With the recent information from GamesCom and the end-game Panel that Blizzard conducted, we are curious as to how you feel about it. What kind of D3 end-game would you like to see, if any? Keep in mind, currently Blizzard is only planning on having the Inferno difficulty act as "end-game" for the release of Diablo III. Post-release though, they have some cool stuff planned, so let's let them know what it is that we want to see! :).
- Infinite Dungeon: Imagine a never-ending dungeon (with a timer to track your duration), where your progress is measured by how far you make it (based on checkpoints!) and how long it takes you.
- Horde Mode/PvP: Something very similar to the Horde Mode in Gears of War, where you must survive wave upon wave of monsters with, while in the Arena!
- Pandemonium Events: Unique, hard to achieve content, similar to Diablo Clone, and Uber Tristram from Diablo II.
- Unicorn Level: I think this speaks for itself, ;).
- Inferno is good enough: Don't want anything extra and you'd rather just farm for items...
- Other: If you have a different or better idea, let us know in the comments below!
If you want to watch the panel, courtesy of a french fansite, Diablo-3.net, otherwise continue reading for this weeks' DiabloCast!
In our previous poll, we wanted to know what ComicCon swag you were looking forward to the most... And the Tyrael Hoodie won by a landslide!
This time around in the DiabloCast, PhrozenDragon joins us as we talk about the new information from GamesCom! If you missed the twenty-first episode, you can check it out here. Otherwise, the twenty-second episode covered the following topics:
If you've missed any previous episodes, check the archive!
So you can't PREDICTABLY farm more, but it will make the difficulty vary as you play.
Preeeetty sure you have to progress like the other difficulties.
As to the armor style...
Someone said it looks like Shredder as if that's a bad thing? The Shredder is epic.
I really do think that when you look at the armor art-style from the PROPER viewpoint(the higher up) it will look really cool.
There's a major reason Blizzard does the 'stylized' look... and you got it exactly right.
Realistic games look really awkward a couple of years back... they look awesome when they come out, but 2-3 years pass and they start to show their age. Whereas go play Final Fantasy 9... it still looks pretty damn cool.
As for the poll asked in the podcast my answer would be the infinite dungeon, and i would add it would be cool if said dungeon could have random generated bosses. And when i say that i mean not just champions and mini bosses like there already is in D2 but real big, act end like, bosses. Im sure they would be able to make a random boss generator with truly unique and awesome abilities. They could spawn every said distance traveled or at the last chamber of a floor before the stairs could open up for next level.
Btw Force i believe the word you were searching for when you were talking about listeners and viewers is audience.
I also wanted to add, as for the monster lvl cap in inferno. I believe they said that lvl 61 is the minimum as in the normal monsters will be 61, the champions and mini bosses will be 62 and the big act bosses will be 63. I think its what makes the most sense.
The monster would be as difficult and intimidating as Pandemonium Diablo from D2 - if you can even get to it. The dungeon would be specially crafted so that it would require intricate play, or near flawless teamwork to get through.
Upon destroying the beast and returning with it's head, a bounty is given. And for the trouble it took you to get it's head, it will most certainly pay off.
oh please that would be awesome.
That would be AWESOME ! pretty much what i said in more details i guess.
I like the timed infinite dungeon idea also, but the more I think about it the harder I find it to come up with something that makes it really fun.
Unicorn!