With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.
Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.
Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic - the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” - something that Diablo 2 didn’t really follow.
They liked the idea that players can compete against one another while being co-operative. But I think - while a noble experiment - it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players - which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight - you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way?
figured the baal/ul/rush/pk games would make a little dent
steam already releases all the activision games
and blizzard already has the blizzard store for the "easy to download" part of your post
also battlenet has always been easy to use as you can talk to people not in the same game (wc3/d2/etc) as you so I'm hoping they didnt focus on being like valve and thus focusing on being like BLIZZARD
That's what I meant in my post. It's okay You don't have to check this site every hour of the day to know everything about D3, that just makes you a nerd like me ^^
I'm curious to see how blizzard will fight against cheaters, i hope they make a permanent team to track cheats and don't forget about the game (the same way they did with diablo 2). They lost a lot of players because of that.
I think they have a AC team now
didn't see too much cheating in wc3 (cept dota mh), almost 0 in WoW
and now that blizzard is taking legal action against botting, and they have over 9000 dollars to spend, I expect blizzard to be even more anti-haxor
VAC ftw though
I think blizzard should definitely do this. Not to prevent people from having more then one account, they could just a second cd key... I would like for them to only allow like 6-8 characters per account but they never expire, id probably still play diablo 2 if my characters didnt expire.
Blizzard is basically adapting to what Titan Quest used for its multiplayer, every time a new player joined a server in Titan Quest, the difficulty automatically adjusted, only problem is that, even on the highest difficulty on top of the max of 6 players on the server at its highest adjusted difficulty, the game was a breeze when people fought together, the only time it was hard was when you went solo on a maxed out high level server.
I hope Blizzard really makes the game fun and challenging for groups that want to fight in packs together, not a cake walk like Titan Quest was, which made it very boring. I'd rather go on single player honestly, and enjoy killing everything myself rather than have some kid running around with his high level gear hacking everything away like he is some amazing force in the game but rather an annoyance.
On a side note: What ? The characters you create expire if you don't use them over a certain period of time ? That's not good at all, what if you take a long break then an expansion comes out for high level content and the character you have been saving for the expansion has been expired. So anyways, how long did you have in Diablo 2 without playing until your character/s were expired ?
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
Why would it be a problem to tick every char once every two months? You just need one minute six times a year. That's a pretty nice deal for a free-to-play online game that doesn't limit your number of accounts.
Yep. I was about to warn the poster about that.
haha personally I think bots play a massive role in this low average. I know of such people who run as many as 24 bots 24/7 in private games, with each bot managing a couple hundred games each per day.
i also dont like what has been said here. this is rarely the case (at least for me) and it sucks how a minority of pkers are ruining pvp for the rest of us. Diablos gone soft lol.
enjoy the EA-style holocaust of gaming MD