We are now done with our Build contest! We want to personally thank all of you for taking the time to try to win a key! We were so impressed with the dedication of people with this contest that we threw in another 10 keys in the build contest, giving a total of 60 random winners a key! We hope everyone had fun during the contests.
Patch 13 Class Changes
We have a rather...large change list for patch 13 for you to take a look at! Keep in mind with patch 13 runes were changed, if you see anything that looks off (number wise), please let us know in the comments.
DiabloFans Quote:
Barbarian
- Weapons Master Swords and Daggers have 15% increased damage, up from 10%, Maces and Axes now have 10% Crit hit, up from 5%, and mighty weapons now give 3 fury per hit, up from 1.
- Berserker Rage Now does 25% damage, up from 20%
- Tough as Nails Increases armor by 50%, down from 100%, thorns damage now deals 50% damage, down from 100%
- No Escape Increases damage by 10%, down from 15%, and now has a chance to restore 14 fury, down from 20
- Brawler Now only needs 3 monsters, down from 5
- Bash now deals 150% weapon damage, up from 145%
- Onslaught: Now does 22% weapon damage, up from 15%
- Punish: Increases damage by 6%, down from 10%, and stacks up to 3 times, down from 5
- Clobber : Stuns the target for 3 seconds, up from 2.8
- Instigation: Adds 6 fury, up from 4
- Pulverize: Now deals 38% weapon damage, up from 24%
- Cleave now deals 120% weapon damage, up from 115%
- Broad Sweep: now increases weapon damage by 156%, up from 149%
- Gathering Storm: now reduces movement speed by 80%, up from 58% for 1 second, down from 4
- Scattering Blast: Now knocks back enemies 14 yards, down from 16, and deals 60% weapon damage, down from 65%
- Reaping Swing: Now generates 3 fury, up from 1
- Rupture: Now always, up from a chance, explodes for 110% weapon damage, up from 39% to all enemies in 8 yards, down from 13
- War Cry Now increases armor by 50% down from 100%
- Hardened Wrath: Increases bonus by 100%, down from 200%
- Veteran's Warning: now grants 15% dodge, down from 16%
- Charge!: now increases fury gained by 60, up from 42
- Invigorate: now increases life by 10%, down from 16%
- Threatening Shout reduces damage taken by 25% down from 50%
- Demoralize: duration is now 3 seconds, down from 6
- Intimidate: Reduces movement speed by 30% down from 56%
- Grim Harvest:Used to be called Terrify increases chance to drop loot by 5%, down from 16%
- Falter: reduces attack speed by 15%, down from 40%
- Grim Harvest: Now has a 20% chance, up from 19% and always last 2 seconds instead of 2-6 seconds.
- Ground StompNow lasts for 4 seconds, up from 3
- Trembling Stomp: enemies now take 75% weapon damage.
- Avalanche: now does 55% weapon damage, down from 156%, and now does AoE damage
- Foot of the Mountain: Increases fury to 30, down from 31 per stomp.
- Deafening Crash: Reduces movement speed by 60%, up from 50% for 3 seconds, down from 6 seconds.
- Hammer of the Ancients now deals 200% weapon damage, up from 180%
- Smash: now deals 270% weapon damage, up from 234%
- Rolling Thunder: now deals 155% weapon damage, down from 208%
- The Devil's Anvil: now deals 60% weapon damage, up from 40%
- Birthright: now has a 10% chance to drop treasure or orbs, down from 18%
- Thunderstrike: Now has a 100% chance to stun, up from 50%
- Ignore Pain
- Iron Hide: now increases duration by 5 seconds down from 8
- Bravado: now has a 12 yard radius, up from 8
- Ignorance is Bliss: now 20% of damage dealt goes to life, down from 21%
- Sprint Now lasts for 3 seconds, down from 6
- Marathon: now increases movement speed by 50% down from 60% and last for 5 seconds, down from 14 seconds
- Rush: now increases dodge by 12%, down from 16%
- Run Like the Wind: now does 60% weapon damage, up from 58%
- Forced March: now has a radius of 20 yards, down from 25 and last for 3 seconds, down from 6
- Gangway: now deals 25% weapon damage, down from 97
- Ancient Spear
- Grappling Hooks: now uses 3 spears, down from 5
- Dread Spear: now gains life equal to 60% of damage, down from 175%
- Skirmish: now increases fury gained by 30, up from 29
- Rage Flip: now deals 213% weapon damage, up from 188%
- Furious Charge now deals 195% weapon damage, up from 190%
- Battering Ram: now deals 283% weapon damage, down from 445%
- Bull Rush: now lasts 2.5 seconds, down from 3.5
- Stamina: now generates 8 fury, up from 5
- Merciless Assault: cooldown is now reduced by 2 seconds, up from 1, and can now reduce it up to 10 seconds, up from 5
- Battle Rage Increases damage by 15%, down from 20%, and crit chance by 3% down from 4%
- Marauder's Rage: now increases damage by 30%, down from 40%
- Swords to Ploughshares: now has up to a 5% chance, down from 6%
- (golden): Now generates 15 fury, up from 4
- Bloodshed: now does 20% of the damage, down from 21%
- Wrath of the Berserker now increases attack speed by 25%, down from 45%
- Insanity: now increases damage by 100%, up from 26%
- Arreat's Wail: now deals 430% weapon damage, down from 455%
- Mountainous Form: now increases dodge by 60%, up from 45%
- Thrive on Chaos: now needs 25 fury every second, down from 26
- Slaughter: now deals 155% weapon damage, up from 78%
- Earthquake
- Chilling Earth: now reduces movement speed by 80% up from 56%
- The Mountain's Call: now removes all fury cost (instead of setting to 30) and reduces cooldown to 105 seconds, up from 85
- Leap Attack Now deals 125% damage, up from 100%
- Call of Arreat: now increases the base radius by 16 yards instead of setting a new destination at 33.8 yards away
- Toppling Impact: now sends enemies 20 yards, up from 6, and deals 15% weapon damage, down from 30%
- Launch: now has a radius of 8 yards, up from 7.5 and deals 75% weapon damage, down from 260%
- Iron Impact: now increases armor by 300%, down from 400%
- Death from Above: now has a 50% chance, down from 70% and lasts for 2 seconds, down from 3
- Weapon Throw now deals 145% weapon damage, down from 180% and reduces movement speed by 60%, down from 70% and last for 2 seconds, down from 4 seconds.
- Mighty Throw: now deals 189% weapon damage, down from 234%
- Ricochet: now hits up to 3 targets, down from 5
- Throwing Hammer: now has a 75% chance, up from 55% and last for 2 seconds, down from 2.3
- Dread Shot: now does 3% weapon damage, down from 6% and has a radius of 12 yards, down from 16
- Stupefy: now has a 20% chance, down from 40%
- Rend
- Lacerate: now increases damage to 90% weapon damage, down from 91%
- Ravage: now only increases range
- Mutilate: now last for 5 seconds, down from 7
- Bloodbath: now deals 60% weapon damage, up from 52%, but now over 3 seconds
- Frenzy now deals 110% weapon damage, up from 100%
- Maniac: now increases damage by 4%, down from 15%
- Sidearm: now has a 25% chance, down from 40% and deals 110% weapon damage, up from 100%
- Relentless:now increases movement speed by 15%, down from 16%
- Smite: now has a 20% chance, up from 11% and lasts for 2 seconds, down from 3
- Triumph: now heals you for 12%, down from 13%
- Call of the Ancients now deals 60% weapon damage, down from 100%
- Korlic's Might: now deals 200% weapon damage, down from 220%
- The Council Rises: now deals 66% weapon damage, down from 200%
- Madawc's Madness: now deals 180% weapon damage, up from 160%
- Duty to the Clan: now increases duration by 20 seconds, down from 24
- Talic's Anger: now deals 250% weapon damage, down from 270%
- Seismic Slam now deals 155% weapon damage, down from 230%
- Shattered Ground: now increases damage by 202%, down from 299% and increases knockback by 100%, down from 150%
- Stagger : Now lasts for 1.5 seconds, down from 3
- Strength from Earth: now reduces cost by 15 fury, down from 20
- Cracking Rift: now deals 255% weapon damage, down from 359%
- Whirlwind now does 100% weapon damage, down from 110%
- Volcanic Eruption: now deals 130% weapon damage, down from 143%
- Dust Devils : now does 40% weapon damage, down from 104%
- Hurricane: now increases run speed to "your full run speed" (up? down?) from 55%
- Eye of the Storm: instead of reducing whirlwind by 14 fury a second, now refunds 1 fury each time an enemy is hit.
- Blood Funnel:now restores .5% life, down from 1.3%
- Revenge
- Retribution: now deals 286% damage, down from 343%
- Provocation: now has a 30% chance, up from 27%
- Grudge: now has a radius of 24 yards, up from 23
- Vengeance is Mine: now gains 5 fury, up from 4
- Best Served Cold: crit chance is now increased by 10%, down from 21% and lasts for 12 seconds, up from 10
- Overpower
- Killing Spree:Crit is now increased by 10%, down from 16% and last for 6 seconds, up from 4.5
- Storm of Steel: now throws 3 axes, down from 6 and deals 50% weapon damage each, down from 78%
- Revel: now heals for 7% of your maximum life, down from 8%
- Momentum: now generates 12 fury, up from 4
- Crushing Advance: now deals damage over 6 seconds, down from 11
- Vengeance hatred increased by 25, down from 50, and now gain 20 hatred and 2 discipline, up from 10 and 1
- Steady Aim now increases damage by 20%, up from 10%
- Cull the Weak now slows enemies by 15%, down from 20%
- Night Stalker now restores 2 Discipline, up from 1
- Hot Pursuit now increases movement speed by 15%, up from 10%
- Archery bow: now 15%, up from 10%, Crossbow: now 50% down from 100%, Hand Crossbow: now 10%, up from 5%
- Numbing Traps now reduces damage by 25%, down from 30%
- Multishot no deals 115% weapon damage, down from 140%
- Full Broadside: now deals 150% weapon damage, down from 182%
- Burst Fire: now deals 45% weapon damage, down from 143%
- Arsenal: now deals 40% weapon damage, down from 78%
- Fire at Will: now reduces cost by 10 hatred, up from 7 and deals 115% weapon damage, down from 140%
- Fan of Knives now slows enemies by 60% down from 65% for 2 seconds, down from 4
- Hail of Knives: now only increases radius by 20 yards, down from 18 yards.
- Assassin's Knives: now deals 70% damage, down from 85%
- Fan of Daggers: now has an 80% chance to stun, down from 20% and now lasts for 2 seconds, down from 2.8
- Crippling Razors: now increases slow ammount by 80% up from 73% and last for 2 seconds, down from 4
- Retaliate: now deals 464% weapon damage, down from 468% and last 10 seconds, down from 20
- Bola Shot now explodes for 130% weapon damage, up from 100% and does 110% AoE Damage, up from 80%
- Volatile Explosives: now increases radius by 14 yards, up from 11
- Acid Strike: now shows 3 shots, down from 6 for 130% weapon damage, up from 75%
- Thunder Ball: now deals 130% weapon damage, up from 100% and now lasts 1.5 seconds, down from 2.3
- Bitter Pill:now has a 35% chance, up from 30% to gain 3 Descipline down from 5
- Imminent Doom: now deals 182% up from 143% and another 154%, up from 107%
- Entangling Shot Cost reduced to 3 hatred, down from 4 and does 75% weapon damage, down from 100% and reduces movement speed by 60% down from 70%
- Heavy Burden: now lasts 4 seconds, down from 6
- Chain Gang: now hits up to 4 targets, down from 6
- Electrified Chain:
- Justice is Served: now does 18% weapon damage, up from 15%
- Vault
- Trail of Cinders: now deals 100% weapon damage, down from 144%
- Acrobatics: now longer increases distance by 55 yards, instead removes Discipline cost but adds 15 seconds to cooldown
- Action Shot: now does 75% weapon damage, down from 78%
- Tumble: now last 6 seconds up from 5 and reduces cost by 50% down from 65%
- Rattling Roll: now lasts for 1.5 seconds down from 3
- Spike Trap now generates 4 Hatred, down from 5 and does 135% weapon damag, up from 100%
- Long Fuse: now increases weapon damage by 182% up from 156%
- Bandolier: now increases max traps by 6 down from 7
- Sticky Trap: now deals 196% weapon damage, up from 117%
- Scatter: no longer increases the damage of the traps by 117%
- Lightning Rod: now still explodes, hits up to 3 enemies, down from 7 for 135% weapon damage, up from 100%
- Grenades Now deals 95% weapon damage, up from 85%
- Gas Grenades: now deals 95% weapon damage, up from 85%
- (indigo): now deals 112% weapon damage, up from 88%
- Fire Bomb: now deals 123% weapon damage, down from 144%
- Tinkerer: now increases Hatred generation by 6 down from 7
- Stun Grenades: now has a 15% chance, up from 10% to stun for 2 seconds, up from 1.8
- Chakram now does 150% weapon damage, up from 135%
- Twin Chakrams: now deals 101% weapon damage, down from 105%
- Boomerang: now deals 188% weapon damage, up from 158%
- Serpentine: now deals 203% weapon damage, up from 88%
- Razor Disk: now deals 165% weapon damage, up from 123%
- Shuriken Cloud: now last for 120 seconds, up from 40, and deals 30% weapon damage, down from 105%
- Caltrops now slows by 60% down from 65%
- Jagged Spikes: now deals 45% weapon damage, down from 52%
- Hooked Spines: now slows by 80% up from 73%
- Torturous Ground: now lasts for 2 seconds down from 3.5
- Bait the Trap: now has a 10% chance up from 8%
- Cluster Arrow now deals 290% weapon damage, down from 350%
- Loaded for Bear: now deals 290% weapon damage, down from 350%
- Shooting Stars: now shoots 3 rockets, down from 6 and deals 175% weapon damage, up from 85%
- Cluster Bombs: now deals 230% weapon damage, up from 65%
- Maelstrom: now deals 145% weapon damage, down from 156% and heals for 4% of damage, down from 42%
- Dazzling Arrow: now has a 65% chance up from 35%, and last for 2 seconds, up from 1.8
- Marked for Death now adds 15% damage, down from 20%
- Grim Reaper: now adds an additional 15%, down from 30%
- Contagion: now spreads to 2 enemies, down from 5
- Valley of Death: now has a radius of 12 yards, down from 15 and lasts for 15 seconds down from 16 and ands 15% damage, down from 20%
- Mortal Enemy: now generates 3 Hatred, up from 2
- Sentry now deals 20% weapon damage, down from 40%
- Chain of Torment: now deals 40% weapon damage, down from 84%
- Vigilant Watcher: duration is now 30 seconds, down from 36
- Spitfire Turret: now does 40% weapon damage, down from 52%
- Aid Station: now heals for 1% down from 1.3%
- Guardian Turret: now reduces damage by 20% down from 26%
- Hungering Arrow now does 115% weapon damage, up from 85%
- Cinder Arrow: now does 35% weapon damage, up from 30% and last for 3 seconds, down from 5
- Shatter Shot: now shoots 3 arrows, down from 5
- Devouring Arrow: now increases damage by 70% up from 24%
- Piercing Arrow: now increases chance by 55% up from 46%
- Spray of Teeth: now does 50% weapon damage, up from 39%
- Smoke Screen
- Choking Gas: now does 70% weapon damage, down from 100%
- Lingering Fog: now lasts for 3 seconds, down from 3.25
- Breathe Deep: now gains 20 hatred, down from 30
- Special Recipe: now reduces cost by 12, down from 12.5
- Displacement: now increases movement speed by 35% down from 40%
- Shadow Power no longer increases attack speed by 30% but instead 20% of all damage done goes to life for 3 seconds, down from 8 seconds
- Night Bane: now gains 15 hatred, up from 4
- Gloom: now increases dodge by 65% up from 40%
- Blood Moon: now increases life gained by 30% of all damage, up from 4.5%
- Rain of Vengeance *****
- Beastly Bombs: now deals 150% weapon damage, down from 500%
- Dark Cloud: now deals 42% weapon damage, down from 300%
- Anathema: now lasts for 10 seconds, down from 14 and deals 140% weapon damage, down from 289%
- Flying Strike: now has 8 shadow beats, down from 9 and deals 75% weapon damage, down from 601% (but the word "each" was added, so still about 600%)
- Stampede: now summons 10 shadow beats, down from 11 and deals 100% weapon damage, down from 500% (but now has the world "each" so now does 1000% weapon damage?)
- Elemental Arrow now deals 155% weapon damage, up from 145%
- Frost Arrow: now splits into multiple arrows after hitting first target, instead of doing conal damage out the back of first targic. Now deals 170% weapon damage, up from 104% and reduces movement by 60% down from 75% and lasts for (1 or 4 seconds) down (or up?) from 3
- Ball Lightning : now deals 155% weapon damage, up from 65%
- Screaming Skull : now has a 40% chance, up from 28% and lasts for 2 seconds, down from 5-6
- Nether Tentacles: now deals 155% weapon damage, up from 91% nad returns 3% life, down from 4%
- Lightning Bolts: now lasts for 2 seconds, down from 2.8
- Rapid Fire
- Bombardment: no longer is 3 times normal attack speed, but does 276% weapon damage, up from 42%
- High Velocity: now has a 40% chance, down from 55%
- Fire Support : now shoots 3 rockets down from 4
- Withering Fire: now costs 5 Hatred down from 6
- Web Shot: now reduces speed by 80%, up from 62% for 1 seconds, down from 2
- Preparation cooldown is no 45 seconds, down from 120
- Punishment: now costs 20 Discipline, down from 21 and now restores both Hatred and Discipline instead of just Hatred
- Invigoration: increases Discipline by 10, down from 12 for 5 seconds, down from 120 (?)
- Focused Mind: now gains over 15 seconds, down from 30 seconds
- Battle Scars: now regains 60% life, down from 70%
- Backup Plan: now grants a 30% chance, down from 40%
- Impale now deals 250% weapon damage, down from 275%
- Overpenetration: now has same damage has main spell, down from 268% weapon damage
- Impact: now lasts for 1.5 seconds down from 2.75
- Liquid Flame: now deals 100% weapon damage, up from 91%
- Awareness: now deals 75% weapon damage, down from 104
- Grievous Wounds: now gain 100% damage, up from 75%
- Companion
- Spider Companion: now slows by 60% up from 50%
- Boar Companion: now deals same damage as raven, instead of 29% weapon damage
- Wolf Companion: now last for 25 seconds, down from 40 and deals 60% weapon damage, down from 78%
- Bat Companion: now grans 3 hatred, up from 2.5
- Ferret Companion: now increases gold by 10% down from 25%
- Strafe now costs 15 Hatred down from 19 and deals 120% weapon damage, down from 140%
- Demolition: now deals 144% weapon damage, up from 41%
- Equilibrium: now increases rate by which you fire by 30% down from 520% attack speed
- Rocket Storm: now deals 60% weapon damage, down from 65%
- Stinging Steel: now deals 100% damage, up from 75%
- Evasive Fire now deals 125% weapon damage, up from 115%
- Shrapnel: now deals 30% weapon damage, down from 39% and radius of 6 yards, up from 5
- Covering Fire: now hits 3 targets, down from 6 and deals 125% weapon damage, up from 69%
- Parting Gift: now does 45% weapon damage, down from 84% and has a 12 yard radius down from 15% after 1.2 seconds, up from .7
- Surge: reduces cost to 2 Discipline down from 2.4
- Displace: now has a radius of 30 yards up from 27
- Fundamentals was removed
- Resolve now reduces damage by 25% down from 30%
- The Guardian's Path now increases dodge by 15% up from 10% and spirit generation by 25% up from 20%
- Chant of Resonance now gains 2 spirit every second, up from 1
- Seize the Initiative now increases armor by 100% up from 25%
- Sixth Sense now increases dodge by 30% down from 50%
- Fists of Thunder
- Thunderclap: now deals 35% weapon damage, up from 30%
- Bounding Light: now deals 67% weapon damage, down from 156% (number of target it hits has been removed)
- Static Charge: now lasts for 5 seconds, down from 7 and deals 35% weapon damage, down from 120%
- Quickening: now grants 15 spirit, up from 4
- Lightning Flash: now increases dodge by 16% up from 11%
- Deadly Reach
- Foresight: now increases damage by 18% down from 30%
- Piercing Trident: no longer increases damage by 130%
- Scattered Blows: now deals 150% weapon damage, up from 100%
- Strike from Beyond: now generates 10 spirit, up from 4
- Keen Eye: now increases armor by 50% down from 125% and last for 4 seconds down from 7
- Breath of Heaven now costs 25 spirit, down from 50. Now also has a 15 second cooldown. Now restores 15421 to 20166 life up from 9490 to 14235
- Circle of Scorn: now does 80% weapon damage, up from 30%
- Circle of Life: now increases healing to 20047 to 26216 up from 12337 to 18505
- Blazing Wrath: now increases damage you do by 15% up from 12%
- Infused with Light: now gain 6 additional spirit, up from 1 and lasts for 5 seconds, down from 8
- Penitent Flame: now lasts for 1.5 seconds, down from 2.25 and no longer does 20% weapon damage per second.
- Cyclone Strike now deals 150% weapon damage, down from 275%
- Conflagration: no longer deals 322% weapon damage
- Implosion: no longer increases damage by 322%
- Soothing Breeze: now heals for 4448 life down from 21352
- Eye of the Storm: now reduces spirit by 45 down from 64
- Slipstream: no gains a 20% chance to dodge, down from 32%
- Serenity
- Peaceful Repose: now heals you for 35587 to 41518 up from 34994 to 42705
- Instant Kharma: now reflects 50% of attacks, down from 85%
- Reap What is Sown: now explodes for 30% of damage, down from 60%
- Crippling Wave now does 100% weapon damage, down from 110%, slows enemies by 30% down from 50% and lowers attack speed by 20% down from 35% and lasts for 3 seconds, down from 5
- Mangle: now increases weapon damage by 130% down from 143%
- Concussion: reduces enemies attack by 20%, down from 40% and lasts for 3 seconds down from 5
- Rising Tide: now generates 5 spirit down from 4
- (alabaster): now makes enemies take 10% additional damage, down from 15% and lasts for 3 seconds, down from 5
- Mantra of Healing now for first 3 seconds heals 2372.5 down from 2965.6
- Boon of Protection:now lasts for 1 second (down from 10) and absorbs 10% of each players maximum life, down from 25%
- Heavenly Body: now increases Vitality by 10% down from 30%
- Soothing Breeze: now grans 3 spirit per second, up from 1.4
- Time of Need: now increases resistances by 20% down from 35%
- Way of the Hundred Fists
- Fists of Fury: targets now take an additional 10% weapon damage, down from 30%
- Hands of Lightning: increases the number of strikes from 7 to 10 down from 8 to 12
- Blazing Fists: now increases attack and movement speed by 5% down from 16% and 8%
- Spirited Salvo: now grants 15 spirit, up from 4
- Windforce Flurry: now deals 250% weapon damage, up from 175%
- Mantra of Conviction now enemies take an additional 12% damage, down from 20%. Within the first 3 seconds its 24%, down from 40%
- Overawe: enemies now take 25% additional damage, down from 37%. Within the first 3 seconds its up to 48%
- Submission: now takes 12% weapon damage, down from 17%
- Dishearten: now slows by 30%, down from 39%
- Reclamation: now heals for 534 to 652, down from 1779 to 2372
- Intimidation: enemies now do 10% less damage, down from 30%
- Dashing Strike now deals 80% weapon damage, down from 160%
- Soaring Skull: now slows movement by 60%, up from 50% and lasts for 2 seconds, down from 7
- Way of the Falling Star: now increase movement speed by 25%, down from 40%
- Blinding Speed: now increases dodge by 20%, down from 32% and lasts for 3 seconds, up from 2
- Quicksilver: now reduces spirit by 10, down from 11
- Flying Side Kick: now lasts for 2 seconds, down from 2.8
- Inner Sanctuary now costs 30 spirit, up from 20 and lasts for 6 seconds, down from 8
- Forbidden Palace: now deals 150% weapon damage, down from 169%
- Consecration: now increases duration by 8 seconds, down from 12
- Circle of Protection: now reduces damage by 35%, down from 40%
- Safe Haven: now regenerates 2966 life per second, up from 771.1
- Sanctified Ground: now slows enemies by 60%, up from 45%
- Sweeping Wind now deals 15% weapon damage, down from 20% and can stack up for a total of 45% weapon damage, down from 60%
- Blade Storm: increases the damage per tack to 25% weapon damage, down from 26% and up to 75% weapon damage, down from 78%
- Fire Storm: no longer changes to 18% weapon damage per second.
- Cyclone: now does 20% weapon damage, down from 43%
- Inner Storm: now gains 5 spirit per second, down from 1.8
- Master of Wind: no lasts for 10 seconds. up from 9
- Mantra of Retribution
- Retaliation: now reduces damage by 60%, down from 70%
- Transgression: now increases the speed you and allies run by 8% down from 16%
- Indignation :now has a 20% chance, down from 70%
- Against All Odds: now restores 3 spirit, down from 4
- Collateral Damage: now deals 45% weapon damage, down from 69%
- Exploding Palm target now bleeds for 50% weapon damage, down from 65%
- Impending Doom: now lasts for 5 seconds, down from 7
- Creeping Demise: now hits up to 2 targets, down from 5
- The Flesh is Weak: now takes 12% additional damage, down from 15%
- Strong Spirit: now gives 5 spirit, up from 4 (no longer has "dies" and just has explodes after bleeding)
- Essence Burn: now burns for 80% weapon damage, up from 78% and if enemy dies, deals 30% weapon damage, down from 39%
- Seven-Sided Strike now deals 777% weapon damage, down from 160% (7 times has been crossed out, and now says "over 7 hits" so 111% per hit compared to 160% before)
- Sudden Assault: now deals 1007% weapon damage, down from 208% (however, is now "over" 7 hits, instead of per hit)
- Several Sided Strike: now increases number of strikes to 9, down from 11
- Pandemonium: now has a 25% chance, down from 40% and lasts for 7 seconds, up from 3
- Sustained Attack : now reduces cooldown by 7 seconds, down from 22
- Fulminating Onslaught: no longer does 30% weapon damage, but instead explodes in a 7 yard radius
- Wave of Light Both initial and addition holy damage has been changed to 150% weapon damage, down from 450%
- Wall of Light: now deals 240% weapon damage, down from 585%
- Explosive Light: now deals 330% weapon damage, up from 143%
- Pillar of the Ancients: now deals 240% weapon damage, down from 330% and an additional 240% weapon damage, down from 429%
- Empowered Wave: now reduces cost by 60 spirit, down from 75
- Blinding Light: no lasts for 3 seconds, down from 3.5
- Mantra of Evasion now has a 15% chance to dodge, down from 25% and grants an additional 15% chance, down from 25%
- Backlash: now deals 35% weapon damage, down from 78%
- Perseverance: reduces duration of all control impairing effects by 20%, down from 30%
- Hard Target: now increases armor by 30%, down from 120%
- Wind Through the Reeds: now increases movement speed by 5%, down from 7%
- Divine Protection: now requites below 25% life, up from 20% and lasts for 3 seconds, down from 7. Each target can now only be protected once every 90 seconds, down from 120
- Lashing Tail Kick now deals 200% weapon damage, down from 225%
- Vulture Claw Kick: now deals 220% weapon damage, down from 292%
- Spinning Flame Kick: now deals 240% weapon damage, down from 264%
- Hand of Ytar: no longer smites all enemies within 5 yards of target location for 263% weapon damage, now attacks enemies at long range and slows the movement by 80% up from 60% and lasts 2 seconds, down from 4
- Sweeping Armada Kick: knocks back enemies 150% farther, down from 200% and lasts for 2 seconds, down from 4
- Scorpion Sting: now lasts for 1 second, down from 2.3
- Tempest Rush now slows movement speed by 60% up from 50% for 2 seconds, down from 3 and deals 50% weapon damage, down from 170%
- Bluster: now reduces damage by 20% down from 45%
- Slipstream: damage reduction is now 25%, down from 50%
- Northern Breeze: reduces cost by 10 spirit, down from 14
- Flurry: now slows enemies by 80% up from 62%
- Mystic Ally
- Fire Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Water Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Earth Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Air Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Eternal Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Blinding Flash now increases duration by 4 seconds down from 7
- Faith in the Light: now deals 30% additional weapon damage, down from 35%
- Blinding Echo: now after 6 seconds after using Blinding Flash, up from 3, a second flash will now last for .5 seconds? down from 2.5
- Blind and Confused : now has a 25% chance, down from 30%
- Self Reflection: now increases duration by 4 seconds down from 7
- Searing Light: now increases the chance "Elite Monsters" will miss attacks to 60% up from 50% (Note: changed from "affected enemies" to "Elite Monsters")
- Spiritual Attunement now regenerates 1% of maximum mana per second, down from 2%
- Blood Ritual now regenerates 1% of maximum life per second, down from 2%
- Bad Medicine damage reduced by 20%, down from 30%
- Zombie Handler health of zombie dogs and Gargantuan is increases by 20%, down from 60%
- Rush of Essence now spells return 30% of mana, down from 125%
- Death Trance reduces damage taken by 50%, down from 60%
- Summon Zombie Dogs now costs 30 mana, down from 295. Each dog now deals 9% weapon damage, down from 15%
- Burning Dogs : now does 2% weapon damage down from 7.8%
- Life Link: now 10% of damage taken goes to life, down from 40%
- Rabid Dogs: now deals 9% weapon damage, down from 10% and is now over 3 seconds instead of per second
- Final Gift : now only have a 15% chance, down from 55%
- Poison Dart now costs 24 mana, down from 296
- Flaming Dart: now deals 195% weapon damage, down from 211%
- Splinters: now deals 70% weapon damage, up from 58%
- Numbing Dart: now lasts for 2 seconds, down from 4.5
- Spined Dart: now gain 9 mana per hit, down from 295
- Snake to the Face: now has a 35% chance, up from 31% to stun for 2 seconds, down from 3
- Corpse Spiders now costs 48 mana, down from 473
- Blazing Spiders: now deals 33% weapon damage, down from 52
- (indigo): now deal 20% weapon damage, down from 39% and last for 15 seconds, down from 16
- Leaping Spiders: now deal 30% weapon damage, down from 42%
- Widowmakers: now return 5 mana per hit, down from 71
- Medusa Spiders: chance to slow enemies is now 25%, down from 45%
- Haunt now costs 15 mana, down from 177 and deals 350% weapon damage, down from 500%
- Consuming Spirit : now returns 297 life per second, changed from 16% of damage done
- Lingering Spirit: now lasts for 10 seconds, down from 12
- Grasping Spirit: now slows movement speed by 30% down from 37%
- Draining Spirit: now returns 2 mana per second, down from 21
- Resentful Spirit: now does 175% weapon damage, down from 309%
- Grasp of the Dead now costs 75 mana, down from 89 and slows by 60% up from 50%
- Groping Eels: now deals 52% weapon damage, down from 104%
- Rain of Corpses: now deals 25% weapon damage, up from 24%
- Unbreakable Grasp: now slows by 80%, up from 58%
- Death is Life: now enemies killed have a 5% chance to drop health globe, down from 50%
- Hex now costs 30 mana, down from 295 and now take 12% additional damage, down from 20%
- Painful Transformation: now bleed for 12% weapon damage, down from 30%
- Angry Chicken: now deals 215% weapon damage,down from 182%
- Unstable Form: now deals 135% weapon damage, down from 156%
- Hedge Magic: now heals for 3559 life, down from 8304
- Jinx: targets now take 24% extra damage, down from 50%
- Soul Harvest now costs 36 mana, down from 118 and gain 130 Intelligence, up from 126
- Siphon: now gains 4152 life, up from 2669
- Soul to Waste: now lasts for 60 seconds, up from 50
- Languish: now lasts for 3 seconds, down from 8
- Swallow Your Soul: now gains 24 mana per second, down from 325
- Vengeful Spirit: now does 70% weapon damage, down from 273%
- Sacrifice
- Provoke the Pack: now increases all damage by 5%, down from 8% for 30 seconds, down from 60 seconds
- For the Master: now gain 11862 life, up from 5635
- Black Blood: now lasts for 8 seconds, up from 6
- Pride: now recovers 180 mana, down from 886
- Next of Kin: now has a 35% chance, down from 55%
- Locust Swarm now costs 75 mana, down from 591
- Searing Locusts: now deals 234 weapon damage over 3 seconds compared to 78% weapon damage per second
- Pestilence: now has a 25% chance, down from 40%
- Cloud of Insects: now increases duration for 4 seconds, down from 7
- Devouring Swarm: now gains 10 mana, down from 106
- Diseased Swarm: now deals 25% weapon damage, down from 27%
- Spirit Barrage now costs 66 mana, down from 236 and deals 215% weapon damage, up from 120%
- Phlebotomize: now regains 3% damage dealt as life, down from 6%
- Well of Souls: now deals 25% weapon damage, down from 36%
- Phantasm: now does 40% weapon damage, up from 33%
- The Spirit is Willing: now gains 27 mana, down from 295
- Manitou: now does 46% weapon damage, down from 78%
- Horrify now costs 23 mana, down from 74 and lasts for 4 seconds, down from 5
- Frightening Aspect: now gains 100% additional armor, down from 110%
- Face of Death: now has a radius of 24 yards, up from 20
- Phobia: now increases duration by 6 seconds, down from 9
- Ruthless Terror: now gains 17 mana, down from 325
- Stalker: now gains 20% increases movement speed, down from 35%
- Firebomb now costs 24 mana, down from 443 and deals 100% weapon damage, down from 115%
- Conflagration: now deals 35% weapon damage, down from 46%
- Roll the Bones:now longer deals additional weapon damage.
- Fire Pit: now deals 12% weapon damage, down from 24%
- Pyrogeist: now deals 170% weapon damage, up from 21%
- Flash Fire: now bounces to up to 6 additional targets, up from 5 and damage is reduced by 15% per jump, down from 20%
- Acid Cloud now costs 120 mana, down from 886
- Corpse Bomb: now does 301% weapon damage, up from 211%
- Acid Rain: no longer deals 146% weapon damage
- Lob Blob Bomb: now deals 25% weapon damage, up from 19% and will now last 5 seconds, down from 12
- Slow Burn: increases duration by 6 seconds, down from 7
- Kiss of Death: now deals 138% weapon damage, down from 146% and followed by 28% weapon damage, down from 29%
- Gargantuan now costs 90 mana, down from 886 and has a 60 second cooldown, up from 45
- Restless Giant: now gains 20% movement speed, down from 43% attacked speed by 35%, down from 43% and physical damage by 200%, up from 125%
- Humongoid: now deals 33% weapon damage, down from 44%
- Big Stinker: now deals 15% weapon damage, down from 30%
- Wrathful Protector: now deals 55% weapon damage, down from 85%
- Bruiser: now deals 100% weapon damage, down from 205%
- Mass Confusion now costs 45 mana, down from 443 and lasts for 12 seconds, up from 8 (cooldown is now 45 seconds, up from 40 OR its 60 seconds o.o)
- Paranoia: now does 20% additional damage, down from 30% and does this for 12 seconds
- Mass Hysteria: now does up to 6 monsters, down from 7 and lasts for 3 seconds, down from 4
- Mass Hallucination: now deals 22% weapon damage, down from 36%
- Unstable Realm: now reduces cooldown by 45 seconds, up from 40
- Devolution: now has a 50% chance, down from 78%
- Spirit Walk now costs 30 mana, down from 295
- Severance: now deals 100% weapon damage, down from 455%
- Jaunt: now increases duration by 3 seconds down from 3.3
- Umbral Shock: now deals 85% weapon damage, down from 234%
- Honored Guest: now gains 15% of your maximum mana up from 11%
- Healing Journey: now gains 10% of your maximum life, down from 11%
- Fetish Army now deals 20% weapon damage, up from 0%?
- Fetish Ambush: now deals 250% weapon damage, down from 286%
- Legion of Daggers: now adds 3 daggers, up from 2
- Tiki Torchers: now deals 15% of weapon damage, up from 0%?
- Devoted Following: now decreases cooldown by 90 seconds, up from 80
- Head Hunters: now does 20% weapon damage, up from 0%?
- Zombie Charger now costs 86 mana, down from 384 and deals 205% weapon damage, up from 140%
- Zombie Bears: now deals 236% weapon damage, up from 55%
- Wave of Zombies: now summons 3 zombies, down from 5 and does 72% weapon damage, up from 70%
- Leperous Zombie: now does 20% weapon damage, down from 39%
- Undeath: now deals 205% weapon damage, up from 98% and can repeat up to 2 times, down from 5
- Explosive Beast: now deals 267% weapon damage, down from 146%
- Firebats now costs 27 mana, down from 295
- Dire Bats: now deals 170% weapon damage, down from 208%
- Hungry Bats: now deals 200% weapon damage, down from 273%
- Plague Bats: now does 150% weapon damage, down from 162%
- Vampire Bats: now 2.5% of damage goes to life, down from 3.5%
- Cloud of Bats: now deals 130% weapon damage, down from 162% and increases by 10% up from 5% every second up to 50%, up from 25%
- Plague of Toads now costs 21 mana, down from 355 and does 130% weapon damage, down from 150
- Explosive Toads: now does 169% weapon damage, down from 195%
- Rain of Toads: now deals 100% weapon damage, down from 143%
- Toad of Hugeness:now deals 20% weapon damage, down from 39%
- Toad Affinity: now removes the mana cost fully, instead of reducing cost by 212 mana
- Addling Toads: now deals 130% weapon damage, down from 175% and lasts for 4 seconds, up from 2
- Big Bad Voodoo now increase movement speed by 20% up from 15%
- Jungle Drums: now increases duration to 30 seconds, down from 36
- Ghost Trance: now heals for .5% of maximum life, down from 4.5
- Rain Dance: now restores 75 mana, down from 591 (adding the word "standing")
- Boogie Man: now has a 50% chance, down from 60%
- Wall of Zombies now costs 63 mana, down from 591. Now has a 25 second cooldown and does 84% weapon damage, up from 80%
- Creepers: now deals 26% weapon damage, down from 31%
- Dead Rush: now deals 475% weapon damage, up from 117%
- Unrelenting Grip: now lasts for 5 seconds, down from 6
- Pile On: now does 800% weapon damage, up from 221%
- Glass Cannon now increases damage done by 15%, down from 20%
- Prodigy you now gain 4 arcane power, down from 5
- Black Ice Now has Flavor text "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch ~ The Ice Queen's Tale"
- Paralysis now lasts for 3 seconds, up from 2
- Evocation now reduces all cooldowns by 15%, down from 20%
- Arcane Dynamo you "may" now gain a flash of insight. After you have 5, down from 8 signature spells do 75% more damage, up from 50%. The restriction on how often you may earn one has been removed
- Spectral Blade
- Deep Cuts: now does 35% weapon damage,up from 27%
- Impactful Blades: now has a 15% chance, down from 21% and lasts for 1 seconds, down from 2
- Siphoning Blade: now grants 1 arcane power, down from 4
- Healing Blades: now healed by 8% up from 4.5%
- Shock Pulse now deals 105% weapon damage, up from 90% (or 48% down from 11%)
- Fire Bolts: now deals 137% weapon damage, up from 117%
- Living Lightning: now deals 37% weapon damage, down from 45%
- Piercing Orb: now deals 105% weapon damage, up from 90% no longer has a chance to pierce through enemies
- Lightning Affinity: now restores 2 arcane power, down from 4
- Explosive Bolts now deals 70% weapon damage, down from 208%
- Ice Armor now causes 80% weapon damage, up from 10%
- Jagged Ice: now deals 96% weapon damage, up from 52%
- Chilling Aura: now only slows movement speed by 30%, no longer slows attack speed
- Frozen Storm: now deals 30% weapon damage, down from 43% over 3 seconds instead of per second for 10 seconds
- Ice Reflect: now has a 35% chance, down from 40%
- Wave of Force now slows enemies by 60% up from 50% and deals 220% weapon damage, down from 350%
- Forceful Wave: now deals 286% weapon damage, down from 455%
- Exploding Wave: now has a 40% chance, down from 70% and deals 110% weapon damage, down from 175%
- Teleporting Wave: now has a 100% chance, up from 40%
- Force Affinity: now reduces cost by 15 arcane power, down from 17 and reduces cooldown to 12 seconds, up from 11
- Impactful Wave: now lasts for 3 seconds, down from 3.5
- Mirror Image now lasts for 7 seconds, down from 9
- Mirror Mimics: now deals 10% damage as your own, down from 25%
- Duplicates: now summons 5 images, up from 4 and has 25% of your life, up from 20%
- Simulacrum: now increases images to 100% of your life, up from 88%
- Extension of Will: now increases time by 10 seconds, and increases life by 25% down from 45%
- Mocking Demise: now does 45% weapon damage, down from 105% and lasts for 2 seconds, down from 4
- Frost Nova Seems to no longer do any weapon damage, down from 50% weapon damage
- Bone Chill: enemies now take 15% more damage, down from 33%
- Shatter: now has a 50% chance, up from 17% chance, but no longer does 25% weapon damage
- Frozen Mist: now deals 160% weapon damage over 8 seconds, down from 24% weapon damage per second for 8 seconds
- Cold Snap: now reduces cooldown by 9 seconds, up from 8.5
- Deep Freeze: now has a 15% chance, down from 30%
- Electrocute now hits up to 2 additional enemies, down from 6
- Lightning Blast: now deals 80% weapon damage, up from 57%
- Chain Lightning: increases the number of enemies hit to 15, up from 7
- Arc Lightning: now deals 80% weapon damage, up from 52%
- Forked Lightning: now has 4 charged bolts, down from 5 and deals 46% weapon damage, down from 104%
- Arcane Orb now deals 250% weapon damage, up from 225%
- Obliteration: now deals 325% weapon damage, down from 292%
- Arcane Nova: now deals 250% weapon damage, up from 205% and has a radius of 20 yards up from 16
- Arcane Orbit: now deals 100% weapon damage, down from 176%
- Tap the Source: now reduces cost by 23 arcane power, down from 27
- Celestial Orb: no longer deals 146% weapon damage (guess it does default damage?)
- Energy Twister now deals 435% weapon damage, over 6 seconds compared to 46% weapon damage per second.
- Gale Force: now increases damage by 566% weapon damage, changes from 60% per second
- Raging Storm: now deals 435% weapon damage, compared to 130% per second
- Trail of Destruction / Storm Chaser: (now called Storm Chaser) now deals 100% weapon damage, down from 357%
- Wicked Wind: now deals 305% weapon damage, over 6 seconds, changed from 41.9% per second
- Explosive Blast now deals 175% weapon damage, up from 140%
- Short Fuse: now deals 175% weapon damage, up from 164%
- Obliterate: now deals 175% weapon damage, up from 146%
- Time Bomb: now deals 228% weapon damage, up from 173%
- Unleashed: now reduces cost by 35 arcane power, up from 33
- Chain Reaction: now deals 61% weapon damage, up from 55%
- Diamond Skin now absorbs 8897 damage, down from 14828
- Mirror Skin: now returns 50% damage, up from 40%
- Enduring Skin: now increases duration by 5 seconds, down by 9
- Crystal Shell: increases absorb amount by 17794, down from 29656
- Prism: now reduces all spells while in Diamond Skin by 15, up from 12
- Diamond Shard: now deals 155% weapon damage, down from 416%
- Slow Time now lasts for 8 seconds, down from 10 now reduces attack speed by 20%, and movement speed by 30%, both down from 35%
- Time Warp: enemies now take 20% more damage, down from 30%
- Miasma: now lasts for 3 seconds, down from 8
- Time Shell: now reduces movement speed by 80%, up from 53%. However no longer effects attack speed
- Perpetuity: reduces cooldown by 16 seconds, up from 15
- Stretch Time: now increases attack speed by 15%, down from 30%
- Hydra now does 25% weapon damage, down from 31.3%
- Lightning Hydra: now deals 30% weapon damage, down from 36.6%
- Venom Hydra: now deals 16% weapon damage, down from 20.3
- Brimstone Serpent: now deals 20% weapon damage, up from 16.3
- Arcane Hydra: now deals 25% weapon damage, up from 24.4
- Blizzard now deals 175% weapon damage, over 3 seconds, up from 50% weapon damage per second for 3 seconds
- Unrelenting Storm: instead of increasing duration to 5.5 seconds, it now increases the duration to deal 233% weapon damage, over 4 seconds
- Stark Winter: now deals 175% weapon damage, over 3 seconds compared to 46% per second for 3 seconds
- Grasping Chill: now lasts for 3 seconds, down from 4.5
- Snowbound: now reduces casting cost by 30 arcane power, down from 33
- Frozen Solid: now has a 20% chance, down from 30%, but no longer increases critical strike chance with blizzard by 25%
- Storm Armor now deals 70% weapon damage, down from 128%
- Strike Back: now deals 91% weapon damage, down from 166%
- Scramble: now increases movement speed by 25%, up from 20% and lasts for 3 seconds, down from 8
- Reactive Armor: now lasts for 6 seconds, down from 8 and does 50% weapon damage, up from 27%
- Power of the Storm: now reduces spell costs by 3 arcane power, down from 4
- Shocking Aspect: now deals 35% weapon damage, down from 116%
- Magic Missile
- Split: now fires 3 missiles, down from 5 and deals 50% weapon damage, down from 66%
- Penetrating Blast: now has a 70% chance, down from 76%
- Attunement: now gains 4 arcane power, down from 5
- Seeker: now does 121% weapon damage, down from 129%
- Magic Weapon now increases damage by 10%, down from 15%
- Venom: now deals 15% weapon damage, down from 30%
- Electrify: now arcs up to 3 times, down from 5 and deals 10% weapon damage, down from 30%
- Force Weapon: now increases damage bonus to 20%, up from 19.5 and now has a 2% chance, down from 10% to knockback enemies
- Conduit: now has a chance to restore 1 arcane power, down from 7
- Blood Magic: now recovers 1.5% down from 3
- Meteor now deals 250% weapon damage, down from 305% and does 100% weapon damage, as AoE down from 50%
- Molten Impact: now deals 325% weapon damage, down from 396% and does 130% AoE damage, up from 65%
- Meteor Shower: now has 7 smaller meteors, down from 13 and deals 100% weapon damage, down from 122%
- Comet: now deals 300% weapon damage, up from 238% and impact site does 120% weapon damage, up from 39%
- Star Pact: now reduces cost by 42 arcane power, down from 48
- Disintegrate now costs 20 arcane power, down from 25 and deals 170% weapon damage, up from 135%
- Intensify: now deals 221% weapon damage, down from 236%
- Convergence: no longer hits for 135% weapon damage. (I guess it does 170% now, base damage of spell)
- Entropy: now deals 196% weapon damage, up from 189%
- Chaos Nexus: now deals 40% weapon damage, down from 50%
- Volatility: now deals 425% weapon damage, up from 170%
- Ray of Frost now deals 200% weapon damage, up from 155% and slows movement by 30%, down from 40% and attack speed by 20%, down from 30%. Lasts for 3 seconds, down from 5
- Snow Blast: now deals 260% weapon damage, up from 212%
- Sleet Storm: now deals 200% weapon damage, down from 208%
- Numb: now increases slow amount by 150%, up from 46% for 3 seconds, down from 7. No longer reduces damage
- Cold Blood: now reduces casting cost to 12 arcane power, down from 18
- Black Ice: now deals 180% weapon damage, up from 60%
- Energy Armor now increases armor by 65% up from 20%
- Prismatic Armor: now increases resistances by 40%, down from 120%
- Energy Tap: arcane power is now increased by 20%, down from 25%
- Force Armor: now attacks that deal more than 35% of your life, will only do 35% of your life, down from 38%
- Pinpoint Barrier: now increases critical hit by 5%, down from 6%
- Familiar now does 20% weapon damage, up from 15% and lasts for 120 seconds, up from 60
- Sparkflint: now increases damage of all attacks by 15%, down from 30%
- Cannoneer: now deals 20% weapon damage, up from 9.75% in a 6 yard radius, up from 4
- Dartling: now has a 100% chance, up from 70%
- Arcanot: now regenerate 2 arcane power per seconds, up from 1.8
- Ancient Guardian: now happens when you are below 35% health, up from 25% and can only happen every 6 seconds, down from 33 seconds
- Arcane Torrent now deals 190% weapon damage, down from 200%
- Disruption: now takes 15% additional damage, down from 30%
- Cascade: now has a 100% chance, up from 80% and deals 200% weapon damage, up from 135%
- Arcane Mines: now deals 210% weapon damage, up from 182%
- Power Stone: now has a 2% chance, down from 5%
- Death Blossom: now does 365% weapon damage, up from 312%
- Archon
- Improved Archon: increases all damage by 25%, down from 30%
- Slow Time: now lasts for 8 seconds, down from 14
- Teleport: cooldown is now 10 seconds, up from 6
- Pure Power: now decreases the cooldown to 100 seconds, up from 95
- Arcane Destruction: now does 450% weapon damage, down from 520%
- Teleport
- Calamity: now deals 80% weapon damage, down from 208%
- Fracture: now summons 2 decoys (no longer called mirror images) that last for 8 seconds, down from 12
- Safe Passage: now for 4 seconds after you teleport, down from 10, you take 30% less damage, up from 25%
- Reversal : now can recast within 8 seconds, up from 5
- Wormhole: the delay is now 1 seconds, down from 1.3
- Virtuoso has been removed
Curse Weekly Update
Curse brings another fantastic weekly updated of all your gaming news!
agreed. RIP old runestones colors. you will be missed