Character Stat Assigning
I was able to be one of the first to tryout the new playable demo Diablo III. I was able to get a lot of information so far in regards of skills, gameplay, graphics, dialog, NPC's, and more...
One of the more interesting things about the game play is the Character Stat Assigning. I was able to level up the Wizard and the Witchdocter to a few levels and noticed something strange.
I was able to talk to the lead director of the demo area and was no at liberty to say but was able to tell me that Character Stat assigning will be totally automatic. You will not have any control of which stats get increased. This greatly reduces stragety and builds for the near future when Diablo III gets announced.
Thasador
Staff Member
Diablo III will kick everything's ass and you know all of you here will buy it.
Also, they haven't said anything about this and so its still possible that its just temporary. Don't forget that nothing's final until the game is released.
Your just flooding these threads with retarded comments. It's rediculous. Anyways, you guys are all smoking something big if you think you can direct the development of this game better than the people who are currently at the job. You come on here and complain about a non-customizable stats menu when you don't even know the basic reasons behind this change or the complexities linked to this game mechanic. You don't know what was developed in accordance to it, so to bring balance to a game that previously lacked in it. It's preposterous for you guys to go and say right off the bat "Oh! you just killed half the fun in Diablo" when stat allocation wasn't even part of the fun. It was a system poorly balanced that contributed no small part to the problem of homogeneous characters builds. You think skills are the same on bnet chars...try looking at the stats and tell me i'm wrong , please, I beg you.
How fun is it to have someone else tell you what to put in your stats so as to have the ultimate performance in your character.? Strength which was absolutely useless exept for the wearing of gear which could be bettered by instead changing gear requirements/availability and a puny ass damage bonus (maybe if a weight system would of been in place , strength might not have been so totally meaningless. Dexterity which was totally useless after breaking the 150 mark for perfect block since AR would mainly be gained from item bonuses or skills/auras. Plus tell me how many people really counted on AR to hit things when they had NON-AR based skills, ie; Lightning Fury, Charged Strike, etc. and any skills which do need AR usually give about +300 to 400 % bonuses to AR after reaching a certain level around 20+. Only the bowzon (which was nerfed and therefor mostly abandoned in the later patches) really could benefit from Dex in once again a small insignificant boost in damage which AGAIN didn't outweight the VIT/Life factor when it came to playing in Hell Mode. She could just as easily use the runeword bows + act2 merc to enhance her damage with Pally auras that would make 500+ Dex look insignificant.
Vitality is rediclous, I dont even have to explain when you start seeing sorcs running around with more tllife than a tank. And this is a perfect example of "hey lets all be the same and pump 300 points in it!" Guys are complaining that Diablo2 became a clickfest, toe to toe fighting with absolutely no strategy needed aside from good char build and massive damage output and a nice supply of pots (life leech didn't hurt either). BORING
Energy....Has there ever been a more useless stat...? I can fix that! Mana Leech+Mana Recovery + Mana % items and there u go! Not like any skill was too mana costly to actually do a dent in your mana reserve, well not when u got 11% mana leech on a 5K + damage output.
So no, stats where always the same for all ((Hammerdins/Elemental Sorcs/Javazzons/Druids/Barbs, etc)) but a few of the most successful builds of D2; The so called cookie cutter builds.....
follow this format ===>60-80 STR, 80-100 DEX 300+ VIT. , 0 Energy
If stats ARE fixed, I'm more than positive that Blizz found a way to make D3 char customization totally surpass D2 in every aspect.
If this is just a temporary thing, then even better, you won't have to complain so much and we won't have to listen to you guys trash talk possibily the best game of the decade.
. Guys stop sweating it, like many have said before and will keep saying, this is Blizzard, they know what the f*ck they're doing when it comes to games.
They want stats to be useful for all characters. At least 3 stats useful for everyone, not just minimum str, never energy, and max vit, as many players did in D2.. So they’re going to make stats useful for multiple purposes. Str for wizards might increase hps regen, or make more/faster healing from health globes, for instance.
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Link BTW
http://www.diii.net/blog/comments/d3-gameplay-panel/
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
Yea, sure.
It is just that in my native language the word "item" is the same, but the plural is "itens". I try to avoid confusing the languages spelling, but sometimes it pass unnoticed.
About the runewords having others chars skills, Jay already said that they felt they could do better about that when he answered the question about spellbooks.
You speak Portugese?
Anyway, stats got incredibly boring, it had the potential to be fun, but I never ran into a build that worked well without "enough strength to wear items, and the rest into vit" That's basically the build for ever class.
Yes, I'm brazillian. :thumbsup:
I just think it got unbalanced. When Diablo 2 was out it was possible to survive in hell pretty fine with a moderate vit and the damage wasn't so high as there wasn't any elite items or unique/set exceptionals, so Strength, Dexterity and Energy did make a difference.
When LOD was out, it just got a little unbalanced because of the bonus compared to the items damage, but you could still survive in hell with moderate vit, so the others attributes were still interesting.
But with 1.10, the godly itens made the str/dex bonus absolutely ridiculous, and it is completely impossible to survive in hell without a HUGE vit, given that with no change in attributes, it got completely unbalanced. I hope they have learned something with that when they make the D3 expansion(s).
Anyone who disagrees with me you simply blow at the game, tell me once where PvM was actually hard in ANY diablo game beyond the Butcher? Even then it was damn hard to find a gate and shoot at em right I mean damn that took years of skill and godliness to do correct? Face it kiddies your fantasy of Diablo as a PvM game doesnt exist in this world. Diablo has and forever should be a PvP game wether your famed creators want to admit or see that or not.
you are apparently clueless. You havent read about the lack of life/mana leech (which almost killed PvM in Diablo 2) and pots (which made things too easy in Diablo 1 and 2). The bosses/monsters also dont hit as hard as they used to (no one-shotting monsters, there arent pots/leeches to counter it) and fights will require more tactic.
Also, the lack of stat assigning wont ruin the customization as half of the ignorant people whine about, its going to help improve the itemization. Every class will pick items that boost their stats instead of the useless "use dex for max block, str for stormshield (or whatever) and then all out vit". And everyone going after the same items.
No, this time each spec, each player will decide how to be dressed and that will affect how his playstyle will be.
Its simple as that. Removing weaknesses and improving what they have (see rune system). Thats the way to treat a franchise with respect.
Lol.
I'm not going into arguments to tell you that you are wrong in all your statements, so try to figure out by yourself.
There was a problem, yes, but Blizzard had a chance to fix the problem. Instead, as with a lot of the D3 development, they are using a chainsaw where a scalpel was needed.
People only used the same stat allocation. Balence stats? No! remove player control all together!
Again, Jay contradicts himself. He said he wanted as much diversity as possible, and the new skill trees would reflect that. Then he turns around and makes it impossible for a barb to be ranged, a wizard to use melee, or a witch doctor to tank. Jay makes no sense.
Do you even know how the auto-stat works to say that it is impossible?
What if the skill tree auto-pumps dexterity if you choose skills nice for a ranged barb?
They're improving customization in ways that don't heavily compromise the aesthetic and philosophy of the designed classes. Subtle difference but important to note.
I completely agree. Such a great post, but this will go over so many player's heads as they only argue with emotion rather than fact.
Is it? Heh, I'm fairly new to these forums but I am just now noticing it.
Seriously, we need a "Post of the month" thread for something like this. Absolutely brilliant, I honestly didn't fully realize this until you pointed it out. So many people pissing and moaning about stats assigning themselves that they didn't realize they never even uniquely assigned them in the first place.