Barbarian:
Male Barbarian
Female Barbarian
- Hammer of the Ancients
- Ancient Spear (Runed)
- Wrath of the Berzerker
- Leap Attack (Runed)
- Cleave
Female Barbarian
- Ground Stomp (Runed)
- Weapon Throw
- Seismic Slam (Runed?)
- Cleave (Runed)
- Whirlwind (Runed)
Demon Hunter:
Male DH
Female DH
- Fan of Knives (Runed)
- Multishot (Runed)
- Elemental Arrow?
- Strafe?
- Shadow Power + Rapid Fire?
Female DH
- Bola Shot (Runed)
- Impale
- Chakram (Runed)
- Rain of Arrows (Runed?)
- Vault (Runed)
Monk:
Male Monk
Female Monk
- Fists of Thunder (Runed)
- Crippling Wave (Runed)
- Dashing Strike
- 7-sided Strike (Runed)
- Blinding Flash
Female Monk
- Deadly Reach
- Way of the Hundred Fists? (Runed)
- Wave of Light (Runed)
- Exploding Palm
- Tempest Rush
Witch Doctor:
Male WD
Female WD
- Grasp of the Dead (??? Runed)
- Locust Swarm
- Wall of Zombies (runed) or Horrify (runed)
- Plague of Toads
- Unknown
Female WD
- Summon Zombie Dog (Runed)
- Sacrafice
- Fire Bats (Runed?)
- Unknown
- Fire Bomb (Runed)
- Haunt (Runed?)
Wizard:
Male Wizard
Female Wizard
- Hydra
- Shock Pulse or Electro Cut (Runed) or Arcane Orb (Runed)
- Arcane Orb
- Archon
- Unknown
- Disintegrate
Female Wizard
- Arcane Missle (??? Runed)
- Shock Pulse (Runed) or Electro Cut (Runed)
- Energy Twister
- Arcane Torrent? (Runed)
Special thanks to Tenhi for the list of skills. Be sure to check out our YouTube for more Diablo videos and content.
You say that like a movement skill can't be an attack skill. See: The runed Tumble, leap attack, and I think at least 1 rune for teleport will do damage either where you leave or where you land.
The same could apply to your mantra, activate it, get some damage, keep passive effect for standard duration (subject to runes). Maybe there's a movespeed mantra that causes you to attack multiple targets whenever you do something for the next X seconds (because your moving so fast from activating the mantra).
People had plenty of fun with 1-2 damage skills in D2, now you'll get 1-2 straight damage skills, plus a buff/movement/supermode skill and still have room for 1 more. Notice how if you had 7 skills you could get pretty much everything you would need without sacrificing? Now you have an additional layer of customization based on how many of what kind of skills you take.
I would really prefer it if spells were cast through the weapon, like from the point of the staff, or sword or whatever.
I disliked how caster weapons in wow where basically back or hip ornaments.
That's the thing though, we don't know if it will move enough, or if the damage from the rune will be ridiculous or whatever, IT COULD BE ANYTHING!!!!!!! ::happy dance @ potential::
I mean, like looking at the barb abilities we know, he's got Leap Attack and Charge as movement skills, both which do damage by default. Maybe you can rune them to go over/through objects, maybe you can get leap attack to trigger a lesser Ground Stomp/Revenge/Seismic Slam type effect when you land. WHO KNOWS?!?!?!?!? And then he has sprint. Maybe you could leave a trail of fire behind you for the duration, then use LA and Ch. to cover the ground in fire (it seems like a lot of abilities have the ability to leave fire on the ground, so why not run with it?) (oh god that was a bad pun).
Maybe you can rune Ancient spear so that it pierces and you go to the last target it hits. If possible, I plan to make one character based as much as possible around movement effects.
Yeah, its going to be a bitch. Back in the day I always had over-sized MTG decks because I wanted all those cool abilities so I just left them in! Now I'm gonna have to be choosey. qq.
I might have been converted, the DH looks much more appealing right now...
MO>DH>BA>WI>WD might be my route...
Im sure this has been answered but is there a need for arrows/bolts for D3?
Yeah, the hammer should just form around whatever weapon you have out instead. Looks goofy on his back