Update: Adding images for banner and "Demon Wings"
Update: Blizzard has posted a transcript of the AMAA on reddit. However you can find our version (with a quick bullet point section here)
Patch 1.0.3 Soon
Though it's already confirmed that patch 1.0.3 is this month, it looks like we might see it as early as next week. As always below you can see all the unofficial changes for patch 1.0.3. Also keep in mind there will be a lot of other changes that will be covered in the official patch notes! Look back on the 1.0.3 preview for more information
Inventory Item - "Demon Wings"
A new icon has appeared in the files: Item_DemonWings_Black
New Banner Items
With the MoP Collectors Edition feat of strength seen below, you will be unlocking these new items for your banner
New Buff Icons
Three new buff icons were added: Magic Find, XP Boost, and PVP Balance!
Strings
DiabloFans Quote:
Blacksmith
- Had both crafting and training costs reduced.
- Frenzied shrine no longer gives crit (tooltip change)
Some strings have been added dealing with party members
- Remove from party
- Remove from game
- You have been removed form the game.
- You have been removed from the party.
- {s1} has been removed from the party.
- {s1} has been removed from the game.
- Vote Kick requires 3 players and is only available in public games. Abuse of Vote Kick also disables this option for a period of time.
- Siegebreaker - (Pulsing damage) Combat against the Siegebreaker Assault Beast has grown more difficult. You are taking damage over time.
- Zoltune Kulle - (Teleport to Player) and (Collapse Ceiling)
- Belial - (Belial Lightning Strike Enrage)
The following achievements have been removed (removed from client itself)
- Five Fingers of Death - Make 10 enemies Bleed from one Exploding Palm
- Bystander - Kill 10 enemies in 3 seconds without attacking or casting any spells.
- Smash and Grab - Loot 5 chests in the Crumbling Vault.
- Minions of the Dark Templar - Kill 15 skeletons while fighting Jondar.
- King of the Hill - Complete the Last Stand of the Ancients event without leaving the top of the hill.
- Elementarachnophobia - Get attacked by all 4 types of elemental spiderlings within 5 seconds.
- Zeal for Heals - Heal a nearby player by picking up a health globe in a cooperative game.
- [FoS] Panda-Monium - Register a copy of the World of Warcraft: Mists of Pandaria Collector's Edition.
- Unlocks three different banner options.
- Cursed Captives - Now only works in single player has been added to its information
- Some skills require specific weapon types.
- OSShortcutsTooltip - Disable the operating system keyboard shortcuts. This option is always enabled in Fullscreen mode. For all other modes this option requires that "Enable access for assistive devices" is checked in the Universal Access preference pane in the System Preferences.
- OSCommandControlTitle - Use Command key as Control key
- OSCommandControlTooltip - Use Command key and Control key interchangeably.
- OSCommandLeftRightTitle - Command left click as right click
- OSCommandLeftRightTooltip - Hold down Command key and left click to simulate a right click.
- RegionSelectionWarning - You will need to log out and log back in for your new region selection to take effect.
- SpecialGiftWingsBuff_name - Collectors Edition Buff
- SpecialGiftWingsBuff_desc - QUAD DAMAGE
- SpecialGiftWingsBuff_var_stats - (Is Blank)
- JoinErrorFull - You may only be in {s1} chat channels at one time.
- LeaveErrorNoChannels - You are not in any chat channels.
- LeaveUsage - Type /leave, /leave , or /leave to leave a chat channel.
- ListErrorNoChannels- There are no chat channels to join.
Class Changes
Please keep in mind, as said in the 1.0.3 preview, patch 1.0.3 will not be focused on class balancing.
DiabloFans Quote:
Barbarian
- Relentless While below 20% Life, all skills cost 75% less Fury (instead of no Fury) and all damage taken is reduced by 50%.
- Weapon Throw
- Throwing Hammer : Now stuns the target for 1.5 seconds (down from 2 seconds).
- Overpower
- Crushing Advance : Now also redirects ranged damage.
- Grenades
- Stun Grenades : Now stuns the targets for for 1.5 seconds (down from 2 seconds)..
- Cluster Arrow
- Dazzling Arrow : Now also changes the damage to Physical.
- Seven-Sided Strike
- Sustained Attack : Now worded to reduce the cooldown of Seven-Sided Strike to 23 seconds instead of reducing the cooldown by 7 seconds.
- Summon Zombie Dogs
- Leeching Beasts : Had tooltip reworded: Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you.
- Paralysis Now stuns the targets for for 1.5 seconds (down from 2 seconds)
- Meteor
- Star Pact : Now also changes the damage type to Arcane
Follower Changes
DiabloFans Quote:
Enchantress
- Mass Control The Enchantress lobs a bulb of magical energy at the player that will hex all enemies within
158 yards into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions. / Cooldown: 60 seconds
What I'm worried about is the "QUAD DAMAGE" thing. That better be a two month old April Fool's joke..
I'm pretty sure since it is entirely capitalized that it is a reference to Quake (http://quake.wikia.c...iki/Quad_Damage), in which the announcer yells QUAD DAMAGE in a deep voice when you pick up the power-up.
Why? I have no idea. It's probably just somebody putting a funny placeholder in place of where item text would be. I would totally do it if I were bored too.
Anyway, there isn't too much new here. The class balance changes are absolutely tiny (as we expected) and have pretty much no real repercussions. They removed a much of achievements that don't exist in the game on the server-side, so they're just trimming some unused code as far as we're concerned.
The only major news is that they are nerfing CRAFTING costs as well as training costs. In their 1.0.3 overview, they specifically mentioned only training costs. Some specifics on the crafting/training cost nerfs would be nice if possible.
The Enchantress (and the Scoundrel) are both as powerful (in my opinion, more powerful) than the Templar, but most people don't bother trying them out for long enough to realize it. The Templar has useful abilities, but he has a terrible sense of self-preservation and goes out of his way to die every 30 seconds. The Enchantress and the Scoundrel actually have great CC, buffs (Attack Speed, Crit, Resource Regen, and Armor), and real DPS.
The 15 yard radius is quite large; she could CC entire elite packs or massive sections of mobs. It would always surprise me how many mobs her CC would hit.
I'll probably swap over to mostly using the Scoundrel with using the Enchantress for boss fights (her Erosion skill is very OP still for boss fights).
Oh the garbage casuals never understand that idea at all. They just want to go in and kill the enemy to get gear handed to them with little effort as possible. Nothing new and which the main thing that ruined wow before the kung fu panda expansion.
False, they want you to buy the expansions.
Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
If they drop them on the store for $10, then I'll lose a bit of faith. I'm all for bliz store items in d3, but it's a bit soon....
try to use rend with blood lust rune, gonna be impressed.
Oh hai.
Couldn't catch up with you via our normal ways but there's several reasons why it may not necessarily take you "hours"
1) The builds don't usually jump up that high. Usually less then around 250 - 300 or so. The jump from 9558 to 9858 was the biggest i've seen in Blizzard builds. You won't need to cycle through thousands of them.
2) If a file doesn't exist on the CDN servers it will give a response "Not found" of around 15 bytes.
3) When files are uploaded to the CDN servers they usually mirror to the other CDN servers Blizzard uses. IIRC Blizzard has 3 of them - Blizzard's own CDN , Limelight and Akamai. There might be one more but I haven't looked through patch header files lightly.
So IMHO let's say a few SSH remote terminal sessions with the downloading being spread over the 3 CDNs in blocks and it shouldn't take that long
Heh that didn't take long
So you'd rather people have to pay a ridiculous amount for MoP CE just to get the wings rather than pay 10$ for something cosmetic in the Blizz store?
There's stuff in WoW from SC2 that you had to go to Blizzcon for, so...it's just marketing.
There is absolutely NOTHING wrong with putting things cosmetic in the blizz store for people to buy. It's fairly easy to make a few bucks here and there on the RMAH. There is a lot wrong with putting something really enticing in a CE. If I choose to support the game I'm playing by paying for cosmetic items, I don't see that as a bad thing.
If I have to buy the MoP CE just to get them, that's another 80$ down the drain.
I will never play Hardcore on this game due to it being only online, and my internet is not stable. I've died quite a few times because I lagged while fighting mobs. I loved Diablo 2 hardcore, but with Diablo 3 my computer and internet just doesn't agree, also I seem to die a lot easier on D3. I am refusing to use the Auction house for the time being, and most of the time I play solo, save for the few times my friends randomly join my game.
There are too many ways to get backed up into the corner with no escape route, potions are worthless most of the game with the cool-down timer. I've been walled, and then nightmared into a corner and died without even being able to do anything before. I'm not saying that hardcore isn't hard, it actually is and takes a lot more conservative skill.
My main point is that the game is more frustrating over pleasurable if you are playing to play, and not in it for competition or racing to the top. I've died 14 or so times in 20 minutes on my level 46 Demon hunter while trying to get through act 3 on Nightmare, and I would not say my gear or play-style is outdated, there are just really buffed elites out there.
I see very few positive updates, but many nerfing, and removing things that were just fine being there. Just because I am not past nightmare doesn't give my opinion any less, or any more effect, I recognize that it will be a lot harder, that's not my point. It's already a difficult game, it already has its time consumption, and it already has its appeal. Fix the bugs, balance the play-style, and leave the game as is.
Right, because gear meant so very little in D1 and D2...
Right, because they never ever changed anything in D2 post release. Oh, wait no, they kept on balancing the classes for years after the game was released... I'm quite certain you never played much of D1 or D2.