Has the Tetris Inventory and Magic Find Returned?
Among the many YouTube and gaming coverage site videos uploaded from visitors to the Gamescon of 2009, it would seem some have proven to show that there is tons of information about the upcoming Diablo III title if one is simply willing to look hard enough. The following image shows a cursor hovering over a timed buff that increases Magic Find and gold dropped, an effect gathered from a shrine, none-the-less:
Some interesting things are of note here. MF shrines? What's up with that? It can be remembered that there were some fans who suggested a similar idea, even on this very board, but it will be interesting to see, if kept in the game, how this will affect the typical Diablo-grinding fest players often endured to find the best items. Similarly, it also makes one wonder how Magic Find will work in Diablo III- hopefully better than it did in Diablo II.
Also, the fact that they even bothered continuing with the increased gold modifier makes one wonder if they have, indeed, come up with a way of making gold more useful in light of the relative ease of gathering and uselessness of it in Diablo II. One would think that the developers would not even bother with the modifier again if it would not prove useful. But, of course, we all know that Blizzard developers are just as prone to mistakes as everyone else and, if it is any consolation, any issues that arise will hopefully be patched.
On the other hand, yet another video still shows something else of more nostalgic beauty that even more fans may be happy about. The late inventory system "overhauling" in the early days of Diablo III, a system based on new principles not yet seen in the Diablo series, proved to most of the fan base to be very alien. At first, many, including myself, resigned to the fact that it was a changing game and just maybe this new system would be really fun and dynamic once we got our hands on it at release.
Things have changed, it would seem.
The backpack has digressed (perhaps not in a negative way) back to the system of old in the form of a 5x8 (40-space) grid, which, like previous games, will presumtuiously work just as the old tetris-styled system (as many fans have labeled it). Now, if everyone now approves of this return to the basics is yet to be seen, as some have stated a previously-happy transition from the sometimes-annoying game of "fit the square peg in to the round hole" when dealing with larger items or little space.
All the credit for these two images and finds goes to biff exploder who discovered both of these in this post. If you seem him, give him a positive reputation point if you have the moment. I would say this is pretty interesting news.
PS. I didn't mind the previous single-cell inventory system, but I'll definitely not mind the tetris-style one if it does indeed return.
Well then you'd have to identify it before you can compare it to your already-equipped item. If you look at some of the drops, they seem like shorter names. If they were all identified, my guess is the drops would have longer names. Idk.
Go Blizzard
but it would be more awesome if you could combine shrines like health, defense, skills
SO FUN rite there!!!!!!!!!!!!!!!!111111111111
Ha ha! Yes, my mistake, thank you for pointing that out. I think I'm definitely going to go with a writing degree over a IST degree, now
Also, I never really thought about it before, but it looks like the Orb thing in the right hand is an item that is equippable, which I mean to say, there will be other Orbs to find and trade for throughout the game. I think that's kind of neat. It's kind of like the Sorceress Orbs of Diablo II except without the handle and made of pure magic
Yeah, I don't think I said that in the OP, unless you are referring to someone else.
Dont worry, people only played a new version of the demo, and we're getting all excited over every little bit of news that we can extract from analyzing the videos. But at BlizzCon, we'll have the real announcements!
I dont know if you've seen any new announcement made by any developer during GamesCon, but Blizzard's staff seems to keep all their precious infos for their own conference, 2 days later!
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And for the MF, if it's coming back only in the form of shrines, or random buffs, I'll be really happy, I dont really want MF to be on gear anymore... It can be additionnal to some unique items, but I dont really want a 'Modifier' on items for MF...
The one that's thread-relevant is an auto-arrange button for the tetrispack. The minigame in D2 of your character saying "I have no more room," and then you opening up the pack and yelling "Yes you do, you jackass, you suck at packing!" was really a pointless drag on the game. In TQ auto-arrange is just a button on your inventory screen. Use it if you want, don't if you don't want. Easy and no-brainer feature.
The second is no identifying. In D2 it's purposeless. Boss dropped something awesome! Pick it up, click on identify scroll, click on item, see what it is. That's it, and you can easily cut the middleman there. Pick it up, see what it is. Done.
The only way identify should stay is if they bring back cursed items from D1, with some sort of mechanics that make them a real challenge if you get stuck with one, and make identify scrolls much rarer. Basically return identify to its roots in roguelikes, where if you have no identify scrolls you can still identify an item by equipping it, but it might be cursed and if so you won't be able to take it off for some time. That would be an alright fit for the grimdark Diablo world. You pick up a magical item - should you use it? It might mow down your enemies, but it also just might steal your soul...
An auto arrange button is not enough for the inventory. It should be able to move itself slightly to accommodate a new item (if possible) automatically. If there is some way I could place my inventory to make it fit, it should do so without me wasting any time on it.
I LOLED HARD ON THAT PART!!!!!i!!! Yea that would be a nice feature.
As in:
if you want to find good items (for selling, or whatever) you go to an area where you know there are good drops and where you can survive with your luck gear and go there with it.
if you want to level as fast as possible, you would go to an area where the mobs give good exp and wear something that has better def and more damage per sec ie. not your 'luck' gear.
the shrine would probably double your luck for finding items, i suppose.
Blizzard's not gonna let some game convention in Germany steal the show from them, especially when Blizzcon is tomorrow. Sure, they got to play the new area/act (whatever you want to call it.) first, but Blizzard is saving all of the good stuff for their own show. They won't disappoint! Besides, I still got money riding on a new class being unveiled.:D And perhaps another Act to show us!!! Hey, I can dream can't I?:P
Nah, luck as a stat hasn't been confirmed yet. That was mostly just speculation on an obscure sentence here. There's a whole discussion for that here, if you want to take a look.
A good question and one which has received mixed answers. That is off topic, though, so, back to the topics of the OP! Hurray! (You can talk about it here, I believe.)
The only other inventory system I can think of that I'd like as much as the tetris version would be a weight based version. It's been used in countless other games and I generally like it assuming they don't put the limit too low without a way to increase it.
I hate that. Only way it can makes sense is its related to strength or some stats that no class will have equally, which is just not fair.