In PvP, can a player utilize the interactive environment to cause harm to another player? Can certain Mobs be able to use the interactive environment against you?
Bashiok: Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.
I'd take the post with a grain of salt, because it sounds more along the lines of something that would be cool to put in, but not necessarily a priority for the developers.
Honestly speaking, how much do you think such an addition to gameplay would add to the overall experience? I'm fairly content with the fact that players will be able to interact with the environment without having monsters have a go at it, too. Put it this way: it might even be annoying to be constantly stunned by enemies who drop rocks on players, and that could get pretty old.
Man, everytime Bashiok farts we're gonna have a huge headline on the front page?
I feel starved.
It's news. News and interesting articles go on the front page.
I don't know about game design but the extra calculations sound like lag in the making (for the monsters aiming at players with objects).
But having "smarter" monsters using the enviroment against you might be cool.
On the other way, some "brute" monsters might just go straight to you destroing everything in their path.
And always that "ogre" one that grabs a tree or a pillar to hit you.
Man that's just being dumb. It's not that monsters will "throw" chandeliers on us but shit if your standing under a chandelier then your just asking for trouble or acting plain stupid. I think that if the player can use the environment then the monsters should logically be able to do the same. (If physically possible) Meaning I wouldn't picture a Zombie reaching the chandelier but if there was any type of magic using creature that aimed at you and accidentally hit it then it should fall or break. If a giant brute swung a huge club and hit a table it should splinter just as the barb's swing would make it do. In this way you really feel like its a breakable environment and a real battle. If giant creatures thrash and clobber and you have nothing but a breeze to indicate they did, I think it would detract immensely from the game's realism and feel.
I think a part of the game's epic feel should be the monsters, not only the hero. Yes, an epic hero is cool, but a cool hero fighting epic monsters (a la God of War) is even better. I hope blizzard won't be giving us another bunch of " Blunderbores". In case your not a D2 player, that was the highly anticipated gargantuan beast sporting a man's body as a club to beat the player down to pulp. Unfortunately turned more into a large Italian sausage that melted like butter as soon as you farted on it. The only indication that you were hit by one was the fact that your char would get slightly knocked back a few inches. It didn't do it justice by far....
:mad:
Now Blizzard actually has the technology and engine to make destructible environments. They should use it to make the monsters feel ...."Monstrous". It's as plain as that. Make the ground shake, make it splinter, break tables, walls, drop chandeliers. As long as I can break a sweat while I'm fighting then I'll know Blizz did a good job.
::EDIT::
And about the chandeliers.. Couldn't you imagine a zombie running into a conveniently placed hook on the wall that was holding the thing up in the first place? Well thats what i was referring to anyway.
I agree with this person 14372483% That would be amazing!!!
well this is only in my opinion no guaranteed facts....
Yeah i totally agree, one thing that disturbed me in the demo was that they kinda walked right through some bricks. Though that was probably just a glitch, say if a wall fell on a player, will we have falling down animations?
Griefing potential though. But if one of my party members does it to me when I'm badly damaged then I only have myself to blame for choosing lousy friends to party with.