Diablo 3 Patch 14 - Patch Notes
Blizzard just released the patch notes for the upcoming beta patch and good news, Hardcore Mode is available!
Originally Posted by Blue Tracker / Official Forums)
(Diablo III Beta Patch 14 – v. 0.8.0.8815
Released 3/8/12
General
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Released 3/8/12
General
- Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
- Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
- Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join
- Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
- Skill UI
- In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
- Right-clicking a skill hot-key will now open the skill interface
- Auction House
- The Sell interface has been updated to better match the in-game inventory and stash
- Combined the advanced and basic search features
- The Active auctions tab now allows users to see all active auctions
- Searches for recipes and tomes have been added
- Barbarian
- Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Ground Stomp
- Now destroys barrels
- Leap Attack
- Ability renamed to Leap
- Weapon damage reduced from 125% to 85%
- Now slows enemies in the landing zone by 60% for 3 seconds
- Demon Hunter
- Hungering Arrow
- Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
- Impale
- Rune of Impact stun chance reduced from 100% to 65%
- Smoke Screen
- Duration increased from 2 to 3 seconds.
- Cost increased from 15 to 24 Discipline
- Monk
- Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
- Breath of Heaven
- Heal amount reduced
- Crippling Wave
- Damage increased from 100% to 110%
- Deadly Reach
- Damage increased from 100% to 110%
- Exploding Palm
- This skill has been redesigned.
- No longer generates Spirit, now costs 40 Spirit
- Now deals 220% weapon damage over 3 seconds
- Fists of Thunder
- Damage increased from 100% to110%
- Gold cost to craft items reduced
- Cost to train Blacksmith doubled
- More crafting materials are now required to craft items
- Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
- Templar
- Normal attack now deals 15% weapon damage
- Intervene taunt reduced from 5 seconds to 3 seconds
- Several aspects of the game economy have been adjusted, including but not limited to:
- Gold drops
- Item sale values
- Vendor costs
- Repair costs
- Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
- Mira Eamon now drops better loot.
- Monster damage has been increased
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players are now able to leave the game if unexpectedly disconnected from Battle.net
- Public Games can once again accommodate up to four players
- Players can now queue for a Public Game involving any quest they’ve unlocked
- Players should now properly be able to send and receive friend invites
- Friends should no longer appear as [ ] in chat
you could say that i suppose....now that i think about it, if I were one of those HC players who wanted to start right away, and your gonna make me get to lvl 10 before i do HC...just seems rather pointless...at such a low lvl why not just make it available on character creation...
Molster also has a good point....
Shows that you have no avatar on my side,
also
http://www.diablofans.com/news/1110-diablo-iii-test-server-maintenance-beta-patch-14/
check other news post to your other question =)
Originally Posted by (Blue Tracker / Official Forums)
Monsters
I'd say its the opposite, you can see your own MF but not the average (group MF).
he meant he wont know the actual MF he has which will be the average in the group
Maybe to discurrage leaving the group immidiatly. You join, check groups MF%, and see it's way below what you get if going solo and just leave.
and its been debated before that its not guaranteed that you will kill faster in a group in inferno because its so hard and everyone has to work together and mobs have more health/dmg, so if even 1 person isnt pull their weight then your killing SLOWER then solo or you all die. (if your solo killing speed is good). so now i have 2 reasons to never MF in a group. woot woot
Well, even that undeniable truth isn't quite understood properly it seems, since you force us to level to level 10. However as the beta shows, thats pretty quick and easy, and shows almost nothing of the game.
Also, some much needed change for the skill system. Still can't see all the skills in one spot, though. Nevermind the runes. Thats one thing you're apparently still too blind to listen to.
Granted if you're grouping with randoms, that might be kind of rare, but you could always ask for any class loot if some drops and see what they say, right? Never hurts to be friendly.
I'll be the one laughing when they don't realize it was in their best interest to know what the bosses will be like before they just jump into HC and die on the Act 2 boss like Duriel rofl.
Um I never said anything about hardcore being a "best interest" as you state which appears out of the context of my statements. It in-fact appears as you don't even understand basic english.
I implied that the normal completion of the game in D2 was in your best interest before you just jump into the HC version of the game without knowing anything about the act bosses.
^^^^^^^^^^^^^^^^^
>Playing HC is not about "best interest".< This sentence here is seriously lacking any recognizable sentence structure generally recognized in text based language. It indicates your English being a secondary language. Capitalizing English is pretty unnecessary actually and it probably one of the most common "disrespected" rules on language in informal speech. Mainly because it does not usually add confusion or decrease readability and it fact it may even be considered humble to remove capitalization in certain contexts.
This will be remedied to some degree by videos or similar but that fact still remains they will care that they die without learning what is killing them and that is a fact.