Bashiok went on to explain just what monsters this included. The Diablo III team is currently using certain terms and categories to help decide which monsters get what treatment.
Official Blizzard Quote:
As far as I know it right now the terms we're using and what they mean:
Champions - small packs of tougher mobs that share affixes, increased health, damage, harder, etc.
Rares - affix-laden enemy, much tougher, comes with a group of minions that inherit their affixes and bonuses
Uniques - Unique boss monsters. Unique name/art/skills/lairs and are usually a part of the story/goal of a quest, if not the actual end-boss of an act. The Skeleton King and the Siegebreaker would both be uniques
So, following very closely to Diablo II's rankings for enemies, Diablo III will have many varied encounters with the monsters that are inhabiting Sanctuary. We all remember the random group of champions that would rush up to our hero ,especially those ghostly physical immune while playing a Barbarian. Rares also added a fun change of pace with their randomly selected attributes that would make them especially tough to beat compared to their normal counterparts. Uniques added perhaps the biggest change in combat other than bosses. Memorable foes like Radament, Blood Raven, and The Ancients stopped us from our usually thoughtless hacking and forced us to think and strategize on how to kill these monsters.
With Diablo III, we have seen a few of these unique monsters that they have planned. The Siegebreaker Assault Beast and the return of the Skeleton King Leoric were both show cased as the finale of the demos that were playable. Impressive battles that rivaled, if not, were better than the boss fights of Diablo II. Unique death mechanics of the Siegebreaker biting of the head of the Barbarian and throwing his lifeless corpse to the ground is an image many of us get excited about. The dynamic lair of the Skeleton King exemplified just how much more interesting these battles will be as oppose to the boring room when fighting Duriel. These impressive battels show just how much better Diablo III will be then the already legendary Diablo II. Even the epic battle of the Barbarian against the Thousand Pounder is only considered to be a rare monster.
As Bashiok mentioned in his post, regular monsters have a chance of dropping a small health globe after killing them. Champions will have a chance of dropping a bigger health globe once while they are alive and then a chance after killing them. Rares, like the Thousand Pounder have a chance of dropping even bigger health globes every quarter of their life and once again upon killing them. Unique monsters may act the same as rares but the plan is to have them have other ways and chances for the player to refill their HP.
Official Blizzard Quote:
Uniques/Bosses... ? Maybe! But their health replenishing mechanics (among other things) have a better chance of being a bit more creative since their lairs are specifically designed for them.
Perhaps the most interesting thing we can take and think about from all of this information is the idea of what the actual boss fights will be like. While we don't know exactly who these bosses are, we can only presume that these battles are going to be even more epic than the unique battles. Just how amazing they are is up to anybody's speculation.
But we already know that the they will make it work whatever method they use in the end.
No, they didn't. I just kept on hackin, and they died. The ones that got me to think for a second were...umm...cows... Should I hack, or should I run?
You did that on Hell difficulty and playing alone?
about the thousand pounder being a rare monster? Bashiok mentioned two unique monsters. He did not say thousand pounder. When asked further about thousand pounder, he eluded to the fact that the thousand pounder could be fought against more than once or that his model and lair were not unique enough to be a unique.
Official Blizzard Quote:
Uniques - Unique boss monsters. Unique name/art/skills/lairs and are usually a part of the story/goal of a quest, if not the actual end-boss of an act. The Skeleton King and the Siegebreaker would both be uniques
Thousand Pounder? Maybe. I guess it just depends on what the ultimate use is for the models and such. Siege breaker will probably be unique. It's too big to have a ton of them spawning all over the place.
That was a joke right? Cuz he took a lot of potions...especially on hell...
Don't even think about bringing the Übers into this discussion.
You can't say that the ancients was just standing there and spamming potions. You had to plan out who you were going to attack first and who to avoid. With radament, you had to balance out fighting off the other skeletons and going after him.
Q2. How does Manaorb or Drink in Diablo 3 taste like?
Q3. How much Rage is healthy for you in Diablo 3 Barbarian Situation?
Q4. LoL?
I will not talk much about the employee horbs, but I'm a little upset with the major elements of world of warcraft diablo 3 inside. colldown with potions, rage, parts of the scenarios, inventory, and many other factors that surely the idea of blizz and focus on the pvp to generate monthly guaranteed with advantages in battle net. sincerely wish to follow only the path of diablo 2 with new modifications bazii only in the world of diablo. so it would be interesting to have achievements to get rare items go into other things. in a bit vain advertise horses-horse, goat, etc.. for diablo 3 or worse you will have to pay to train q spells and expect to make a raid stances. lol
A2. Manaorb is obviously a blue kool-aid so if you have had it then you know
A3. Well you don't want to get too pissed off that can really affect the barbs health so maybe 3/4
A4. Did you think about it? LoL?
I hope this helped you all with this important information this is the biggest thing we have seen for diablo 3 so far
Official Blizzard Quote:
Regular monsters have a chance to drop a small health globe on death, champions have a chance to drop a bigger health globe once during their life and again at death, and rares have a very high chance to drop an even bigger health globe every quarter of their life and then at death.
That is where that information came from.
Love Spaghetti and blue koolishing aids. Ooooh Yeeeaah!
Gonna write it down! I think too much! Thank you!
Actually, I can, cuz I did, stand there, and use potions, while they died by my wrath. With Radament, I just owned his oversized ass, then the other skellies near to him died. That's the most effective way of killing the skellies...
My only hope for d3 is that we get a decent opportunity to actualy formulate strategies, better then spaming potions, or 'running and gunning'...