The first one was in a thread about Zombies where Bashiok didn't answer the thread directly, but cut out a quote and made a comment:
Official Blizzard Quote:
20 years later in sanctuary and hell still commands zombies to rise?
The dead are not rising in Tristram because Hell commands them.
Another user asked about if the Diablo III beta would follow the trend of SC2 and not have an NDA (Non-disclosure agreement), thus making it open for anyone to discuss it, to which Bashiok replied:
Official Blizzard Quote:
I don't believe we're planning to impose NDA's on future beta tests for any of our franchises. That's of course subject to change.
We also got a small reply regarding pet control.
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
The last and longest post was concerning the Wizard skill Disintegrate. A rather lively discussion was brought up about how the skill worked, both on the official forum and here on DiabloFans. Some users feared that the skill with it's high responsiveness would be too easy to use in PvP which caught Bashiok's attention:
Official Blizzard Quote:
I haven't had any problems countering it. The arena maps have a bit of LoS just for that reason. Also, if you don't have some kind of mobility skill you're probably doing it wrong. Lastly it requires constant use of Disintegrate to build up to full power (damage) and a wizard sitting still for that long is just asking for it.
It's a great skill, and can definitely be used to great effect, but the instant-on and instant rotation, in my experience, don't make it so amazing that it feels cheesy when I get killed by it. It's usually because I got outplayed. Disintegrate is usually an annoying chip away at health from range, or an awesome finish if you can combo a stun and the opponent can't break out of it. There's not usually a middle ground to use it. Having to stop for that long is just a bad idea.
Anyway, sort of tough to discuss when build potential is still such an unknown and likely will be for a while after release. Like Disintegrate with obsidian makes it a short range cone attack that it super strong, so maybe a melee wizard would love it that way. It's a good skill at its base mechanic, useful, but I don't feel it's OP.
Well none of those are really facts (other than the angels in Diablo being sinister, they really only care about themselves and definitely aren't looking out for Sanctuary, with the exception of Tyreal), but I was simply pointing out that the Heavens could have the power to raise and command the dead, assuming that the meteor caused the rising of the dead and the meteor itself came from Heaven. Alternatively, if the meteor is an angel from Heaven, the angel's presence could've angered the dead (or something along those lines) and caused them to rise.
As far as the plot of Diablo goes, its pretty thin in the games, or at least the games themselves don't really promote the player looking into the plot. The books outline a pretty deep world though, and Blizzard has gotten better at making plots since Diablo 2 came out, not to mention how much the plot opened up with the destruction of the Worldstone. It'll at least be more complex than "Baddie went that way. Go. Kill."
Not really, both Angels and Demons in the Diablo universe are both extremes on the spectrum and don't care for humanity's demise ('cept Tyrael)
Perhaps saying even if the meteor is sented from heaven, there's a purpose behind it?
Perhaps saying there's some history of diablo he had follow through with that gives their method other interpretations?
Well an angel falling from heaven would possibly cause a meteor. And its not necessarily meant to cause a rising of the dead, but it could've just disturbed some graves from the rumbling/explosion.