• 0

    posted a message on Heavenly Strength tip
    Quote from Koksii
    Quote from Decadaver

    To be honest the steed just makes this a non issue, im usually way ahead of the party because of that, run speed almost never comes into play as a crusader.
    25 sec cooldown for 2 seconds run speed...kinda sucks
    its a wasted slot imo
    Its 3 second with the right rune...... i have yet to see a crusader without it lol. It breaks CC, Makes you immune to them as well. In that 3 second you jump way ahead.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on The vacuum elite cleaner build.
    Added an image of my stats for Rayaleith. This is about the average stats for a crusader in mostly 70 rares ready for torment 1. Note the block is low because i went for holy cause for damage instead of hold your ground. But with punish i still see alot of healing with renewal. Its where difference in gear and passives come into play with unmandatory passives of the spec.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Heavenly Strength tip
    To be honest the steed just makes this a non issue, im usually way ahead of the party because of that, run speed almost never comes into play as a crusader.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on The vacuum elite cleaner build.
    Quote from Rayaleith

    700K dps and 12mil toughness does not sound like trivial. Unless it is for a crusader at 70.
    Its at 70, mostly rare gear, enchanted correctly, leveled gems a bit, only flawlesss royal is green in weapon. I got 1 set glove now and 1 legendary weapon. Its pretty trivial for a heavens strength crusader, i saw some with 900k/1 million dps before buffs. A slightly better weapon since i saw some that are 2900 dps would probably push me up. The toughness is even easier i actually downgraded myself i was at 16 million for a while but i started taking it out to increase damage. Crusader stats are missleading because we get such raw stats from stuff like heavenly strength and finery.

    1 million dps on a crusader is like a 600k dps on a wizard pretty much lol. Its pretty late ill get some screenshots tomorow mabye.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on LFM T1-T2 act1-5 adventure group
    I could bring my crusader to your help in the tank role, but i deal pretty solid damage so i wouldnt call it tanking. With passives i have 700k dps and 12 million thoughness unbuffed. I am in a vacuum and buff spec as well. Are you the Deeyoueye from the NA region? I sent you a friend invite.
    Posted in: Looking For Group [NA]
  • 3

    posted a message on The vacuum elite cleaner build.
    Switched to Crusader as my only toon as soon as i worked this spec into my friends group. This build is easy to gear, easy to solo and on top of it probably one of the best build to have in any party. It comes with strong damage, moderate control, huge buffs and doesent have any particular weakness when it comes to elite affixes, infact some like thunderstorm are useful to you lol.

    http://us.battle.net/d3/en/calculator/crusader#aciRVf!aWhS!ZbaYYb
    You need marginal gear to solo torment 1 at lvl 70. Im doing it with 700k dps and 12 million thoughness. My only legendary item being my 2 hander enchanted to have a socket. Its a pretty bland legendary 2690 dps, 1099 str, 1000 vit and the socket. Another almost requirement is a solid shield with % crit chance and sweep attack damage if possible.

    Stats priority is Crit damage > str > % damage to sweep attack> crit chance = attack speed > all resist > armor > vit > life on hit > what ever else you feel like.


    So what makes this build solid and easy, first lets look at all the spells.

    Punish - Celerity, a single target builder that both increase your survivability and your damage in the form of attack speed when you block, you block often with punish and a decent shield. (Thats part 1 of why you like thunderstorm).

    Sweep Attack - Holy shock or Blazing Sweep, if you feel you dont need anymore life on hit, Blazing sweep for the damage, otherwise holy shock will make you invincible. Theres not much to say about this spender that most people dont already know, its by far the most efficient spender crusader have right now, it only cost 20 wrath and pretty big cleave damage, mine crits from 3-3.5 million to all the way 5 millions solo with my own buffs.

    Condemn - Vacuum, this is where the power begins, this is what you will start elites and even big white mobs pack with. Just run in there and start sucking.

    Judgment - Resolved, this is step 2, before condemn goes off pop this baby in the middle of the elite pack you just sucked in. Unless you have under 20% crit chance, which even in my shit rares where i dont even try to have crit chance yet still have 45%, this means for the next 5 seconds your attacks and those of your party on these targets will have 100% crit chance. While soloing this mean a guarantee Condemn crit nearing 20 millions.

    Laws of Valor - Critical, this is step 2.5, as soon as you hit judgment hit this spell for 100% crit damage increase to your whole party. Now that both judgment and Laws of valor are used, just spam Sweep attack away and an elite pack dies under 10 seconds. Its especially powerful in groups while having some class with powerfull dps buffs like a WD, Wizard or a DH. Id say out of all classes your best allie is WD because they have a harder time getting high crit chance unlike DH, but what ever happens you are capping them, they will be thankful who ever class is with you. You are making them crit 100% of the time and adding 100% crit damage to their stats.

    Steed charge - endurance, Its almost boring to make a crusader build without it, get you out of CC, makes you faster, etc. Theres no reason to make a case for this spell.



    Passive only 2 Are mandatory and 1 is highly recommended to test and see for yourself, 1 is optional.

    Heavenly strength, theres no way to play this build effectively without it. It gives the most damage increase out of any passives. The whole point of the spec is to deal massive damage quickly with crit damage and raw damage, if you arent supporting the strongest weapon and the highest possible stats, it kinda goes against the spec, youd be better served by something less bursty.

    Finery, Im putting this as mandatory, again this is pure free stats 70 free Strength per gems you have, it should be DPS gems, mabye a few diamonds for all resist if you think you dont have enough resist, But you should double stack this bonus for Strength really.

    Renewal, this is not mandatory, but i highly recommend people test this out if they feel they want to leave it out. This is part #2 of why you love thunderstorm, the tics heals you for more than the damage TS does on block, way more actually. When theres a thunderstorm around i can sit in sentry. This thing Heal you for 12000 at level 70 everytime you block. With punish in the build, you should give it a shot, if you dont want to use it or are so geared torment 6 cant hurt you, drop it and drop punish for something like slash at this point.

    Holy cause, this is optional depending on your weapon, my weapon deals holy damage, this is a flat damage increase and thats it. It gave me a pretty solid increase in sheet dps because of the 2 hander with massive holy damage affix. 10% of that damage is alot once multiplied by your Strength and all your other DPS stats.

    If you do not have an Holy 2 hander pick something else, theres alot of good stuff. For one if you went with renewal hold your ground is a no brainer, flat 15% increase block chance to heal yourself for 12000. If you did not because you dont need the survivability, fervor and righteousness should be your best bet.
    Posted in: Crusader: The Church of Zakarum
  • 2

    posted a message on Option to stay level 60
    Waste of dev time. Also it was never like what the OP is asking in D2, if you stick to a classic character it didnt stop leveling, it simply did not have access to the new content. The OP is asking for the reversal, not level and have access to new content, not happening.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Male or female Crusader.
    Male crusader looks better overall for me. Hes bulkier with armor, i really like how he transform during Champion of Akkarath, he looks like a bigger version of the marauder unite from star craft 2. Imo the whole point of the crusader is to look very bulky, so the fatter in armor the nicer. In some of the tier the male just looks huge, which i like.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on elemental damage on weapons
    The answer is that it does not matter. Its how they fixed black weapons, every weapon is like a black weapon now. The element of your weapon is just there to add a visual flair to your item. Its a more simple yet effective system for the players and the blizzard. You want to be a frost wizard, all that matter is what spells you use. You bonus elemental damage is easier to calculate because it only have an effect on your spells now.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Crusader without shield - who will try it?
    Quote from Pietrak
    Quote from Decadaver

    Its one of the strongest damage and survivability increasing passive into one in the entire game and only cost -15% run speed that can be made up for with items and paragon points.
    As for the rest, the only thing that I really do sacrifice is survivability.
    No Heavenly strength gives the most damage out of almost any passive from any class as well, you forget the DPS stats of shields. If there was a passive that was 10% crit alone, you would jump on it and thats only one of the DPS stats of a shield. Most classes skills that give crit chance do not even give that much anymore.

    There is currently no scenario where Heavenly strength is beat on damage by any passive when using a 2 hander. Blunt and Fervor are the only passive that have a direct effect on Crusader DPS and they still arent close to heavenly strength and even if you took all 3, you still have one slot left. Not that i think you should take all 3, but if you go 2 hander without Heavenly strength you dont only lose "survivability", you lose tones of damage, more damage than most passive in the game actually gives. 10% crit, a % bonus damage to a skill, thousands of strength/vitality/armor at lvl 70 or a huge chunk of all resist. Oh and legendary unique ability if you actually have a good shield for the slot. If one passive was in the game and gave these stats without wearing an item, everyone would get it. Thats the flaw in heavenly strength, you lose alot not using it.

    Look i get it you dont wanna use shield, wanna be an unique flower and all. Thats fine, but im just saying to be realistic, this passive is not even in line with the other to boot, people complained how mendatory it is, for a reason. If you dont wanna use shield fine, but lets not pretend its not lowering both your survivability and damage, because it is. Heavenly strength is the kind of passive that can make the difference between you farming one torment lower or higher into a build.

    Which is why the Demon hunter exemple poped up, it can work, but its lesser, lets not pretend it can be as effective, logic, math and experience would say its not.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Crusader without shield - who will try it?
    Quote from MasterDinadan

    I think it will be pretty viable to do Crusader without a shield, but it just depends on what drops for you.

    You do have the ability to play 2h+shield with a certain passive, but don't forget that it nerfs your movement speed and is also taking up one of your slots. In some cases, it might be better to run the 2h without a shield, or even to dual wield 1h weapons, and use other passives to take advantage.

    I don't think the comparison to Demon Hunter is really fair. All else being equal, the Demon Hunter gains nothing at all by using a melee weapon. On the other hand, the Crusader does benefit in certain ways if he's not using a shield (extra passive, faster run, and the option to dual wield)
    Crusader cannot dual wield 1 handers. Your only options are 1 hander + shield/ 2 hander or 2 hander + shield, 2 hander alone looks like its intended to be the least effective on purpose. If you want to use 2 hander, there is very little passive that match up with Heavenly strength, infact in the beta most people where complaining that it made 1 hander + shield a non option and 2 hander alone impossible to pick considering the power and they never nerfed it despite the complaints. Its one of the strongest damage and survivability increasing passive into one in the entire game and only cost -15% run speed that can be made up for with items and paragon points.

    Its possible to play crusader without a shield, you are just making yourself weaker in the process, thats all there is to it, you gain nothing for it. For my experience on the beta, no shield was poor, less damage output and less survivable at the same time.

    Think about it this way, imagine you had a passive on another class that adds 10% crit, 500 strength, 500 vitality, armor, etc while you weild a 2 hander. Nothing is even comparable. Now imagine if you were a sword and board barb and had a passive that increases the stats value on your main hand by double and increase its dps by 33%. Thats why everyone complained about Heavenly strength. The reward given by this passive are out of balance with most of the crusader passives to begin with. So there is no case when its better to use 2 hander and not have the biggest dps and survivability given to you. You can do it, but lets not dodge around and invent scenarios where its better, it does not exist, thats why heavenly strength gets criticized.
    Posted in: Crusader: The Church of Zakarum
  • 1

    posted a message on Crusader without shield - who will try it?
    Sounds like a huge waste, many of his ability comes with a block chance damage increase or a direct buff in the result of a block or for block. Couple of his ability only works while a shield is equiped. You are also giving up a 10% crit chance and a slot for +% skills and reducing your survivability, since crusader does not get -30% damage.

    Like it has been said its like a melee demon hunter, its possible, but limited in what spell you can use and clearly less effective than a ranged demon hunter counterpart not only for the skills missing, but also for the stats reduction that you do by not using the intended weapons and offhands. If you look over most of his spells and passive, its clear he was build from the ground up to always have a shield.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Paragon points on a Crusader
    Since the crusader can actually reach 10000 armor + easily, the % armor is actually his better defensive stat, the higher your base armor is the best it will become. Unless your AR on gear is abnormally low. All resist cap for paragon is 250, 10000 armor gives you 2500 armor. If you go beyond 10000 armor, the stats actually gives you more.

    Life per second is average and only become better the less damage you take, therefore their point are lesser until you max armor and resist. % life is a waste because it actually reduce the effectiveness of stats like life per second compared to armor and all resist. Block mechanism is also scaling much better with flat reduction of damage, since the less damage you take, the more your block matter, eventually blocking the full damage of hits with enough reduction.

    The only class that life % is a big help to is the DH, due to most of their viable healing sources are currently based on % of HP, AR still being the first one to max.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on New mechanic soon, guarantee legendary on diablo reset.
    Yeah its an interesting idea, im glad blizzard is liking it. Like i said i understand they want Adventure mode to be the best farm, so 4 legendary guarantee might be a bit much. 1-2 is more like it. Just enough so that you feel good about reseting your quest and playing the story, theres a little carrot to race, gives you one more option to break up from adventure mode.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New mechanic soon, guarantee legendary on diablo reset.
    To be honest its a pretty solid idea, im loving reseting quests myself and that was without knowing sk had a guarantee drop. Its not like you can cheese it or anything since you must finish every single quest to be able to reset and you must have reset your own quest. So theres no real way to exploit it at all, its just a nice feature and on Diablo is something that finally make the final boss, feel like something you want to kill. Usually on a full clear at t3 i get 6-10 legendary, thats just one extra, but i like that its tied to a boss.

    Id say at lvl 70 the final boss should also have that feature, doing all 5 act will still not net the legendary adventure mode does to begin with, but with that mechanic if you want to replay all quests, theres a little extra reward with it. More options is never a bad thing.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.