He then responded to some follow-up questions regarding how far apart checkpoints will be:"We had a checkpoint system in the BlizzCon demo we showed, where you would die and pop back up at the last checkpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.
Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you're just flinging your corpse against a wall of monsters over and over until you finally get through."
Having played the demo, I definitely liked the checkpoint system they had in place at the time. It didn't seem too unfair, but it also didn't plop you right back where you were. Dying definitely was something you wanted to avoid if at all possible. Just like in real life How about you guys? What do you think of the checkpoint system they had in place for the demo?"That all comes down to balancing, and probably the specific Act/dungeon itself. No way to know right now."
Anyway, it was like Diablo 2, but without needing to run around like a chicken in order to get the body. It's good to see Diablo learning stuff from it's best clone.
It will be according to the weapons stats shown in the demo.
As long as I don't die.
You will still know the minimum and maximum damage as well as the intervals, of course - the DPS display doesn't conceal information, it gives you more information in plain sight without having to do the calculations yourself. Besides, all those modifiers you named do not change a weapon's DPS either way so you don't have a point. DPS is physical damage per second. Everything else that goes on top of that are variable elemental bonuses, passive bonuses from other gear, etc. D2 system merely gave you loose descriptions of a weapons speed and min/max damage. There was no way to know the overall effectiveness your weapon has in say, a bossfight, unless you test it yourself with a stopwatch.
More information, combat logs, things like that. More depth to the game.
Lol if they did that I: would just make a char and die by every boss to see what they did
It gave such a bias to sorceress's though, and would continue to give bias to any character that relies on their weapons and armour (i.e. barbarian)
Could always save quit anyway
*Tries to imagine a naked sorceress without her Infinity and all here l33t gear trying to recover a corpse from a mass of Doom Knights Venom Lords in the Chaos Sanctuary, and Wraiths in the Chaos Sanctuary, but fails. *
Besides, if you have to run from a checkpoint, it could be very much mroe irritating that just popping through the TP you opened after reaching Baal's Throneroom.
How low on health and mana you restart after death?
Does the penalty increase after several deaths?
Thanks.
well i didnt play the demo at blizzcon. (in minneapolis) if i was there. i dont think i would payed attention to those. but still those are good questions. also. since the game is in early development if someone who does post those statistics, it will probably be subject to change in the near future probably.
this is amazing