Diablo 3 Items and Inventory
Kazo: "I watched the gameplay video again and took some pictures from moments when the items and skill descriptions are visible. Some new type of items that dropped from Diablo3 monsters in the video:
- Minor Lethality Rune
- Minor Power Rune
- Ancient Medallion
- Minor Energy Rune
- Chipped Star Topaz - New "star" variant
- Elixir of Vitality I
- Elixir of Willpower I
INVENTORY
Blizzard said they have plans for making the inventory much better.
In the video we can see room for 30 items. It seems each item will have it's own reserved space with no size variations, similar to the bag system of World of Warcraft. The Barbarian, however, has only 12 item spaces "active" or "available", other 18 being "grayed out". This means characters in D3 will be able to carry variable sizes of bags. If you look at the bottom of the inventory space, there are 4 grayed out slots for bags, similar to World of Warcraft. The icon for these bags is the same as the main inventory screen icon.
SCREENSHOTS
- Battlecry
- Furious Charge
- Hammer of the Ancients
- Horrify
- Items 1
- Items 2
- UI Skills
- Wall of Zombies
- Whirlwind
I think they'll fix the ranks of the spells. The game is still not done.
LOL ME TOO, I would say to my friends on bnet "HEAR MY BATTLE CRY LIL B****es"
Edit: It would also be nice if you could upgrade charms instead of throwing away (or selling) the lower level ones.
But i was thinking, that sometimes, u want to grab something fast, and with just pressing "I" twice, u could take a peak over the bag, now i can't see that so easy to do. And the problem of mules, like a lot said before, unless u have infinite space, u'll have it, later, but still there. Someone said something 'bout a bank, WoW has it? I don't care if D3 has it too.
But i really don't like the fact that a gem and Great Sword are both 1 slot items, i was thinking in something like little bags that the character may carry and throw lots of small items there (rings, ammys, gems, runes) and if u want to see what u have in there, right click, like the Cube (but not using the entire screen :P)
And changing topics, sorry, the graphics don't fully satisfy me, i've seen those image, how it looks and how it should look, and some were much better with that dark approach.
That petition that's somewhere in the net, has some good points, but other points that where like: "C'mon, that's just complaining 'cause u're in love with your mother and u can't do nothing about it".
But, if the art stays like it is, i'll get used to it, :offtopic:(goes really **OFF-FORUM** here) i live in Argentina, i've even got used to politician do absolutely nothing, they don't even go to work, and they get paid 15000 a month, that's almost 200000 a year (15k * 12 is 180k, but they have bonuses), for doing nothing (sorry.. terribly **OFF-FORUM**)
My opinion, feel free to insult me, i don't care, it's just an opinion
Keep the basic inventory from Diablo 2, where items take up space depending on their size, but let you open up town portals and just throw items into town without leaving. Then you deal with them later in some kind of vault. You can't take items out from that vault unless you are in town.
Also, I would like to see tons and tons of vault space. I really don't get what the gameplay fun of having such limited space is. It just gets tons of people to create mule characters and holds up gameplay.
Early skills that don't go up to 20. I Can't express how happy I am with this.
Why would any barbarian have level 20 leap, when he can have level 20 leap attack. Or a sorceress with fire bolt instead of fire blast (except for the synergies)
This will make the game a lot more linear in the early stage, which is needed imo, with customisation later on, once you have had time to experience the game.
Runes seem pretty basic, which is good (way too much emphasis on the crazy runewords after the patch), but star gems may replace them, in a simpler way.
I think runes will work in the same way as gems, and there will possibly be runeword or rune-gem word comibinations, but they won't be so biased towards the high-skill players.
Instead of the 30 something runes there were, now we have ones like lethality, vitality, power, and varying levels of this; minor, moderate, mega (or something)
Lethality might be the equivalent of bleeding/open wounds in D2
Vitality might be life steal in a weapon, +vitality in a helmet etc.
Power Power Lethality might be something, but depending on the strengths of the runes used, will depend on the effectiveness of the runeword.
Also just saw the final boss in the demo dropped an Amulet. Maybe medallions are what charms have become
Calm down, the inventory is fine although your ideas and oppinions do count, there just shouldnt be so much talk of how things are WoWish....Bags are a good idea and I like the new inventory system.
Much more LOGICAL?
Are you kidding me?
So you're saying we should be able to fit 30 halberds in our backpack, instead of 5-6 because of a LOGICAL grid-based inventory?
Don't kid yourself.