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    posted a message on Get rid of seasons

    I quit playing because of seasons, got tired of gearing up another toon, for the most part with the same gear as my NS toons. Got old for me. If I play now, its always NS, where my best gear and loots are at.


    If anything, season is horrible for randoms. Always a ton of people with garbage gear and low paragons leeching.

    Posted in: Diablo III General Discussion
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    posted a message on 2.2 Raiment optimization
    Quote from mike20599»

    1. What is the ratio of generator damage to dashing strike damage? If most of your damage is coming from DS, I guess it's not worth using depth diggers + simplicity's strength. Cindercoat would be better in that case. Or is it better to wear all 6 pieces so you can wear Bastions of Will


    2. What's the best generator?

    3. 2H or dual wield? I have an ancient fulminator, ancient odyn's son, ancient WKL that could all be around 3k dps if I enchanted. My good 2H weapons are a normal 3700 dps Flying dragon, and an ancient 4100 dps Wrath of the Bone King.

    I think cindercoat will be a must. More DS means more damage with use of less spirit. Group play with rainment chest could open up combo possibilites, but i doubt it will be anything other than a filler until people get cindercoat.


    Way of a hundred fists imo is best.


    2H weapons will still be better than 1H for this build.



    Quote from spiritvs»

    Is Dashing Strike Damage (n shoulders / chest) worth?

    How does it work with the 12500% damage increase from set?

    The set increases the BASE skill damage to 12500%, so the 30% is 12.5*1.3 = 16250%. I'd say it's worth it.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on PTR 2.2 - Raiment of a Thousand Storms Set Explained (Video)

    The best part about this set is that it gives you options for neky, belt and rings. A cindercoat I think will be a must for solo, but with a group build you could use rain chest and open up other options as well.


    Stack elite damage with blockthorns neky, belt and SoJ

    Use a witching hour for straight damage

    String of ears for GR damage reduction

    Goldwrap with boon for farming


    Its really good. Really, really good.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Fire blizz wizard stuck at GR 35, what am I doing wrong?
    http://us.battle.net/d3/en/profile/dangerzone-1529/hero/17664342



    Updated with new gear. Its been a pain getting used to no cindercoat, but the toughness from the magefists was worth it. I can do 33-35 now without getting one shot by elites most of the time now.

    Is it better to go SoJ and lose unity? Or should I wait until I can get a Furnace to add the extra elite damage? I would have to go full six piece to lose the RORG,which seems kind of pointless without the extra +EDP from a furnace. I also cant see going 35+ without a unity.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on (2.2) Delsere's Magnum Opus Possibilities
    All i know is that this new set gives me reason to dust off my mirror ball, which makes me happy!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fire blizz wizard stuck at GR 35, what am I doing wrong?
    Here is my wizard profile with gear. Paragon points in the normal places, CHC CHD, etc. I can only get to 35 with a perfect zombie grift, and i cannot finish before the timer expires.

    I am guessing that it is a lack of overall damage (aka Furnace vs my Serpent Sparker) combined with having to use my enchantress follower and not the paladin since I have yet to get the right token that wont let him die but have it for my enchantress.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Firebirds Set Bonus, what SHOULD it be?
    So blizz hasnt released what they are going to do with the set bonus when 2.1 hits, but we know that it is being changed. What do you think it should be? Here is what I would like to see:

    2: +500 int

    They could raise the int, but 500 is a nice boost and if the other two bonuses are right there is no real NEED to raise this.

    4: You are immune to all fire damage. Fire damage also replenishes your health for 75% of the damage you would have taken.

    This could be changed to replenish man as well, but wizards have an issue with being squishy, especially with bad rolls on gear. This would allow you to swap out deflection or prismatic armor if you so desired and still have some way to heal. For a change, standing in the fire would be a good thing!

    6: Enemies killed by fire damage explode, doing 50% of their life as damage to all enemies wthin 10 yards. Enemies not killed by the explosion are set on fire and burn for 200% weapon damage over 5 seconds.

    To overcome the major elemental damage loss that would come from haveing a 5 piece set (with RORG) the 6 set bonus needs to be rather impressive. Basically its a wizard version of exploding palm. Combine it with black hole or a pull monk and its gg.



    Thoughts? Ideads? Have fun!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fire mage looking to to build around SoH
    Meh, figures. I was looking at lightning builds but they dont seem to give the elemental damage that fire does. I thought about using it with a frost build, but that still seems sub par.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fire mage looking to to build around SoH
    Got my first Shard of Hate recently and sadly fire is not an element to trigger the proc >:(

    So I am looking for a base build and gear options from mages who have specialized around this rare drop.

    Thanks!
    Posted in: Wizard: The Ancient Repositories
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