Inferno will be a fourth and even harder difficulty that unlocks after beating the game through the Hell difficulty and getting your character to level 60. Designed as an end game objective for players, monsters faced in this difficulty will all be at least level 61. Designed with more HP, damage, resistances, and more aggressive AI, the monsters pose to face players with the most difficult challenge of the game. Along with this, some monsters and bosses will even have extra skills at their disposal that you will only see in Inferno.
The objective of the Inferno difficulty is to give players something to do once capped but would avoid running the same bosses over and over again like the Baal runs of Diablo II. The entire game will plateau in this difficulty meaning that there will be no one particular place that would be best to farm for items. Blizzard is hoping that this will give the players an incentive to repeat the entire content of the game while looking for the best items and not just one section repeatedly. Even if players find a particular area that maximizes results for their efforts, Blizzard said they will add incentives to run through the entire content.
Official Blizzard Quote:
The idea was that we wanted a difficulty mode where the entire game was viable. So you don't have to pick and choose key areas [to replay].
We do expect there to be a certain amount of... runs to get items, but we wanted players to do it over a lot more content. We're trying to make sure that there's a lot more opportunities for players to see a lot more variety.
With end game finally revealed, and Beta beginning in a "little while" what else could gamescom hold in store for Diablo III. Stay tuned on Saturday when Diablo's two performances and interview are being held for some more possible news.
There was also 14 new screen shots that were shown as well that you can find on our wiki.
You can also check out force's video covering this news as well.
Official Blizzard Quote:
As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
A special thanks to Lorgarn for sharing the pictures and evilenginen9 for informing on the Inferno news and hicksology for starting the discussion on the topic.
I was hoping so
Oh well. I'm quite happy and I look forward to tackling this monster, hopefully gearing myself out and all the other frustrations and rewards that come with this.
It can't scale too much, or it will be impossible for new characters to enter the difficulty and survive. And since the difficulty is supposed to be relatively even across all the acts in Inferno, the same items will probably be possible to get from both the ac1 and act 4 bosses.
Median XL did the same thing ie ilvl 121 areas and that ended up being a grind/farm fest.
Sorry to burst the bubble.
I fear gear will be too easy to get. As _only_ the best gears drop there.
Sorry for the comparison, but it sounds like it will be like an instance in WoW where you are guaranteed to get like, 1 good item from the boss. So you do it 3-4 times and there you go, you have all your gear.
TLDR:
I hope it won't hurt replayability too much by giving you all the best gear too easily.
watching live here
http://www.videogamer.com/features/live_report/blizzard_extravaganza_presentation_gamescom_live_report.html
September, 2012 ?
Or the beta?
Hehe yeah. It's the race who gets to finish Inferno!
Anyway I've been hoping that blizzard adds another item quality but it wasn't a valid suggestion before. Since there's an inferno difficulty maybe add an item quality before legendary. Perhaps bring back unique?
I'll have to find my post but is was before aug for sure. nice try.
I want to give credit to Dalren whose thread, entitled: "Inferno difficulty revealed at Gamescom" which was posted Today @ 01:52 PM GMT
http://www.diablofans.com/topic/27197-inferno-difficulty-revealed-at-gamescom/
& to Hicksology whose thread, entitled: "Inferno difficulty confirmed!" who posted his thread a minute earlier @ 1:51 PM GMT.
http://www.diablofans.com/topic/27196-inferno-difficulty-confirmed/
Both threads were by far an hour & 50mins earlier than this thread posted by ScyberDragon @ 3:40 PM GMT.
For the full detail about the interview, click here:
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
Contrary to what I said that Inferno difficulty level would be a secret choice that would only appear after a player beats the Hell difficulty level,
it seems that another requirement is that you have to level cap your character to 60 as well.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
Now, I'm even more excited for the Beta and ultimately for the game's release, hopefully before the Christmas holidays.
.
But I'm glad there's going to be some very difficult challenges, playing through inferno with a couple of friends sounds like it'll be a blast.
You'll be 60 by the end of hell.
You say that now, but when you're struggling to make it passed act 1 in Inferno I think you'll change your tune.
The entire Inferno will not progress in difficulty through the acts.
It basically lets you farm for gear throughout the entire game instead of just the bosses or last act in hell for the best gear.