Please do share the thread. It needs as much visibility as it can get.
I talk to the other MVPs pretty regularly and most of the points that were made are concerns shared by many, many, many players. These concerns must be addressed.
My pre-order is still there and I don't plan on canceling it at all. However, that's not to say I'm not worrying about the myriad of issues Blizzard still needs to fix before the game launches.
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Cheaters always complaining once they are caught lol. Been that way since quake 2 first online days. Might wanna change the tune, we all heard it by now.
Yes we know X cheat is worse then yours.
Yes we know you did not mean to.
Yes we know you only wanted to try it out.
Yes we know it was your brother.
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The wording is confusion for too many people. Your Generator (the red ring) for 5 seconds ALL your damage is increased by 50%. Your Spender (the yellow ring) for 5 seconds ALL your damage is increased by 50%. They stack mulitplicatively which means its an actual increase of 125% total damage. Right now no build for DH can have any other rings without highly gimping, theres just no amount of spell damage and special buffs coming even close.
You have to test the buffs without the ring, because the attack that procs it is also affected. If you test it yourself you should easily see the increase, for god sake you are more then doubling your damage. My Maelstorm rockets crit for a billion+ sometimes, its beyond anything i do without the set.
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IAS increase your attack speed and your attack speed combined with TnT achieve some breaking points. In the current popular frost/3 spender build however the attack speed increase to damage is negligible. So dont go out of your way to get attack speed. Dont sacrifice Crit/ChD/cold/sentry damage for it. But its not a useless stat. If its about paragon however go for IAS last. Cooldown reduction is actually better honestly to get your army out sooner.
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This is nothing like this, RORG is actually a mistake from the begining. Its literally required for every build but pet doctor. Its stupid to have a single mandatory item for all classes/builds. People wasted huge amounts of time to farm a single item that only drop from a single source. They had 2 options, delete it or make it easy to get. The easy way was to make it easier to get since with almost any hero youll make you need the ring.
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-If you dont understand the mechanics of the monsters affix, you think dodge is better.
The End.
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Ill address the challenge part first. Diablo series was and is not challenging. Nothing in this game is hard. Random item drop is not a challenge to overcome, you can never get better at it. You or me gambling gives off random results, you cant be better at it then someone else in the form it takes in diablo 3. So when ever someone discuss this bringing up that a player does not wish to have a challenge does not apply here.
Instant gratification, granted im sure some people complaining about this fall into this category legitimately, it does not have to be relevant. There is ways to make long term gratification without hidding it behind walls so that anyone with less time can at least get something out of it. Diablo 3 fails at this concept pretty hard. I could only gather 7500(around that) blood shards since the game came out, i have gained 0 legendary from this. I read story of people farming 80k blood shards, its not something id have the time to do thats like years of gameplay for me.
See the difference with Diablo 2 is this, i never got many items, but i could trade for them eventually. I never asked of the game to give me the same stuff that someone that can farm 80k blood shard does. In diablo 2 you can play and not be the richest, yet still have exactly the items you wanted eventually trading what you had. I wasent rich in D2 and i didnt have all characters in the best gear, but eventually i had every item i wanted on my Amazon. D3 the same concept can not apply, its a huge drawback. I was assured in D2 that eventually i had to finish my rune words via trading. It took me a while, but the goal was straight foward and everytime i traded toward that goal or found something i could trade i knew i was getting closer.
D3 gameplay is nothing like this, i spend 5000 of my blood shards on shields alone, i never got a single legendary from it, let alone the one id want. I have nothing realistic to work toward and since my time is limited and i cannot assume that my time will ever reward with something i do want. There is nothing in the game for someone like me. I cant work toward anything.
If you are still in college and have the time to farm 80k blood shard, thats great for you guys, i used to have that time too. I just dont think i should be dismissed as not a fan anymore or some new generation of gamers, because i dont have this kind of time luxury. The pervious games are able to appeal to my limited time with goals i could work toward, D3 does not do this. D3 does many things better, but that part is fails at miserably. This game just drifted toward an end of the spectrum away from my demographic into a territory i cannot enjoy, i think i have a legitimate point of view. I beat games harder than diablo series over the years, my gratification and challenge are well in check. The difference, most of these games did not attempt to be my second job. If a video game wants to take so much of my time, it has to make it so i can achieve my goals eventually in some way that is guaranteed. I can wait 1 year before finally having the best crusader shield, if i knew that i was working toward it, but you cant work towards anything in this game.
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http://us.battle.net/d3/en/calculator/crusader#aciRVf!aWhS!ZbaYYb
You need marginal gear to solo torment 1 at lvl 70. Im doing it with 700k dps and 12 million thoughness. My only legendary item being my 2 hander enchanted to have a socket. Its a pretty bland legendary 2690 dps, 1099 str, 1000 vit and the socket. Another almost requirement is a solid shield with % crit chance and sweep attack damage if possible.
Stats priority is Crit damage > str > % damage to sweep attack> crit chance = attack speed > all resist > armor > vit > life on hit > what ever else you feel like.
So what makes this build solid and easy, first lets look at all the spells.
Punish - Celerity, a single target builder that both increase your survivability and your damage in the form of attack speed when you block, you block often with punish and a decent shield. (Thats part 1 of why you like thunderstorm).
Sweep Attack - Holy shock or Blazing Sweep, if you feel you dont need anymore life on hit, Blazing sweep for the damage, otherwise holy shock will make you invincible. Theres not much to say about this spender that most people dont already know, its by far the most efficient spender crusader have right now, it only cost 20 wrath and pretty big cleave damage, mine crits from 3-3.5 million to all the way 5 millions solo with my own buffs.
Condemn - Vacuum, this is where the power begins, this is what you will start elites and even big white mobs pack with. Just run in there and start sucking.
Judgment - Resolved, this is step 2, before condemn goes off pop this baby in the middle of the elite pack you just sucked in. Unless you have under 20% crit chance, which even in my shit rares where i dont even try to have crit chance yet still have 45%, this means for the next 5 seconds your attacks and those of your party on these targets will have 100% crit chance. While soloing this mean a guarantee Condemn crit nearing 20 millions.
Laws of Valor - Critical, this is step 2.5, as soon as you hit judgment hit this spell for 100% crit damage increase to your whole party. Now that both judgment and Laws of valor are used, just spam Sweep attack away and an elite pack dies under 10 seconds. Its especially powerful in groups while having some class with powerfull dps buffs like a WD, Wizard or a DH. Id say out of all classes your best allie is WD because they have a harder time getting high crit chance unlike DH, but what ever happens you are capping them, they will be thankful who ever class is with you. You are making them crit 100% of the time and adding 100% crit damage to their stats.
Steed charge - endurance, Its almost boring to make a crusader build without it, get you out of CC, makes you faster, etc. Theres no reason to make a case for this spell.
Passive only 2 Are mandatory and 1 is highly recommended to test and see for yourself, 1 is optional.
Heavenly strength, theres no way to play this build effectively without it. It gives the most damage increase out of any passives. The whole point of the spec is to deal massive damage quickly with crit damage and raw damage, if you arent supporting the strongest weapon and the highest possible stats, it kinda goes against the spec, youd be better served by something less bursty.
Finery, Im putting this as mandatory, again this is pure free stats 70 free Strength per gems you have, it should be DPS gems, mabye a few diamonds for all resist if you think you dont have enough resist, But you should double stack this bonus for Strength really.
Renewal, this is not mandatory, but i highly recommend people test this out if they feel they want to leave it out. This is part #2 of why you love thunderstorm, the tics heals you for more than the damage TS does on block, way more actually. When theres a thunderstorm around i can sit in sentry. This thing Heal you for 12000 at level 70 everytime you block. With punish in the build, you should give it a shot, if you dont want to use it or are so geared torment 6 cant hurt you, drop it and drop punish for something like slash at this point.
Holy cause, this is optional depending on your weapon, my weapon deals holy damage, this is a flat damage increase and thats it. It gave me a pretty solid increase in sheet dps because of the 2 hander with massive holy damage affix. 10% of that damage is alot once multiplied by your Strength and all your other DPS stats.
If you do not have an Holy 2 hander pick something else, theres alot of good stuff. For one if you went with renewal hold your ground is a no brainer, flat 15% increase block chance to heal yourself for 12000. If you did not because you dont need the survivability, fervor and righteousness should be your best bet.
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Like it has been said its like a melee demon hunter, its possible, but limited in what spell you can use and clearly less effective than a ranged demon hunter counterpart not only for the skills missing, but also for the stats reduction that you do by not using the intended weapons and offhands. If you look over most of his spells and passive, its clear he was build from the ground up to always have a shield.