. We don't have a problem with efficient ways to play the game, in fact that's much of what the game is about: playing as efficiently as possible to find better gear faster. The problem with gear swapping is that a pretty wide array of people don't particularly like doing it, and are asking us to find a solution because they feel forced to do it (and don't particularly enjoy it). True we could just say whatever and let it continue, but it seems like a situation where we can step in, present some solutions, and try to figure something out that makes everyone happy.
Don't try to force people in how they play the game. Otherwise we will all be forced to become gray blob, carbon copies of each other's builds and gear (as much as we can).
Having to do less to balance your damage and defenses with MF leads to less diversity, not more.
(Blue Tracker / Official Forums)
What I want to tell you is, please get our input before implementing something, please -- it's important at this point of the game hemoraging players.
We fully intend to! Our hope is to keep all the good stuff about it (extra MF) while cutting out all the bad stuff (losing storage, and the labor of swapping gear). I think there's at least a couple solutions we lay out that people will like. Check back tomorrow and let us know what you think.
To clarify the issue, gear swapping is the most efficient way to play. We don't have a problem with efficient ways to play the game, in fact that's much of what the game is about: playing as efficiently as possible to find better gear faster. The problem with gear swapping is that a pretty wide array of people don't particularly like doing it, and are asking us to find a solution because they feel forced to do it (and don't particularly enjoy it). True we could just say whatever and let it continue, but it seems like a situation where we can step in, present some solutions, and try to figure something out that makes everyone happy.
Don't try to force people in how they play the game. Otherwise we will all be forced to become gray blob, carbon copies of each other's builds and gear (as much as we can).
Having to do less to balance your damage and defenses with MF leads to less diversity, not more.
(Blue Tracker / Official Forums)
1.0.3 Demon Hunter Tips
RGDiablo3 has made a video for Demon Hunters in patch 1.0.3. He gives both a single player build (seen below) and a multiplayer build along with a few tricks he uses while playing a demon hunter.
Scheduled Maintenance - 07/03/2012
For those that like to plan out their play time, tomorrow there will be a maintenance period.
Originally Posted by Blue Tracker / Official Forums)
(We will be performing scheduled maintenance on Tuesday, July 3rd. Maintenance will begin at 5:00 AM PDT and conclude at approximately 11:00 AM PDT. During this time, servers and many web services will be unavailable.
Thank you for your patience.
Thank you for your patience.
Auction House Maintenance - 7/2
Originally Posted by Blue Tracker / Official Forums)
(The gold and real-money auction houses for both the Americas and Europe game regions are currently undergoing maintenance to address service-related issues. We don't have an ETA at this time for when maintenance will conclude, but we'll provide an update as soon as we have further details to share.
Blue Posts
Originally Posted by Blue Tracker / Official Forums)
(Who is Cryder?
Chris Ryder is a prop artist on the team. Everyone calls him Cryder. (Blue Tracker / Official Forums)
Deleting Posts and The Weekend
That's just the way the forum works. We don't have the ability to edit it, it just always shows the author's name there. I agree it's misleading. That thread was absolutely moderated very heavily for off-topic comments.
Thanks for being honest there Bash. Now do you think y'all (CM's) could start communicating with the community more frequently and addressing the concerns of this game's (dwindling) player base? People were rightfully angry to see the first blue post in 3 days was dealing with some novel instead of addressing the multiple concerns the player base has, like the newly found elemental dmg increase for starters.
It was the weekend. Friday is a very busy day for us so we generally don't have time to make forum posts, and then it was the weekend.
The designers don't write the books and sculpt the toys. I understand to some degree that doesn't matter, there's a sense of wanting concern X addressed before you see us say anything else about anything, but we have a lot of parts moving at the same time. So even if you want us to do nothing but nerf Ghom, that's unlikely to be how things work out. (Blue Tracker / Official Forums)
Chris Ryder is a prop artist on the team. Everyone calls him Cryder. (Blue Tracker / Official Forums)
Deleting Posts and The Weekend
That's just the way the forum works. We don't have the ability to edit it, it just always shows the author's name there. I agree it's misleading. That thread was absolutely moderated very heavily for off-topic comments.
Thanks for being honest there Bash. Now do you think y'all (CM's) could start communicating with the community more frequently and addressing the concerns of this game's (dwindling) player base? People were rightfully angry to see the first blue post in 3 days was dealing with some novel instead of addressing the multiple concerns the player base has, like the newly found elemental dmg increase for starters.
It was the weekend. Friday is a very busy day for us so we generally don't have time to make forum posts, and then it was the weekend.
The designers don't write the books and sculpt the toys. I understand to some degree that doesn't matter, there's a sense of wanting concern X addressed before you see us say anything else about anything, but we have a lot of parts moving at the same time. So even if you want us to do nothing but nerf Ghom, that's unlikely to be how things work out. (Blue Tracker / Official Forums)
Diablo III: The Order
With the release of Diablo III many players may have missed the release of this book. We were able to grab an interview with the author as well as a quick review of the book which can be found here.
Originally Posted by Blue Tracker / Official Forums)
(On behalf of our Creative Development team, we're very happy to present our latest novel, Diablo III: The Order, written by author Nate Kenyon. If you haven't gotten a copy, you can find a selection of purchase options listed below.
For those of you who have read the book, we'd really enjoy reading your responses. This exciting new novel covers quite a bit of backstory surrounding Deckard Cain and Leah so please feel free to discuss the lore and share your impressions with us.
Hardcover Edition
For those of you who have read the book, we'd really enjoy reading your responses. This exciting new novel covers quite a bit of backstory surrounding Deckard Cain and Leah so please feel free to discuss the lore and share your impressions with us.
Hardcover Edition
- Blizzard Online Store
- Amazon
- Barnes and NobleeBook, Kindle, and nook editions
- iTunes
- Amazon
- Barnes and Noble An Audiobook edition is also available via iTunes.
Curse Weekly Roundup
Pico brings this weeks gaming news in the Curse Weekly Roundup.
they can't leave it as is or anything close
That is all.
And I find it stupid and ruins the flow of the game. I'm glad Blizz is going to do something about this..
Not saying I don't hear everyone else's concern of course. Hopefully something good comes out of this. I doubt it'll affect me in any way though, still incorporating even more MF into my normal gear.
Add a Gear Swap system in, but with a cooldown system in place to prevent it being abused on trash clears etc.
Also have a toggle on and toggle off system for this gear swap, and make it such that the cooldown for the gear swap ONLY gets trigged when you "toggle off". Therefore, you can fast toggle on MF gear for the kill, then after the mobs die, you can "toggle off" the MF gear so you can continue clearing without any delay. Only after the switch back to normal gear do you trigger the cooldown.
This gear swapping system can not only just be for MF gear.
You could for instance have a tank setup on your "toggle on" set and a glass cannon set as your normal setup. If you think the champ pack is too strong for whatever reason, you can toggle onto your tank setup. With the cooldown in place, it will prevent people from abusing this for champion/boss spell casts, such that they will have to commit to switching back to their original setup for X amount of seconds (say 30sec to 1min < provided this is short enough to be off cooldown when you reach the next champ pack).