RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue Posts

Update: Added new Diablo III TV Spot

Third Diablo III TV Spot
Yet another Diablo III commercial has been posted. We have pretty much seen all the parts of this one. However it does have a new look at Diablo for about 1/99th of a second (@ 0:17)! It is the same scene from the first video, but he slashes forward for a quick millisecond. Sojourna also noticed a quick change. Imperius is shown about two frames sooner with his weapon, here's a screenshot.

Recap on the Real Money Auction House Information
Yesterday there was big news with the release of the finalized information on the RMAH charges. Below we have rounded up the current information released from the FAQ, along with a quick look to give you an idea on how much money an item can earn you.

We have made the tool just to give you a very quick idea of how much money you can get for items. There is also a table posted on the official forums of key values.

DiabloFans Quote:

Quick FAQ
  • An Item may NOT be sold for over $250.00. (Source)
  • Items such as armor and weapons have a $1 fee when sold.
  • Commodity items such as gems and materials have a 15% fee when sold.
  • Cashing out has a fee of 15%. (and that's it.) (Source)
  • RMAH will not be active for approximately one week.
  • You will not be able to sell characters at first.
  • If your Battle.net Balance reaches a certain limit, you’ll be required to attach an authenticator
  • You will be required to sign up for the Mobile Alerts service in order to use PayPal to buy or sell items in Diablo III’s real-money auction house.
RMAH Home Region Information
  • The Americas - For players in the US, Canada, Latin America, Australia, New Zealand, and Southeast Asia.
  • Europe - For players in the European Union, Eastern Europe, Russia, Africa, and Middle Eastern countries such as Israel and the United Arab Emirates.
  • Asia - For players in South Korea and the regions of Taiwan, Hong Kong, and Macau.
  • More Information for which countries use which RMAH (link)
Important Links
  • A Basic "How To" for the AH. (link)
  • The Official AH FAQ. (link)

Monk To Use Weapons In Animations For Some Skills
This comes as some very big news. They have already updated the monk's animation for DiabloWiki.com - Dashing Strike Dashing Strike, DiabloWiki.com - Crippling Wave Crippling Wave, and DiabloWiki.com - Deadly Reach Deadly Reach, with plans to add DiabloWiki.com - Exploding Palm Exploding Palm, DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists, and DiabloWiki.com - Fists of Thunder Fists of Thunder in a patch.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We’re certainly aware of how we’re handling our skill animation sets, as well as your feedback regarding the monk specifically. While working on any piece of the game we have to make production calls on what has the biggest benefit for the time we’re spending on it, because time is quite simply a very precious commodity. We made some choices, some that you may not agree with, to ensure a solid level of animations throughout the game. To make a call on not displaying a weapon during a skill may allow us to animate a multitude of spell casts for a demon, a higher priority animation for another character, or unique animation to ensure an in-game cutscene feels epic. Making the tough calls on when and where the game and players as a whole will benefit most is one of the most difficult things the producers, designers and artists have to do.

It’s worth noting that in addition to making those tough calls we take a logical approach to skill animations, and there are some where we purposely do not show a weapon. This is mostly for summoning or buff abilities where a weapon doesn’t play into the skill, such as mantras, or Inner Sanctuary. There are other skills where we purposely do not show a weapon because the concept of the skill is not connected to a weapon, such as Seven-Sided Strike and Lashing Tail Kick. In addition there are skills that purposely do not show a weapon because the skill is conceptually about the monk using his fists or hands, such as Way of the Hundred Fists or Exploding Palm.

There are skills though that don’t fall into any of those, and just should have been showing weapons. When you gave us that feedback we absolutely heard your requests for additional animations, and we added a full animation suite to the three skills where we felt the impact would be the greatest; Dashing Strike, Crippling Wave, and Deadly Reach. For us that was not only a great use of our resources to get it done, but we thought it was a very visible way to relate to you that we’ve been listening.

So, all of that background and info said, we still have plans to make even more changes and improvements in patches released fairly shortly after release. In a patch we plan to change Exploding Palm, Way of the Hundred Fists, and Fists of Thunder so they don’t hide fist weapons. Since the idea is that these skills are about the monk using their fists, it just makes sense to allow fist weapons to continue to show. In addition, as we continued to refine the monk class and our design philosophies for itemization, our ideas about what weapons make sense for the monk have changed over time. To see that philosophy shift through we’re looking at simply giving monks the ability to wield more types of weapons, complete with full animation support for their skills.

Hopefully that explains some of our intent with skill animations, and not just with the monk, all of the same thought and care (if not more) has gone into crafting the animations for each class and their skills. We're of course looking forward to getting the game into your hands in a couple weeks, and seeing how everyone enjoys the class they choose, and the skills they wield.

Does this mean we're likely to see the usable weapons for classes increase past release day? Or would all of this be finalized for a day 1 patch? Otherwise I might have to keep a sweet two-handed mace in my stash just in case my wizard can use it someday...
The additional weapon types are specific to monks. The original monk design was very different, and very weapon dependent. As that design changed the number of usable weapons didn't really keep up to match, and so we're working to correct that.

That's not to say it's impossible for other classes to see additional weapon types, but we have no plans at this time.

Question. You mentioned patches. In these patches do you plan on buffing skills or nerfing skills. Or are all D3 patches mostly for bugs, glitches, animations, or system problems?
Kind of off-topic, but yes, we intend to correct issues and make balance changes through patches. Did anyone think we wouldn't?

Please tell me you've given Monks the ability to use 2 handed maces! PLEASE!
The work isn't complete so I really can't comment on which weapon types because I don't want you coming after me if for whatever reason we can't deliver ... but I think you'll be happy.

Male VS Female Animations
Speaking of updated animations, some great videos have been posted to youtube by itsJaded. They have posted a side by side video of the male and female of each class, showing off a great deal of their animations and voices. Click below to check out each of the videos!

Battle.net Site Updated With New Skill Videos Part 4
Blizzard has added even more skill videos to their site! Enjoy ( In case you missed the old lists, They can be found here, here and here.) Video below the quote.

BestBuy Developer Chat
Have you ever wanted to ask one of the developers of Diablo III a question? Well here's your chance. BestBuy is hosting a live text chat with Jay Wilson, Jason Bender, Jason Regier, and Kevin Martens on Tuesday, May 8th 6:00 p.m. - 7:30 p.m. CTS. If you would like join in, go here for details.

Blue Posts
We have some important blue posts today regarding the RMAH. The key points were included above, but it never hurts to check the blue posts out!

Originally Posted by (Blue Tracker / Official Forums)

Diablo II Ladder Reset Finished
Diablo II ladder reset is nearly complete. We're going to be marking the realms live right at 2:00 p.m. PDT. (which is in about 33 minutes) (Source)

RMAH Information
As others have pointed out there's a $1 transaction for any item such as armor, weapons, etc. which is only taken if the item sells. So that's the flat $1 fee for those types of items, and honestly I would personally expect most people to be interested in both selling and buying these types of character improvements.

Separately, there is a 15% transaction fee for any commodities (again, only if they sell), which are items that stack such as gems and gold. We take a percentage due to the way commodity sales work. You can put up 50,000 gold for sale, and because people can buy portions of commodity auctions, one person may buy 10,000, another may buy 30,000 and maybe nobody buys the remaining 10,000. Instead of charging $1 per transaction, which certainly wouldn't be fair to the seller in the case of commodities as they have no control over how many different people may buy from their auction, we go with a percentage. If that original 50,000 goes up for say $5, there would be a $0.45 fee on the 30,000, and a $0.15 fee for the 10,000, totaling a $0.60 fee for the sales that occurred.

Just to be triply clear, these fees only happen if the item sells. Putting an item or stack of items up to see if it/they will sell doesn't have any inherent risks, and is a good way to get some Battle.net Balance built up. You can sell items you don't want, and then get something to spend on something you do want. (Blue Tracker / Official Forums)

PayPal Fees
PayPal will not charge any fees for transfers to them. You'll pay a 15% transfer fee to move any funds to your PayPal account, and then whatever you do with the money after that is between you and them. But the transfer to PayPal is 15%, and that's it. (Blue Tracker / Official Forums)

Selling Characters on RMAH
So, can we sell characters on RMAH or not? It's not clear from the FAQ. Thanks
The auction house doesn't have the ability for you to sell characters yet, no, but it's something we're looking to add. (Source)

The 6th Bubble
It was suggested a while back that it was a wildcard bubble, for anyone who missed out on one of the class unlocks to go back and get it before release
This is accurate. As the ability to get these sigils disappears completely after May 18, we wanted to ensure if someone missed a week they had some 'makeup' time. (Blue Tracker / Official Forums)

Could we get a decisive answer from a blue: Is there a SEA server?
Diablo III's global game servers are grouped into three distinct game regions:
The Americas - For players in the US, Canada, Latin America, Australia, New Zealand, and Southeast Asia.
Europe - For players in the European Union, Eastern Europe, Russia, Africa, and Middle Eastern countries such as Israel and the United Arab Emirates.
Asia - For players in South Korea and the regions of Taiwan, Hong Kong, and Macau.
Further details can be found in the blog post here. (Blue Tracker / Official Forums)


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