Yeah, I think you guys hit the nail.
We’re setting out to create unique, interesting, and diverse classes that each have their own style and flavor. Most importantly this isn’t just a basic look at each individual class, but how they compare to each other and overlap (or hopefully, don’t).
When you up the number of classes more and more you’re eventually going to begin down the route of homogenization, they start to bleed into each other’s core abilities and styles which really just detracts from each individual class’ recognizability and distinction within the game.
In addition, by limiting the number - and I say limiting not because it’s a low number, it’s the number of classes in Diablo II and a good one at that, but because we’re not going crazy with it - we can focus on making each class really impressive, both visually and through the way they each feel and play.
what are you talking about, having items that gives skill is the best, that made the game even better, you have more option to explore in term of build and to have some thing unique like the enchant sorceress. whirlwind assassin and who in there right mind dont want battle orders or battle command..... and this idea was taken over to create a new game guild wars where you get to have 2 classes skills... they have whole game on this idea alone... and im not saying you should turn d3 to guildwars in any way or form, its a rip off of the best game ever... diablo, but they should have these kind of skill giving items in diablo 3 makes some skills you would never use useable and make the game more fun and intresting.
oh and one class they must must must have is assassin with nice kukri.
There's a lot of hints in the concept art demo. ;o
No paladins, no amazon, no druid, no assassin, no sorcerer.
If necros has gone, the others must fall too!!!:necro::necro::necro:
Ew. No, that was a horrible thing about it. That's why each class has its own skills. You want whirlwind, play with a barb, no need for it to be on an assassin. I HATED the idea of other players using teleport, it just makes the game feel so hacked. It's gay. Blizz, don't do it!!! I don't mind items adding to skills, ONLY for that class that the skill belongs to.
I want to see the rest of the classes!!1
1. Witch Doctor
2. Barbarian
3. Magus (Sorceress class)
And heres why: I think it may be a Magus, which is unisex, the definition states "a magician or sorcerer of ancient times" That would be very fitting, especially with the Horadrim, have a section of Horadric mages that seperate and focus primarily on elemental and war magiks. It could also be called "Mage" but that is so played out, I hope Blizzard comes up with some originality.
4.Rouge
And heres why: This one is completely obvious, DUH. There will be an Amazon type character, Rouge fits male and female, it can encompass all aspects of fighting. This is a no brainer.
5. Seraph (Paladin Class)
And heres why: I think it may be a Seraph/Seraphic, male and female equivalence (Seraphic is actually an adjective, but it would fit for female version), the definition states "one of the celestial beings hovering above God's throne in Isaiah's vision. Isa. 6. " I mean come on, how AWESOME would that be to play an ANGEL from Diablo!? And how much perfect sense!!! "The heavens shall tremble..." I definately think a Seraph is an EXCELLENT idea. Just like the concept art of the angel in, well duh, concept art.
I can not see any other classes they could make, all other classes I can think of are either played out, wowish, or just plain bland.
- Jeff
1. Up close melee: brute force/pure power based (Barbarian)
2. Ranged melee: skill/speed/cunning based (Ranger/Assassin/Rogue....I like Ranger best for D3 though...makes it new)
3. Ranged caster: elemental/pure magic/glass cannon based (I liked the "Magus" name for this one used above)
4. Up close caster: buff/enchantment based combat class (Paladin style? Templar? Arcanamach? whatever you call it...as a side note a shapeshifting class ora class that channels spirits or demons to augment combat ability would technically fall here as well....so maybe the new direction for Druid?)
5. The summoner: the classic battlefield controller (Witch Doctor)
If you wanted to add a swixth it would be healer, but I don't see them going there in the Diablo universe, and if they do give skills that are really decent at healing I think they will not be the FOCUS of any one class.
I really do hope not...a healing based class doesn't play well unless you basically make it a paladin. This is a hack and slash game that should be able to be played single player, and I feel like any well made healing class, unless they really muddy the waters, would not fit into the idea.
The new system of in combat healing through dropped health orbs would seem to either render healers rather ineffective, or be rendered ineffective by healers.
I hope the blue glow is the Magus class about to lay down some devastation. :thumbsup:
I somehow doubt that any of the current concept art depicts any unannounced playable classes -- only monsters, NPCs, and announced playable classes.
gj Sly_dawg19
Thank you for furthering the conversation.
Why would Diablo III be more WOWish if they made a Paladin. Diablo already had a Paladin originally and WOW got it from Diablo.
That's weird, I didn't play much to it but as far as I know Warcraft II had paladins first before Diablo 2 came out...
Imao Paladins don't belong in D3 and certainly not as he was in D2, we need something new and fresh.
Rogues are like Amazons, there's no such thing as a male Rogue...
That's why its probably will be called a ranger
otherwise, I don't think the melee-caster class will be called cleric, as cleric is too commonly used in other games.