We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!
Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as heck. Too bright and we might as well be playing “Hello Kitty: Dungeon Adventure” (a.k.a Mythos).
Enjoy!
not sure if anyone here is a Silent Hill fan, but there's a "level" in Silent Hill Homecoming that is exactly how i would expect Hell to be. I found Silent hill's "hellish" mine level to be pretty scary, even for someone who's 'seen it all' in other games and movies.
I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
One of my favourite Hellish realms thus far was Oneiros in Undying. It combined the popular colour pallet of Hell with surreal physics and an extreme sense of vertigo. It feels silly to play through today, but in its time it was the most unnerving environment I'd encountered. Add to it unpredictably placed monsters with such abilities as being able to pull you invisibly towards their gaping jaws as time around them slows, and you have a nightmare, indeed.
Having seen Slow Time on the Wizard already, I'm starting to have high hopes for these sorts of dynamics.
I'd go further in saying that I'd prefer Hell be so far from uniform that one is never quite sure if they are in Hell or not. Realms of fire and brimstone, of course. Realms of emptiness and despair, sure. Other realms that play on the extremes of other common fears? I'd like to think so.
Perhaps Blizzard will run an internal survey on everyone's worst fears and places they'd least like to be. Although that may have the undesired consequence of creating a Hell that closely resembles Los Angeles.
LOL that is so true!
And trapping the stupid monsters behind bars to pelt them with spells and arrows was personally always a pleasure.
You know what's funny, just a couple of words "wrecked streets and moldy sewers" just described the majority of Hellgate:London. Horrible variety in that game, can't believe I spent 50 bucks on that and only played it for three weeks. But yeah, they were obviously referring to Hellgate:London in part of the text.
Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:
Fighting heaven could fit with the storyline. In the Sin War humans were battling the forces of heaven. Whos to say Imperius convinces the other angels to attack Sanctuary again. Who knows but it would be awesome to fight angels. Having an angel fall upon you in the most glorious of ways and when he dies he bursts into extrodinary beautiful colors of light
But I love the Harrogath one, it was a pleasure to travel between the devastated lands.
And about Act 4, yeah, it's short, and I found it more "pathed" or "lineal" than the other acts... but the first time I entered Sanctuary... oh yeah, can't find perfect words to describe it, it was like... "What the hell, NICE"
If I have to choose a tileset for D3, I'll choose the forest one, like a cementery... the hero walking around the forest in the night in a cloudy weather, and the zombies coming from the land, like Wizard gameplay video.
i just hope that there aren't useles caves or catacombs... i hated to go down 5 levels just to find out that was all for nothing... specially in the act one when i hadn't tp scrolls!
Totally. Specially Kuraast sewers and dungeons.
Diablo got four levels of Dungeons, then Catacombs, then Caves and finally Hell.
The first time you play it's always a surprise when things change.
Agreed.
And I think Diablo III MUST have ditzy-but-well-endowed "evil" brunettes!!!:thumbsup:
Totally. Specially Kuraast sewers and dungeons.
Diablo got four levels of Dungeons, then Catacombs, then Caves and finally Hell.
The first time you play it's always a surprise when things change.
Agreed.
And I think Diablo III MUST have ditzy-but-well-endowed "evil" brunettes!!!:thumbsup:
Oh no, I want to spend all my time in poopy, the more the better. It would be great to have more variety and color in my poopy too!
LOL!