- zeroRooter
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Member for 17 years, 1 month, and 19 days
Last active Sat, Aug, 23 2014 19:34:14
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Sep 14, 2010zeroRooter posted a message on New D3 Demo this Blizzcon!Arizona is too far, LEAK PLEASE xDDD ILL PAY!!!! not much but watever lmaoPosted in: News
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Aug 30, 2010zeroRooter posted a message on Interview Analysis - PvPNot expecting much, some type of honour system, like in wow. maybe an arena system too... i was never big on pvping in games like thisPosted in: News
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Aug 7, 2010zeroRooter posted a message on Do You Believe In Life After Hell?Posted in: NewsQuote from Zhar
As we all know, once Hell difficulty was conquered, Diablo II did not have much else to offer. Sure, you could grind Annihilus charms or run Uber Tristram, but outside of those two things there was hardly any PvM left once Hell was done. However, it seems things are going to change once Diablo III hits shelves, as indicated by Bashiok in this post.
Official Blizzard Quote:
//www.diablofans.com/blizz-tracker/bn-forums/26262771716-fourth-difficulty.html" class="blizzsource">
I'm sorry for putting [a fourth difficulty] down outright, but it's not a very sexy solution to make the end game more interesting or exciting. Sort of just draws it out, or maybe resolves some pacing issues that existed in Diablo II, which was a different game.
I've said this a lot but try not to think of Diablo III as an extension of Diablo II. Things like experience curves are not a constant that we have to take from Diablo II, implement directly into Diablo III, and then be really upset about it and have to try to solve the problems they give us. This is a new game being built from the ground up, problems aren't inherited from the previous games. We can do whatever we want.
Personally, I think Bashiok is spot on about adding a fourth difficulty. While it may seem like a good idea to some, this would solve nothing. With this suggestion, we are essentially assuming that the three difficulties in Diablo III will be scaled similarly to those in Diablo II, in terms of difficulty and overall content. We don't yet know how difficult each level of play will be ( Normal, Nightmare, Hell), we don't know how long they will be, or even if they will be the same game. Basically, we know nothing at this point outside of what Bashiok has revealed to us in this quote.
As was said, Diablo III is going to be an entirely new game. Problems that plagued Diablo II obviously will not be intentionally included in the game. This (hopefully) means a new pace to the game. Where 3 difficulties took us roughly to level 80 in Diablo II, they could take us all the way to the level cap in Diablo III. If this were to happen, it would prevent a lot of unnecessary level grinding from taking place. This would leave us free to enjoy endgame content, and to enjoy the game. Due to this recent series of posts, I'm beginning to think this may happen. As always, bear with me for this next bit of speculation.
Official Blizzard Quote:
//www.diablofans.com/blizz-tracker/bn-forums/26262771716-fourth-difficulty.html" class="blizzsource">
I was in a meeting with Jay and Wyatt earlier (about something completely different), and Wyatt expressed specifically that giving players some sort of end-game that doesn't involve grinding areas or bosses is something that keeps him up at night. It's a real problem, and it needs a real solution. It's also very much in the minds of our designers and something we will try to remedy as long as we need to.
From this post, we can conclude that the development team is putting a significant amount of thought into end game activities, be it quests, new areas, or bosses. Possibly even a new realm for players to travel to after completion of Hell. However, due to the fact that they're end game activities, we can assume that they will be more difficult than Hell, which in turn would require high level characters. However, this in turn would put forth a contradiction. If the end game activities are to prevent us from grinding areas or bosses, then would it not defeat the purpose of these if we had to grind areas and bosses after Hell is completed to be able to tackle the end game content? Thus, this may suggest that the experience rates of Diablo III being scaled back slightly, to allow players an easier time of attaining a high level to actually be able to enjoy the end game content.
However, once more, this is all thrown up into the air by the fact that we cannot assume Diablo III is going to be like Diablo II. In principle, it's going to be a continuation. But, we don't even know if the difficulty levels are going to behave as they did in Diablo II. Hell may even turn out to be the end game content, with additional puzzles and scripted events provided to make the final run through an entirely new experience. Until we know more, it's incredibly difficult to peg down one thing that is for sure going to happen.
Official Blizzard Quote:
//www.diablofans.com/blizz-tracker/bn-forums/26262771716-fourth-difficulty.html" class="blizzsource">
Anyway, we have many ideas, there have been many good ideas discussed out there on how to solve some of the end game issues. Some of them are pretty much spot-on for ideas we'll likely go ahead with. Most of that design and work on end-game hasn't started yet though. We're still working primarily on building out the core game experience (act-to-act world and dungeons and monsters). Just the basic play through on Normal. Which is coming along quite well still, I might add.
As always, the specifics of the ideas are not revealed. However, we do know that the content most likely will not involve significant amounts of grinding. Due to the fact that Diablo III already features random side quests, it may turn out that the development team is thinking about implementing random end game content to keep us satisfied. Of course, the difficulty and sheer amount of content would both have to be significant to keep us interested, but it can definitely be done.
Overall, this series of posts has me very hopeful for the end game. It is good to see that the development team has identified problems the players are worried about, and are doing their best to remedy them.
On a side note, if you're looking for a different take on this blue post, check out this thread by Airandius.
i had plenty of fun mfing after i finished hell... its all i did in d2, was so fun xD -
Jul 20, 2010zeroRooter posted a message on How Soon is Soon™:mage: :mage: :mage: :mage: :mage: :mage: :mage:Posted in: News
lol,,,,,!!!! im so excited for this game!!! mean while im playing guild wars... it has a great diablo-mmo ish style to it -
Jul 10, 2010zeroRooter posted a message on Blizzard Closes Case on Real Names in Real IDPosted in: NewsQuote from FingolfinGR
Quote from Terra942
The waters calm, but still yet manifest the ability to stir! I think Blizzard is just waiting for a chance to implement this kind of change unfortunately.
that or something else..
i came across a theory that seems quite interesting (even if its not too realistic).
in most cases, the companies (see Ubisoft) dont listen to their fans and proceed to controversial steps to "protect themselves" (?!) and their fans making the fans furious in the process.
anyway, that mentioned, let's look at what happened here:
1. Blizzard announced they're implementing a very (very) controversial way to control the forum and to make battle.net more social.
2. the fans went nuts about it, complained alot, petitioned and whatever else.
3. Blizzard very quickly (maybe "too" quickly? :P) decided to take their decision back and use the usernames + unique identifiers for the forum instead.
result? in the eyes of the majority of the people (those that are and those that arent yet customers) they look like the company that pays closest attention to the demands of the community -and takes steps in the right direction, making them look better in the eyes of the majority of the players. because unlike Ubisoft (with their incredibly stupid launcher) and EA (with their incredibly stupid sequel policies) they did what the fans demanded.
not saying it is like that, but marketing wise it would work, wouldnt it?
yes it does work, but we also must aggree that blizzard is probably the best company when it comes to taking opinions into consideration -
Jul 10, 2010zeroRooter posted a message on Blizzard Closes Case on Real Names in Real IDPosted in: NewsQuote from Magistrate
Quote from zeroRooter
You wanna know why they canceled it? LOL
http://www.youtube.c...h?v=evKzqGf2BFk
He's...not serious, is he? If so, that's the most pathetic and disgusting thing I've ever seen, next to that video where that kid cancels his brother's WoW account or whatever.
lol he is serious, its preety funny and pathetic, it makes me laugh because he reminds me of newman xD -
Jul 9, 2010zeroRooter posted a message on Blizzard Closes Case on Real Names in Real IDPosted in: News
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Jul 4, 2010zeroRooter posted a message on Diablo, featuring Leopard PrintAs much as it was a joke...Posted in: News
I thought the Archavist was an interesting idea, prefectly viable... original
what would drive me mad is if they implement one of those "Ranger/hunter" classes, that would not be original
KNOWLEDGE IS POWER!
Quote from Azriel
*crosses fingers*
Please be a ranger class, please me a ranger class... someone who can deal damage with a sword and a bow, please...
naw hate that, just like the hunter in WoW, underpowered in ranged AND melee dps lol -
Jun 23, 2010zeroRooter posted a message on No ENIGMA for D3Posted in: NewsQuote from ScyberDragon
but those skills are what gives those classes their advantage. Balancing is a big issue once you swap skills. Each character is designed with a game play in mind, by adding those play elements to another play style can prove to be pointless or way to OP'd.
Which is why the pallys were op, especially with hammers
which is why i use them
To be honest i would like to see this skill swapping... i dont like walking around (TELE TELE TELE TELE) lol -
Mar 7, 2010zeroRooter posted a message on 1.13's Final DaysLike i said before it is impossible to work on a patch for a year like this and come out with the bare minimum of what i was expecting of it. I have to say i'm disappointed. They haven't done much and their going at the speed of a damn decapitated turtle!Posted in: News
I know someone who makes good d2 mods (super_jew if any of you know him) and he can make some pretty sweet stuff in a few days, and this is only one person. They're supposed to have a descent team of competent people working on this. Quite frankly I'm disgusted at how long it takes them. -
Oct 23, 2009zeroRooter posted a message on The History of Diablofanslol yeah ww1, i was so mad that dayPosted in: News
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Oct 1, 2009zeroRooter posted a message on Diablo II Patch 1.13- More Delays, Hopefully a Brighter FuturePosted in: NewsQuote from "Eldius" »We've waited damn near a decade for Diablo III (and the wait is worth it, I might add), so one would think we can handle a few more weeks for the next DII:LoD patch.
change that to a few more months and you'll have a release date -
Sep 30, 2009zeroRooter posted a message on Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future~ 5 months delayed.Posted in: News
I'm still counting...
And if the AT&T(garbage) server can't handle it, well... GET A NEW SERVER, or a private isp!!!!! HELLOOO. -
Aug 29, 2009zeroRooter posted a message on Why Jay Wilson Lets His Daughter Play Diablo 3.Posted in: NewsQuote from name="solidus x1" »WOW...all i have to say is THANK GOODNESS THAT I LIVE IN THE GREATEST COUNTRY OF ALL ..AMERICA. it has to suck major nut sack to live in a country that deprives its people of certain aspects of art in video games so that the leaders can have their people act a certain way or feel a certain way to their benefit...pretty fucking lame!!!!!!!!! also..i hate to say it..but diablo is actually going to suck for you without the blood..FACT!!!
"America" is definitely not the greatest country of all. (Don't flame me, it's my opinion) I've been around italy, I live in canada, and ive been around the US and i did not like it :S. Too much violence especially in philadelphia.
Reallife incident: The bus i was on to philadelphia left me off right infront of a fistfight between the cops and this random idiot in phili :P. Too much... -
Aug 26, 2009zeroRooter posted a message on Why Jay Wilson Lets His Daughter Play Diablo 3.I WANNA PLAY!! actually im surprised nobody has leaked a diablo demo yet lol :rolleyes::rolleyes:Posted in: News
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when you get in sticky situations with a lot of monsters attacking you, are you ever prevented from casting spells due to your slow weapon? (Sometimes this happens with rend on my barb)
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http://us.battle.net/d3/en/profile/bluezone-1144/hero/35016269
Some people get a skorn and use: Acid cloud - Acid rain as their main AoE Skill. I find this gameplay extremely boring and an argument can be made that it is actually not as safe as how i set my WD up.
I do the usual Pickup radius build with thing of the deep Mojo, and grave injustice passive, and zombie bears as main attack. This way you can use your skills more effectively in battle and are more likely to have spirit walk off cooldown in very bad situations.
I cannot comment on a skorn build that also does bears because i've never done it, since i can't find a decent skorn with lifesteal on it. I think it might not be a very good idea though.
Anyway, in terms of gearing wether you do zombie bear or acid rain the only difference between the two is the weapon choice. Skorn for acid rain and my weapons (mana knife and THing of the deep) for zombie build. As for the rest of the gear you should aim to get:
3.5k total armor
at least 750+ to all res
50k dps
50k-60k total life
That kind of setup should be good enough for mp1 Act 1, get more all res for the later acts.
Although a little bit of attack speed might be useful to cast bears faster and leave faster, i don't recommend getting any more than " a bit" because you will have mana problems if you do. I do recommend, however, getting a lot of crit chance and crit damage like every other damn build in this game lol.
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I had to read that a few times, i thought they were joking, maybe they only collected a grand total of 10$ because the gold was so cheap.
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noob
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The economy was the ruined the moment the community heard that there would be no ladder on release
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