Please do share the thread. It needs as much visibility as it can get.
I talk to the other MVPs pretty regularly and most of the points that were made are concerns shared by many, many, many players. These concerns must be addressed.
My pre-order is still there and I don't plan on canceling it at all. However, that's not to say I'm not worrying about the myriad of issues Blizzard still needs to fix before the game launches.
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Ah or not, has no effect on the actual game when the patch hits live. The only actual information we have is that they plan to patch the game 2 month to 2 week before the game releases; which means ONE WEEK before the AH closure at minimum. This could change, but that is what they mentioned was their "plan". This is the only real information that was given and until its done, anything else is theory but this information.
So stop parroting the line that "you dont see it release before the AH closes". The only response on the patch release date they ever given says that they would release it "BEFORE THE AH CLOSES". The AH closure was even announced months before the 2 months - 2 weeks window announcement. The only information given contradict everything that argument is.
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A witching hour with rerolled main stat is by far the best belt again raw damage wise, you lose alot of surviability, but thats a manageable trade, the only way to beat it is find very rare legendaries with a proc that will give you better potential, the difference is the witching hour provide its raw power to any build.
Most of these items arent the best, what blizzard clearly doesent like is that they do come pretty high up there. The diffrence between letting them be rerolled to lvl 70 or letting them being rerolled to lvl 60/not at all is this: Youll keep the lvl 60 item until you find the very best proc for that slot or youll probably drop it instantly when you hit lvl 70. Blizzard clearly want you to change ALL of your gear, sooner than later, which is what the change manifest.
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Not solving it now is short sighting as seems to be the argument that it angers people, it angers people for like a month and than no one will care. They balanced themselves into a wall with crit/cd and AS. These stats were too over inflated on gear, if you keep adding expansion and inflating the number on the gear everytime, eventually everyones running around with 100% crit, 1000% crit damage and capped attack speed. If you dont add more of these stats every new tier, than no one even needs to get new gear.
They had 3 big ways to do that, remove the old crit/cd/ias as stats and turn them into rating that diminish in power for every level up you gain like in an MMO, so that you never hit the caps and need more of the stats that you find on stronger gear or do what they just did and kill the old itemisation mistake and make the dps rating much lower and spread out, meaning you can cap them, its harder, but youll be missing more stats doing it. The third one was having caps on these stats, caps that gear could not pass, people cried about that for pretty much the same reasons, "but my old gear", so they gave in and found something else. One way or another the old gear was gona go bye bye enchanted or not.
They went for the easy and quick way, the logical one if they didnt want to rework how these stats work. Its very, very short sighted to ask for them to buff loot 2.0 even more to work out the issue, that would be counter productive to what the change is addressing. Because evetually they have to do it, better in the first expansion than later.
But it makes some people angry is not a logical argument against their attempt to have a more balance and long term plan about itemization, if anything it shows that they did learn at least one lesson from vanillas mistake. Buffing the loot would just be making the same mistake twice.
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So lets say they bring more CC into lvl 70 items to make them more attractive, currently most everyone has 45-55% crit without talents, make the 70 equivalent on gear of the same rolls and add 3% you are down with everybody in the 70-80% crit range, same next expansion, everyone is on 100% crit range.
Theres only 3 way to fix this bad start of itemisation and 2 of them requires you discard the old gear.
-Turn these thing into ratings, instead of being flat attribute in the style an MMO does, so that as you level up, you require more of the same rating to reach the same % of the attribute so that you never reach 100% crit chance, never cap your attack speed and never reach 1000% cd. Since its a new stats, old stats gear needs to go bye bye.
-Make the number scales in a lower manner so that reaching the cap, becomes harder,.Once again the old over inflated number on the old gear needs to go bye bye. (what they are doing).
-Add cap for the stats, everybody cried last time and it does not fix everything, only makes it so you drop some gear and doesent make the gear that wasent attractive, attractive.
They did what they did for more than just " lvl 60 gear was competitive" the problem is larger than this and more long term. They did it so that they had a fresh start with their new scaling across the board, there is a reason why items can no longer roll 6 primary stats. Keeping the lvl 60 item the same and simply boosting lvl 70 item into the same over inflated model has consequences to more than just RoS its an over reaching arc all the way into possible next expansion(s). If they dont do it now, they will have to do it eventually and its better sooner than later with these kind of things.
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Yeah i dont see whats trolling in the Op. It was constructive and i agree with most of it. The point that hits me the most is the lack of proper social system, again. They did not learn a thing about community, the system is clumsy, the default hides the chats so you can only see one chat at a time, unlike say world of warcraft. The social interface is worse than diablo 2, a game from a decade ago. It should be an improvement, not worse. I just dont understand how the same company made great social interface for world of warcraft and implement this limited junk in diablo.
The public game interface is a pure joke, there should be titles and a browser so you can see who and what you are joining. Im tired of rejoining the same half done run, over and over and it says 250 person are doing this quest.