I think we can agree that it is extremely unimpressive when you can die 3 times to a champ pack, down them, and move on without any net loss to your character. There is nothing to be proud of with that kind of playstyle. It just feels meaningless. It's like, oh, i can do torment 6, it takes me 8 min and average 12 deaths per champ pack, but I can do it!
I also liked how they originally had it set up so that a champ pack would regenerate after you died. Everything is catering to making death a 5 second annoyance rather than having any deep ramifications.
Is anyone else noticing how unimpressive the penalties are to dying in D3? Durability loss seems mediocre at best, and they even give you the option of where you can res in RoS. I remember the xp loss in D2, and I feel like people should start to care more about whether or not their character dies. Any ideas? Paragon xp loss might be a start...
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In before "Go play hardcore"