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    posted a message on 2.0.1 tomorrow confirmed!
    BUT THE AUCTION HOUSE GUYZ
    Posted in: Diablo III General Discussion
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    posted a message on 2.0.1 indication?
    All theories one way or another, the fact is there is an AH button on the PTR and an AH menu still present in the files. If they were 100% certain to release when the AH was removed from the game, why even include the remvoed auction house menu button in the game? Since Legacy items cannot be enchanted, their trade are unimportant, they have no more value, AH or not, and are still tradeable, AH or not. Loot 2.0 important items are soul bound, lvl 60 rare can be traded, always will be, but again their value is poor they cannot roll trifeca anymore, their mysticed value is nothing due to lvl 70 gear having the same stats but better. Legendary are 100% out of the economy.

    Ah or not, has no effect on the actual game when the patch hits live. The only actual information we have is that they plan to patch the game 2 month to 2 week before the game releases; which means ONE WEEK before the AH closure at minimum. This could change, but that is what they mentioned was their "plan". This is the only real information that was given and until its done, anything else is theory but this information.

    So stop parroting the line that "you dont see it release before the AH closes". The only response on the patch release date they ever given says that they would release it "BEFORE THE AH CLOSES". The AH closure was even announced months before the 2 months - 2 weeks window announcement. The only information given contradict everything that argument is.
    Posted in: Diablo III General Discussion
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    posted a message on On Enchanting Legacy Gear (Repost)
    Quote from Cobearz
    Quote from Maka

    Something that just popped into my head: what's the real danger here? Can someone give me some concrete examples of lvl60 gear that you would enchant to make it lvl70 torment gear? Because, and I may be completely off-base here, it seems to me that all this can be avoided if you make it so that when you enchant pre-Loot 2.0 gear you only get pre-Loot 2.0 rolls.

    Again, I might be totally off base, so I'd like some concrete examples from people that are in the beta.
    Exactly this...pleas give us examples of this amazing lvl 60 gear being enchanted so its better 10 levels later in T1 (70) or more...

    My current legacy gear can be replaced at lvl 60....without reforging..I have found upgrades.

    Please...give us examples...because even my lvl 61 perfect ammy was replaced.
    Exemple were already given in the OP, by someone that is against the changes? Im not sure what you are looking for? A rerolled Calamity for exemple is more raw damage than most loot 2.0 weapons, the only way to beat it is find something with an appropriate new legendary effect that beats it, because on damage alone nothing does.

    A witching hour with rerolled main stat is by far the best belt again raw damage wise, you lose alot of surviability, but thats a manageable trade, the only way to beat it is find very rare legendaries with a proc that will give you better potential, the difference is the witching hour provide its raw power to any build.

    Most of these items arent the best, what blizzard clearly doesent like is that they do come pretty high up there. The diffrence between letting them be rerolled to lvl 70 or letting them being rerolled to lvl 60/not at all is this: Youll keep the lvl 60 item until you find the very best proc for that slot or youll probably drop it instantly when you hit lvl 70. Blizzard clearly want you to change ALL of your gear, sooner than later, which is what the change manifest.
    Posted in: Diablo III General Discussion
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    posted a message on On Enchanting Legacy Gear (Repost)
    Removing the option to dosen't solve anything. It just angers people. I'm sorry, but that is the truth.
    Already explained in this thread what it solves, the lvl 60 items arent competitive with everything, but its competitive against many items, many items that dont have perfect stats according to the vanilla model of gear, which was a mistake from the start and they want to go away from. Quadfeca rings, cannot exist anymore, they still gives more raw DPS than most of the lvl 70 loot bar the most rare and very best.

    Not solving it now is short sighting as seems to be the argument that it angers people, it angers people for like a month and than no one will care. They balanced themselves into a wall with crit/cd and AS. These stats were too over inflated on gear, if you keep adding expansion and inflating the number on the gear everytime, eventually everyones running around with 100% crit, 1000% crit damage and capped attack speed. If you dont add more of these stats every new tier, than no one even needs to get new gear.

    They had 3 big ways to do that, remove the old crit/cd/ias as stats and turn them into rating that diminish in power for every level up you gain like in an MMO, so that you never hit the caps and need more of the stats that you find on stronger gear or do what they just did and kill the old itemisation mistake and make the dps rating much lower and spread out, meaning you can cap them, its harder, but youll be missing more stats doing it. The third one was having caps on these stats, caps that gear could not pass, people cried about that for pretty much the same reasons, "but my old gear", so they gave in and found something else. One way or another the old gear was gona go bye bye enchanted or not.

    They went for the easy and quick way, the logical one if they didnt want to rework how these stats work. Its very, very short sighted to ask for them to buff loot 2.0 even more to work out the issue, that would be counter productive to what the change is addressing. Because evetually they have to do it, better in the first expansion than later.

    But it makes some people angry is not a logical argument against their attempt to have a more balance and long term plan about itemization, if anything it shows that they did learn at least one lesson from vanillas mistake. Buffing the loot would just be making the same mistake twice.
    Posted in: Diablo III General Discussion
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    posted a message on On Enchanting Legacy Gear (Repost)
    I prefer your thread to the other whiny baby by a long shot, you raise some decent arguments. However i believe you lost one perspective when coming to conclusion that they should buff new legendary to make up for it. The fact that RoS is most likely not the only Diablo 3 expansion planned. There is a reason why CC, CD and AS had to be reduced on the new gear and remove the possibility for trifeca, the fact that these stats become mendatory unless removed and CAP very quickly, especially CC.

    So lets say they bring more CC into lvl 70 items to make them more attractive, currently most everyone has 45-55% crit without talents, make the 70 equivalent on gear of the same rolls and add 3% you are down with everybody in the 70-80% crit range, same next expansion, everyone is on 100% crit range.

    Theres only 3 way to fix this bad start of itemisation and 2 of them requires you discard the old gear.

    -Turn these thing into ratings, instead of being flat attribute in the style an MMO does, so that as you level up, you require more of the same rating to reach the same % of the attribute so that you never reach 100% crit chance, never cap your attack speed and never reach 1000% cd. Since its a new stats, old stats gear needs to go bye bye.

    -Make the number scales in a lower manner so that reaching the cap, becomes harder,.Once again the old over inflated number on the old gear needs to go bye bye. (what they are doing).

    -Add cap for the stats, everybody cried last time and it does not fix everything, only makes it so you drop some gear and doesent make the gear that wasent attractive, attractive.

    They did what they did for more than just " lvl 60 gear was competitive" the problem is larger than this and more long term. They did it so that they had a fresh start with their new scaling across the board, there is a reason why items can no longer roll 6 primary stats. Keeping the lvl 60 item the same and simply boosting lvl 70 item into the same over inflated model has consequences to more than just RoS its an over reaching arc all the way into possible next expansion(s). If they dont do it now, they will have to do it eventually and its better sooner than later with these kind of things.
    Posted in: Diablo III General Discussion
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    posted a message on A little Heart to Heart about RoS...
    Yeah i agree with the MVP. I think some of their idea are great, hell im not against BoA. The problem is they dont seems to have planned this around BoA much and really only listens to the streamers that put hundreds of hours into the game as their basis (probably since they make up most of the vocal beta invites). The truth is for a normal gamer, that does not survive only on gaming, RoS has huge flaws. Mainly that some of their best ideas are tied to the loot and said loot does not drop in a reasonable manner right now, even with the blood shards. In the present Beta patch, drop rates are lower than they are live for the average MP5-6 player farming and thats with an auction house present. Add to that, they tied "build diversity" into items, items that have very marginal chances to drop as is. Realisticly there wont be a diversity for most players, youll use the build for which you found the gear for (if you find any that is). Im stuck using my lvl 60 manticore on the beta, nothing i find even come close with the rerolled damage. The passive crit damage and 2 socket is beyond anything i find and the legendary that has a proc that could be more useful, are not anywhere in sight, it could be 500h, 600h, 3000h, hell never. I cannot trade to reach a goal. This problem can only be accentuate as they add more legendary, which is another big problem, the legendary pool is just too big for random BoA to work with the current drop. It unrealistic to believe most players will remain in the game to farm thousands of hours to mabye find what they want. Thats without even taking into account youll find many clone of the less rare legendary. As is now, even using exploits at the shrine to spawn hundreds of elite pack instantly, people barely found anything. There has to be a middle ground between fill your bags with legendary in a single run (beta original drops) and find a legendary once per 500 elite pack (right now). This has to be found before release as well, because right now this game is not gona be appealing to the majority of potential buyers, which do not stream diablo 3 for 8 hours a day. If they wanted to go BoA, with such a diverse loot, they should have went for a more borderland style loot, in that the good stuff drop randomly from a certain boss, monster or event. This way its still rare and random, but you know where to look at for something. If you wanna waste 50h to farm azmodan for that one bow he drops, you know that eventually youll have it, could take a while because its random, but eventually youll get there. If they dont wanna tie loot to certain things, than they seriously need to rethink BoA, because this only stop people from having goals ever and make any clone gear = useless. Theres no way around that. If they dont want to have trade or more predictable loot table, than they need to increase the drops dramaticly, because realisticly majority of your drops will be useless clones that you will delete instantly. People really arent gona keep playing for that.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.
    Quote from RasAlgethi24


    Quote from Decadaver


    They just reduce drop rates again..... they really dont know what the hell they are doing anymore lol. Yes lets keep reducing the drops, when people are already complaining about the poor drops, in a game with no trading. How long til you find 1 item you were looking for... not pre ordering was the right call. Im just way too old to grind 1000 hours to get an item i want "mabye". Theres a difference between the extreme of Pay to win and dude do this shit for 1000 hours and mabye youll find something you were looking for. I dont buy that it must be one or the other. They just dont want to bother making effort at this point.
    Blue: Let me clear this up a bit, because I think this is interpreting too much from an individual patch note.

    The drop rate on specific Legendaries, ones with exceptionally powerful abilities, were lowered. The overall drop rate of Legendaries has stayed the same.

    The reason for this is that Legendaries are now accessible through the Blood Shard vendor (purchases have a chance to give you a Legendary item). This is a pretty significant change, and we'd like to see how this interacts with drop rates and acquisition before we tweak numbers elsewhere.
    So buy it or fuck off... Left out the part were blood shards are RoS only and torment only legendary cannot be gained by blood shards either. Still doesent remove the fact that drop rate are very, very low right now. With the amount of new unique legendary they are pumping out... how do people expect to get anything they want without making the game a full time job? They cant trade for it. They dont seems to be able to plan thing ahead at all. These legendary promote "new builds" except, now that the beta doesent have inflated drop rates, you cant find them. If all you find make builds you "dont like" you are pretty much forced to play a build you dont like or be worse. You cannot trade it off for another legendary that would do something you liked. You have to be lucky to mabye find a single item to do a build that you might want to do. This is not build diversity. This system works when you can trade, hey i found a very rare bow that does x to y spell. I dont like y spell, so ill trade it off for a bow that does something to w. There is no diversity in your build for RoS, you are bound to use the builds you found item for or suck it. Unless the drop rates are increased, i dont see any normal human sticking out this long. The beta current drops are as poor as vanilla D3. Most of my friend list vanished back to their Quakelive, Counter strike or hell D2, because they couldnt find shit. If they still cant find shit, i dont see who im gona play with. Remember that Gamescon loot 2.0 where he found 6 legendary in a full act 3 clear.... haha such a lie. Finished a bunch of torment 3 full act 3. Found 2 legendary in 6 runs. Not even close. Why even promote it like that?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.

    Yeah i dont see whats trolling in the Op. It was constructive and i agree with most of it. The point that hits me the most is the lack of proper social system, again. They did not learn a thing about community, the system is clumsy, the default hides the chats so you can only see one chat at a time, unlike say world of warcraft. The social interface is worse than diablo 2, a game from a decade ago. It should be an improvement, not worse. I just dont understand how the same company made great social interface for world of warcraft and implement this limited junk in diablo.

    The public game interface is a pure joke, there should be titles and a browser so you can see who and what you are joining. Im tired of rejoining the same half done run, over and over and it says 250 person are doing this quest.

    Posted in: Diablo III General Discussion
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