Quote fromSo yeah, we're still working on the patch. It's coming along really well. We're getting there. I can't give an estimate or date, we're expecting there to be a good amount of testing required due to the types of changes being made. We want to take our time and put out a solid patch, and that means we don't have a release date right now.
Some exciting news - and it also may be some comfort - due to the types of changes we're making we will be offering the Diablo II 1.13 patch for testing and feedback on a test realm before its release. We'll have more information about how you'll be able to help test it in the coming weeks.
Source.
Thanks Flyarion!
if anyone in your party kills the king it is the same as you doing it
however that was implmented in one of the patches im not sure which one
how it used to work was you could open the cow lvl as long as you completed the difficulty
the cow king thing didnt exist in that version but that was a good while ago which is after like the second patch lol
how it works now if anyone in your party the whole party can no longer create the cow lvl
ive tested this with over 7 chars all of them can no longer create it after anyone kills the king
but i can still join games and enter the portals for ppl who didnt kill the king lol
as long as the king doesnt die from anyone in your party you can still create it
i have never tested this with someone outside my party so i dont know if they can disable your ability as well
im pretty sure if you create the portal and leave the game when someone joins and they kill the king it doesnt effect you at all
Hell is very difficult to do, even with a 180+ed Gothic Bow/Crossbow
maybe higher damaged bows?
-crow
There's already quite a bit of discussion over the 1.13 patch already. They've been pretty strict about keeping 1.13 discussion on this thread.
That being said, Blizzard hasn't said ANYTHING about the 1.13 patch, although I would guess that they're gonna give bowazons some lovin'.
this is way off topic but just want to clarify.
you're making this way more confusing than it should be
the cow king is basically a quest just like any other.
if there is someone that NEEDS the quest (ie hasn't killed the king before) and they kil the king with you partied and in the same act, then you will also get credit and lose your cow making ability. you share completion of the quest with your party members (in the same act) that needed the quest, as is the case with any other quest.
Also just like other quests, if someone NEEDS the quest (hasn't killed the king) and they kill him with you in the same area (in the cow level), then you will get the quest regardless of whether or not you are partied to that person (as will everyone partied to you).
However, different from other quests, if the other person has already completed the cow king quest (killed the king previously) then the death of the the king in your game by that person will have no consequence for you, even if they're in your party and you're in the same area.
The cow king must be killed by someone that has not killed it previously in order for the death to affect other people.
if this occurs, then everyone in the cow level will get the quest and lose their making ability. (regardless of whether or not they are partied to the cow killer. also everyone partied to the person that was in the cow level that got the quest will also have their quest completed as long as they are also in the act)
if this occurs, then everyone partied in the same act will get the quest and lose their making ability. (regardless of what area they are in within the act)
Also different from other quests is the fact that the quest is not open or closed based on the maker of the game. someone that has killed the cow king can make a game and the quest can still be open (available) if a cow portal is opened by another maker.
and on your last point, if you make the cow portal and then leave then of course you cannot complete the quest without being present, and so you will retain the ability to make the cow level in the next games you join.
edit: also, anyone can enter the cow level regardless of whether or not they are able to make a cow portal and regardless of whether or not they've completed the "cow king quest."
any (unhostile) player can enter.
edit again:
one more caveat is that you cannot be the killer of the cow king to complete the "cow king quest" for yourself (or others) unless you have completed the baal quest in the given difficulty, this is the prerequisite for the player to complete the quest by his own actions.
however, the other rules still apply so that someone partied to someone else that completes the quest in whatever way needs not have this requirement filled in order to get the quest.
bleh i guess i'm the one making it more difficult now, but anyway hope this post helps anyone that was confused.
edit still: that was the worst post i've ever made lol
it's so hard to make broad simple statements to explain something when you're also trying to include all the "what ifs.."
every sentence ends up sounding convoluted and repetitous ><
IMO they have to either get rid of the synergies, and balance, or, keep the synergies, but change them drastically, and balance... I believe the game will be far better off(and was far better off...) without these idiotic synergies.
well not really synergies but mastery like skills that boost the power of previous skills =3
so the skills get stronger kinda like how skeleton mastery and raise skeleton worked in D2 =3
but thats by what we got in the skills trees so far
so not final yet =3
but theres nothing wrong with synergies
they just made spellcasters useful =3
spell casters used to suck really badly before them and there werent as many build options
i think it was the making the enemies stronger and the rune words that threw the balance out the window xD
and immunities are just a pain too =3
There was more build options than now.. with synergies yes you have to put so many points to useless skills, just to make your main skill powerful enough to kill someting in Hell.
Back then you could make dual and tri tree sorcs easily and they were quite powerful in Hell, nowadays you need to have kickass gear to make dual tree work good in hell. Also many other paladin builds than hammerdin were really good (zeal, vengeance etc)
which is all the cause of strengthening all the monsters XD
all they did was make them too strong
and since some of them cant even be stunned its just annoying x3
i mean sure some classes can beat them
just not many builds can without pretty much the best equipment in the game xD
most who rely on summoning will prob need hacked charms to make them anywhere near strong enough to work in hell
i mean i dont even think they even looked at the hell stats when they implemented them
a hell zombie and quill rat has pretty much similar stats to prime evils from the past difficulties
but they come in huge numbers
just prime evils have more resistances so the zombies die a lot faster
unless you equip your merc with a runeword mercs are just downright useless
so ya i think they just over estimated how strong synergies were gonna be
but synergies themselves are fine
the flaw is with the actual skills themselves
i think the amazon just doesnt have too many crazy damaging skills like the other classes have
they need to also fix the att rating big time
most of the time even if the % hit is like 85% itll still miss the later enemies in nightmare difficulty like 10 times in a row and then finally get maybe one hit
that is for melee chars
so if they fix all those i dont see how synergies could be a bad thing
all synergies do is make it so you arent keep your skills at lvl 1 until your lvl 30 or 24 xD
if they took that out in D2 it wouldnt be all that fun for me
actually the only reason i still play it is cuz synergies changed the game from before =3
go team synergy! xD