Azrabaine @ Maelstrom: Everyone seems to be worried Blizzard won't give us a currency or that they'll make sure there isn't any trading with BoE/BoP.
What's the problem with the way Diablo II did it? I'm not just saying my opinion, I'm asking the question: what were the problems with Diablo II's player-run economy and what do you want Blizzard to do?
So in my opinion, I like the idea of a player-run system. It seems much more fun to me. Sure, having a set currency like in WoW is simple, but I feel like it sucks the fun out of bartering (which is a reason I loved Diablo II). In WoW you can simply have a lot of gold but in Diablo II you can be your own self-sufficient merchant, peddling your wares across the Diablo world. I remember getting a +1 Summoning Skill Level charm and trading it up to three Ist runes and a Ber. Fun! With a set currency I'm afraid trading isn't going to exist like this and it will merely be a matter of picking the future cow level clean of items and then buying something off of someone
Bashiok: One of the largest issues with a bartering system is that it prevents any ease of entry into the system for players. I have an item and I think it's probably worth something, but I have no idea what its worth and no easy way to find out. You have an item I want, but I have no idea what you may want for it or if I'm going to get a fair trade for it. You may throw a bunch of acronyms at me, get frustrated I don't know what I'm doing, and then leave. That's not going to be a positive experience for either of us, and neither of us get what we want out of it. With a stable economy and currency, there's at least a common language that anyone can understand regardless of their game knowledge.
Cheque @ Dethecus: So, can you speak on whether gold going to be worth something in Diablo 3, or if the developers are planning to continue the item-based currency method?
Bashiok: We want gold to be worth something in Diablo III, yes.
branderic @ USWest: How would you react if D3 had item binding?
Bashiok: Diablo is a trading game, and we have no plans to change that. We don't have any inclination to make items bind to a character, or otherwise remove trading opportunities.
Will there be absolutely no items that will be bound to a character? It isn't possible to say with any certainty at this point, there might be.
Source: Diablo III Forums and Battle.net
Diablo is a completely player to player economy.
i won't support anything that detracts from that.
i think the current sytem can be upgraded with items being tradeable in larger trade only games. players would do a quest that unlocks this special location. then players can create a trade only game in which there would only be a town, and the max number of players would be raised (16+). players will be able to filter TRADE games from QUEST games.
*EliteChoice*
That balances out the system right there because you will always be able to get something if you have enough. Now say you are a little short on what the seller is asking to sell the item. BAM! message him, and make an offer.
And I also what a general auction board instead of having to chase people around to find different items... >.> Just my thoughts
I dislike people who bring this argument to the table.
"this other game has this and it was a good idea so let's add it to this game".
Diablo 2 was a progression from Diablo. Diablo 3 will be a progression from Diablo I & II. just seeing nice features in other games doesn't mean it will work in Diablo.
does Diablo even have a world economy?
no it doesnt.
does it actually require one?
no it doesnt.
what is Diablo's so called economy based on?
individual player's inventory and gold.
does my economy need regulating?
it should be up to me how i manage my inventory and gold.
*EliteChoice*
Gold should carry the same value it did in D2 (repairing/potions/mercs). We don't need gold sellers in D3. In the old days of D2(before mass duping) the currency was not HRs or SoJs, it was item for item.
@Trade/Economy System
No MMO style trading system is needed. No communication between players is horrible, and that is what this would cause. This would also require a universal currency, such as gold. I'll say it again, we don't need gold sellers in D3.
@Health Orbs & Pot Cooldowns
I really don't like the orbs, but it looks like there here to stay, so oh well. However, the idea of cooldowns on potions sounds horrible and not like Diablo's gameplay(closer to an mmo's).
Listen up Devs. You guys have been talking about making Diablo more fast paced, I think this will slow it down. It will also make the player less powerful, which is the opposite of what you mentioned in the begining of the gameplay trailer, "..we believe that there's no such thing as too much power."
@No Plans for BoE/BoP
Good call fellas.
it is. because low level people/newcomers rarely get their hands on such valuable stuff, and even when they do, they usually get tricked. An auction-house like system would make it possible to check an item price and trade accordingly. If you get lucky, good, you got cash to buy good stuff. If not, bad luck. None says you cant trade an item for another item. They should just make the gold harder to get if its to be that way, though.
If it was an MMORPG, they would have fixed severs where everyone could see everyone and trade easily.
Therefore you shouldn't be thinking that they might import all of the new stuff they implemented into WoW into Diablo 3. Another note, these games ARE done by the same developers and if they find what works in WoW works in Diablo 3 IT IS their choice and not ours. There were some replies I liked. Personally I liked some of your ideas like, The_Wind's idea:
"we need a balance, prices will differ that is a fact no matter... ... for the sake of trading
lets just make the game say "Price somewhere in the 1300+""
It would help all the players new and old and also prevent people from getting scammed but making it a balance trade function like Runescape might ruin the game.
and Nefelia:
"Trading is done better on the worse of the free online games than it is done in Diablo II. I
can't really blame Diablo II for this, since the new trading systems and mechanisms only came
out years after Diablo's release... ...8 years since the release of Diablo II. Blizzard would be well
advised to adopt the best of these innovations to make Diablo III the best game it can
possibly be. )"
If you guys haven realised, Asia IS catching up alot on the gaming sector. You should go ahead and take a look at any of the free to play games. Some of them look even better then WoW.
agreed.