Inferno will be a fourth and even harder difficulty that unlocks after beating the game through the Hell difficulty and getting your character to level 60. Designed as an end game objective for players, monsters faced in this difficulty will all be at least level 61. Designed with more HP, damage, resistances, and more aggressive AI, the monsters pose to face players with the most difficult challenge of the game. Along with this, some monsters and bosses will even have extra skills at their disposal that you will only see in Inferno.
The objective of the Inferno difficulty is to give players something to do once capped but would avoid running the same bosses over and over again like the Baal runs of Diablo II. The entire game will plateau in this difficulty meaning that there will be no one particular place that would be best to farm for items. Blizzard is hoping that this will give the players an incentive to repeat the entire content of the game while looking for the best items and not just one section repeatedly. Even if players find a particular area that maximizes results for their efforts, Blizzard said they will add incentives to run through the entire content.
Official Blizzard Quote:
The idea was that we wanted a difficulty mode where the entire game was viable. So you don't have to pick and choose key areas [to replay].
We do expect there to be a certain amount of... runs to get items, but we wanted players to do it over a lot more content. We're trying to make sure that there's a lot more opportunities for players to see a lot more variety.
With end game finally revealed, and Beta beginning in a "little while" what else could gamescom hold in store for Diablo III. Stay tuned on Saturday when Diablo's two performances and interview are being held for some more possible news.
There was also 14 new screen shots that were shown as well that you can find on our wiki.
You can also check out force's video covering this news as well.
Official Blizzard Quote:
As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
A special thanks to Lorgarn for sharing the pictures and evilenginen9 for informing on the Inferno news and hicksology for starting the discussion on the topic.
It's also a pretty nice way of allowing people to experience all the lower-act randomized areas, which probably wouldn't happen otherwise.
most players will not make it through nightmare.
Everyone here will probably make it through inferno
I also expect it to be a struggle everytime I start up my game to do a run on inferno.
Maybe that's just who & what they are, closet guys who are afraid to play Diablo III, that's why they keep on bitchin & whining all the time...
That's why, before some of you guys post your comments, please read the full detail of the interview here first:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
If you've read the full detail & you still feel like bitchin & whining,
then don't f'ing buy the game & go back to playing the kid's stuff.
It'll be much better for the lot of us who will enjoy playing the game through & through.
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I mean, even if it wasn't super difficult to complete it would still be nice to have the whole game to look through for sexy loot, but I'd like it if it was a reasonably hard challenge as well.
~12-15 hours of content to search for items >>>> 10 minutes of it.
They can try & if they're lucky or are very clever then they might... but doesn't mean they will.
But Inferno, with all the monsters level cap at 61 & above, just on Act I.
Hello!?! Who are they f'in kidding? They'll die as soon as they leave town.
Still, all difficult things comes with a price.
In Inferno, it's your life in exchange for better loot:
"Inferno difficulty naturally comes with rewards beyond sightseeing, Wilson says. Some armor, weapons and items will be exclusive to Inferno (while other highly coveted items will drop more frequently at that level). Some of the game's Runestones, the socketable items that modify player skills and spells, are also found only in Inferno, offering all new abilities to those willing to run the risk of playing at the top tier difficulty"
— Jay Wilson
For the full interview:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40__p__636873#entry636873
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Bingo! Though I think a lot of end game of D2 was Baal runs to level and a side item of that was drops for the quick fingers...but it seems that leveling in D3 wont be an issue and you should be 60 by the end of Hell and ready to farm in Inferno, not grinding for levels...which is good, I think I could do Baal runs in my sleep...
die
respawn
die
respawn
die, die
respawn.
Although im not sure if people will get to act 4 inferno rushing pretty much goes out the window at that point XD
'' can you rush me to act 3 inferno?''
'' @#$$# no!''
A few of you were bragging about "calling" a fourth difficulty (or Inferno being a 4th difficulty). A fourth difficulty has been guessed and suggested for years and with the announcement of Inferno a ton of people have been guessing it's the fourth difficulty. It's been about an old a suggestion as an endless dungeon
And second of all, as a purely HC player Inferno scares me... in a good kind of way though. I forsee lots of deaths.
That's nice news, let's hope to get something even more interesting...not many more "systems" to be revelaed I guess.
I think it looks f*ckin awesome.
thanks to everyone for keeping updated on this.