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We all know that not every class can wield each type of weapon. However, what about armor? It is easy to see that each class has been shown with a very distinct look when it comes to their armor. The Barbarian is decked out in heavy armor, the Witch Doctor barely wears anything, and the Monk and Wizard have their light flowing armor. So, how does the varying types of armor fit into these distinct looks. There is also the confusion that auto stats bring to the situation. In Diablo II, any class cold wear any armor as long as they put enough points into strength, but now that we cannot choose to do this. So, do stats still play a part in what armor we can equip? However, it has been stated that every character will be able to equip any piece of armor.
Well, Bashiok made a post answering some of these questions.
Official Blizzard Quote:
I've seen a lot of people say things similar to this, but it's kind of a funny notion. If we were to have armor types, which we don't, what would be the point of labeling them as "cloth, leather, mail, etc" if everyone could equip them?
With the question about the unique looks if each character, Bashiok also responded by saying:
Official Blizzard Quote:
The look of the armor on your character is determined by the level of armor and your class. There are exceptions, but that goes for the majority of normal armor.
Unfortunately, this still leaves us with a lot of questions on just how the armor system will work. Will a Witch Doctor be able to equip certain armor at the same level as a Barbarian? Will the armor just give less defense on certain classes like the Monk? Will there be separate level restrictions on each piece of armor for each class? Hopefully, we will get some more information on this soon.
Actually I think of exceptionals and elite as a quick fix, they should not be in the game at all if well planned, but if they do, at least they must look stronger or brighter than the normal items. It's really annoying to dump you old Full Plate Mail look with 100 AC for that unique Dusk Shroud with 1300 AC which makes you look like a bum again.
About how things will work (restriction wise), i really don't know. Imo in this aspects the stats alocation will be missed, and put restriction based at autosttus doesn't look right.
I find it really great, only stat will guide your character to know what he'll wear first! I think it's a good system !! I don't know which stats will be on armor (strenght, dex...??)
In the quote, Bashiok mentions that almost all armor will look different depending on who is wearing it. I assume that certain uniques will have special looks to the armor instead of the character so it will have a special look to it.
Like d1 and d2 !! the same armor look different on each class !!! Exactly the same and it's will be like that in d3.
What would your character look like wearing armor like Sparking Mail? Iceblink? Infernostride? Waterwalk? I could just imagine the visual effects of the brimming of elemental magics from these armors. Weapons wouldn't be out of the question, either, but since this topic is about armor, I'm sticking to the issue at hand. Imagine sets as well - the Wizard wearing Arcanna's Tricks set would look the same as the WD wearing it. Hee hee hee, I get all happy with nerd-like glee just thinking about these kinda things.