Anthony: Probably the most notable monster I worked on was Mephisto. Phil Shenk had concepted Mephisto, so I already had something to start with. I modeled and textured him and set up the initial rigging, and then handed that off to Cheeming Boey to animate. I actually helped a little bit with the effects as well, the effects that are at the base of Mephisto. He has like swirling smokey skulls that kind of swirl around the bottom of him as he’s moving around.
For Diablo III, Rivero designed the heavy-armour set for the female Witch Doctor as well as many other monsters.
Female Witch Doctor:
Anthony:The Corpulent, the guy that blows himself up, I did some retexturing work on that. Let’s see, the tree that explodes, I helped with some effects work on that. I helped provide some modeling/texturing needs for the effects team. The shaman goatman I built and textured, the other goatmen I did some touch up on, their textures. The ghosts, I created and modeled and textured the ghosts.
Additionally, the concept art for a wicked new monster, the Malformed, has been revealed, of which Rivero also worked on.
Malformed:
Actually, the Malformed concept art was one of the many artworks viewable in the Artwork Trailer. The trailer, however, has since been taken down from the Diablo III website.
Cant wait to sink some steel into Malformed flesh... squish
If they had something along that line, it would at least have a significant mana cost.
Same here it did nothing more then become an annoyance and inventory waste. Seems like there doing a good job of keeping as much down time outta the game as possible.
...are you serious? There's demons, magic, and angels and you're asking how it's possible to have mouths on the stomach?
Let me ask you, how is it NOT possible? My god.
Ohh sorry. Yeah, I even used the ctrl+f but didn't find it cause they didn't actually say the words 'bow' or 'arrow' lol. I didn't realise the Q&A was for Diablo as well, I just saw the first section of the Q&A and saw 'World of Warcraft community' and assumed the whole Q&A was for WoW. Thanks for letting me know, this is much more informative than I first thought.
This is a pretty interesting side-benefit. I guess there'll still be the other un-magical drops to compensate for this. There are also the health orbs, which if it isn't balanced correctly, could become a very irritating drop.
I tend to agree with the other posters in this thread -- ammo was nothing more than an inconvenience. Since there isn't/wasn't magical ammunition in the game it's pretty useless as a game dynamic.
As for realism: I don't really think that's an issue in the Diablo universe. In general I also think that moving away from the realism fad in favour of better gameplay is a good thing.
Anthony sounded a lil stoned.:cute:
The new moster is not on the site yet...:(
That guy created the mosquito and the water beast, LOL.