The Waller affix that was first found "Beyond the Gate" seems to have a different effect based on if the mobs is part of a champion pack or is a rare. Found on the we saw before on the champion pack.
FPS Smoother at Release
The Diablo III beta is still just that, a beta. The shipped version of the game will run even smoother than the beta when it comes to frames per second.
Originally Posted by Blue Tracker / Official Forums)
(It let's me in the game all right, but it's in slow motion and not at all fun to have such low frame rates even with all of the settings turned down.
Bear in mind that the beta has its own FPS issues simply because it's a beta; Diablo III won't be optimized until release. My custom-built gaming system can't play the beta smoothly either, but it will be fine on release. Blizzard betas are genuine betas, unlike the glorified demos that some companies refer to as a "beta".
Still, it is no consolation for those with newer laptops with the intel 4 series chipset, which isn't supported. Why?
Speaking honestly, the Intel 4 series is equivalent in power to the Geforce 5200FX which came out in 2003. My sympathies for having one. It's performance was so poor that the backlash from it spurred Intel to finally get serious about designing a somewhat decent onboard video option, and that led us to the Intel HD series. The HD series still isn't as good as a real video card, but at least you can usually count on most games to be playable.
Bear in mind that the beta has its own FPS issues simply because it's a beta; Diablo III won't be optimized until release. My custom-built gaming system can't play the beta smoothly either, but it will be fine on release. Blizzard betas are genuine betas, unlike the glorified demos that some companies refer to as a "beta".
Still, it is no consolation for those with newer laptops with the intel 4 series chipset, which isn't supported. Why?
Speaking honestly, the Intel 4 series is equivalent in power to the Geforce 5200FX which came out in 2003. My sympathies for having one. It's performance was so poor that the backlash from it spurred Intel to finally get serious about designing a somewhat decent onboard video option, and that led us to the Intel HD series. The HD series still isn't as good as a real video card, but at least you can usually count on most games to be playable.
More on Rare Drops
There was more information given on just how frequent rares would drop from both bosses and barrels.
Originally Posted by Blue Tracker / Official Forums)
(The SK only drops yellow on your first kill of him per character.
That is incorrect.The possibility of a boss (or anything, really) dropping magic gear or rare gear when you kill him remains intact on kills subsequent to your first. The probability may change, but it does not change to a probability of zero.
To be clear: On your first kill of a boss in normal difficulty, you are guaranteed a random rare and a class rare, as well as some blues and other stuff. All other kills on all difficulties result in standard drop probabilities. You have a decent chance of getting a rare or two every time you kill a boss.
If they do drop 1/100 later that is probably fine, or better than fine, but why not just make that the "rate" earlier?
I don't know what the drop rates of magic and rare gear from barrels are, but I hope they're way less likely than 1/100.
... because you only need to see that yellow helm flying out of a broken barrel once to change how you see the game forever.
That is incorrect.The possibility of a boss (or anything, really) dropping magic gear or rare gear when you kill him remains intact on kills subsequent to your first. The probability may change, but it does not change to a probability of zero.
To be clear: On your first kill of a boss in normal difficulty, you are guaranteed a random rare and a class rare, as well as some blues and other stuff. All other kills on all difficulties result in standard drop probabilities. You have a decent chance of getting a rare or two every time you kill a boss.
If they do drop 1/100 later that is probably fine, or better than fine, but why not just make that the "rate" earlier?
I don't know what the drop rates of magic and rare gear from barrels are, but I hope they're way less likely than 1/100.
... because you only need to see that yellow helm flying out of a broken barrel once to change how you see the game forever.
Beta Bestiary
With Patch 16, the Treasure Goblin had some changes to its vulnerability to movement impairing effects. The Treasure Goblin is an elusive demon. Serving the demon of Greed, the Treasure Goblin looks to steal treasures from others and escape with them. Treasure Goblins will constantly run from your attacks with no offensive abilities. However, if you do not kill them fast enough, they will open a portal and disappear. If you manage to kill the demon, a bounty of treasure awaits you.
G4 Game Contest
G4 is holding a contest for best video game story. Right now, Diablo II is up against Knights of the Old Republic after beating out Resident Evil 4 in the first round. It's a close match right now so make sure to let them know how great the story of Diablo truly is.
I really like that the champions vs elites have different versions of the affixs that are that drastic, was happy to see it that more "advanced"
Can you destroy those walls, or is it on a few sec timer?
Cant wait to see what else the monsters have in store for us
Thats what I was thinking, for the most part I have a feeling its just "more of". but not sure
I also like how on captain dyltan (spelling) his frozen affix spawns more frost orbs based on the number of players. We might be seeing something like that now as well
They fall on their own, My arcane orb did not blow em up (but I only tried once, as I didnt want to kill them (them being the elite and smaller guys)
Didn't think to check. I can though.
UPDATE:
Just got the pack of champs and can confirm as of patch 16 you CAN still leap over the wall (not really shocking but still a confirmation)
Not met a waller yet, if it happens I'll give it a try.
I look forward to release so I can test the game with better FPS and latency , hope it will solve some little issue.
Thanks for sharing!
Leap should work, the reason vault or a monks dashing strike would not work is because there on the ground. The barb can use leap to jump up ledges and over such things, the wall should not be a problem at all.
Just another possibility... Because it looks like they were "reviosioning" affixes. Theres two documented changes, maybe theres more...
{That is what we thought at first as well, including others who had run into it}
I did a playthrough with a friend and he didn't get a single rare on SK first kill. I was actually going to go report as a bug due to that blue post about it.
Also, anyone notice that you now can't barb leap over "barricades"? Super annoying
no need to report it, its been like that since beta started =P (if they do see it as a bug, it is known)
Also the blue post said "boss" I think its referring to the boss boss, the boss of act 1
All my other chars got a rare on their first SK kill...