"I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc."
What about evisceration? Has any one seen this yet? Would be great on the thousand pounder or unburied.
I bet people will still be seeing new death animations even after months of playing the game with this type of system.
Now, when will they release a real update on the Diablo III site?
That's actually possible on zombies. You can cut them in half and the torso keeps crawling at you. Crawling Torso is what it's called, and you can see it in the WWI demo.
Oh yeah, I do remember seeing that crawling torso. I guess I don't remember seeing the entrails, but they must have been there. I was thinking more of having the guts of a large monster spilling out on top of you as you cut them open.
I know they addressed this already since people mentioned it after the gameplay demo was show. I'm pretty sure Bashiok or Jay or one of them said that they were going to make it so the models stay longer. I guess a part of that had to do with keeping specs low.
Ahh...here
How awesome would it be if this were so in Diablo II. Playing an Assassin would be so dope. And not to mention seeing Whirlwind in action; with a maul!
Ah Cool, Thanks for the heads up.
http://www.blizzard.com/diablo3/characters/archivist.xml
Good point, this is encouraging.
http://www.diablofans.com/forums/showthread.php?t=14865