First up, a response to a question regarding Monsters:
It would be naive to think that with all of the creatures, demons, and monsters in the world of Sanctuary that they'd all purely be concerned with killing you and you alone.
Hinting that the player may discover monsters who fight each other in the wilderness!
Concerning the inventory, Bashiok had this to share:
We have an awesome UI guy (Mike Nicholson) who is constantly iterating on the interface. Right now it has a lot of the core pieces of what we want, but it's still being worked on fairly heavily. Specifically regarding item images and being able to see the artwork - being able to reach a happy medium between single slot and having nice big item images is something we're striving for.
Yeah the mission would be given to you by a Green Peace representative who would reward you on completion with a free Mercenary weilding a picket sign reading" SAVE THE WENDIGOS".
.....:confused: Sounds positively thrilling!
Would they however insert uncorrupted wilderness such as "creeps" from Warcraft 3 who are considered part of the world however are neutral so therefor unaligned with either side of the war. This could prove more interesting since they would as likely attack a monster as they would do to you. Kinda adds a level of realism to the usually "empty" world that Sancutary used to be.
I mean if you go back and really take a look at what they gave us in D2, you start to realize that it was utterly deserted. Some people will say," yeah but it's a demon infested world". This could pass in a game such as D1 where the story mainly unfolds in a near deserted town, with a long abandonned horadrim cathedral. However in D2 we visited alot of different areas of wilderness and cities such as Lut Golein with no armies fighting outside, no wild animals or creature aside from monsters.
Most people don't usually mention this, instead they usually point out how happy they were when they reached act V and went through the blood moor, and spotted a few barbarians. Although they were near useless, especially in hell, they made the game that much cooler.
I want monster on monster action as much as anyone else, and it would certainly bring some interesting strategy into the game!). However, there's a possibility that this is not what Bashiok is talking about. Possible, not definite.
It could be that they've expanded on the Barbarians fighting out in the world idea, which seems likely given the way the trailers pan out and the "mercenaries" that you pick up along the way. It'd be interesting to go to the Amazon's home, for instance (yeah, I know we're not going there), and find them slaughtering away. Even better if they went on quests, that would succeed or fail depending on if you join them or clear their paths or just according to how well they fight and I think I'm getting carried away now.
Anyway, I reckon monsters would be cool, npcs are probably more likely. Both would roxor.
Yes I'm positive that they have expanded on this theme. However......
I don't agree. Monsters are monsters, fluff is fluff (Barbs on Blood Moor), Mercs are Mercs. They are distinctive things and I don't believe that he would go from saying Quote* "It would be naive to think that with all of the creatures, demons, and monsters in the world of Sanctuary that they'd all purely be concerned with killing you and you alone." to actually meaning NPC's and fluff. I doubt it could be interpreted that way, unless rampaging Barbarians and Mercs are now considered creatures/Monsters.
Even if what your talking about is a totally different idea, I think this theme was not forgotten as it used to be a popular feature in Act5, so yeah even if we don't visit this area we will be seeing alot more NPC's on the field. If we can choose to invite them as Mercs that's an issue that will have to be seen in the near future.
Lol Ghadbard the weak's little bro lol