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    posted a message on [Endgame 2.0] Challenge Mode Infographic
    Fuck yea man. Good job on these ideas. Challenge modes in World of Warcraft were one of the best things Blizzard added to Wow because they give you a challenge (not as much as they used to) and the rewards are distinctive gear and mounts.

    This works perfectly with Reaper of Souls. I know someone from Blizzard is reading this but people need to spread this out so the popular streamers like Athene and Kripp can respond and spread the word out even more. I'm really curious as to what they would say about this since their opinions on Diablo 3 have resonated with many fans including myself. And of course, I'd love to hear what Josh and the other people at Blizzard think of this.

    Unlike most suggestions to Reapers of Souls, this idea doesn't require a complete rework of the game. It's not rune leveling, it's not class redesign, it's not a new Act nor is it scrapping the entire game and redoing it. It's simply another option to choose and uses the characters we build and gear up in Campaign/Adventure. If we can't do a current trial, we just go back to Adventure mode, grind out more hours of paragon leveling, gearing and spec theorycrafting and go back at it. And now that many legendary items affect builds, this only makes regrinding for those items even better.

    Most importantly, this is perfect patch content. We'll spend weeks and weeks grinding characters and making them strong enough to grind Torment VI (Obviously things in Beta are there for testing purposes) and then Blizzard can announce something like this for 2.0.1 or 2.0.2. And if this is successful, then more and more people will return to Diablo 3, dropping the $30 to $40 for the expansion.

    By Odin's beard, good job.
    Posted in: Diablo III General Discussion
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