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    posted a message on share your transmogs!

    Call me crazy, but I don't think it's "your transmog" if you just use a full set that Blizzard designed..

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Easy way to get good ancient barb weapons.

    Hey guys,

    I'm not sure if I'm the first to find this (probably not) but thought I'd share what I found yesterday.


    Craft a Rare 2handed mighty weapon. (Can also use 1handed but harder because there are 2 BulKathos weapons).

    Chuck it in to the Cube and use the recipe to turn Rare into a Leg.


    Easy.


    If you have enough mats to rinse:repeat you will get an ancient eventually.

    Managed to craft this beauty after maybe 20 tries.


    http://us.battle.net/d3/en/profile/xxxrob-1598/hero/971666


    Give it a go before they nerf it lol

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Barbarian

    ahh shut up

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New goblins only in rifts?
    They have the system to vote to start a boss fight in place.. something similar for closing the rift would work for me.

    The fact, especially in public games, that you are at the mercy of random people and their selfishness is a design flaw in my opinion
    Posted in: Diablo III General Discussion
  • 1

    posted a message on I can't stand the Pony build crusader because....
    No not because they are OP

    No not because I don't have good characters of my own.

    PURELY I can't stand them in game because those bloody horses dominate my screen with ugly green crap!

    Can they not get the same treatment that other 'pets' got and be hidden or marginalized from my view?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Rifts...
    Hey guys,

    Just wanted to share what I think would make the new Rift system stay fresh for longer. Apologies if these ideas have been said before, I don't read this forum all the time.

    Currently as has been pointed out, you have a random number of levels (upto 10). You have the same objective each run, kill X amount of mobs and then kill the Rift Guardian.

    If, as others have pointed out, you have accomplished this by say the 3rd level out of 7.. where is the incentive to explore the rest of the rift? The efficiency mongers will abandon the rift and start a new one as soon as the boss dies and on the surface of it, you can't really blame them.

    I think it would be better to rework the "Kill x to spawn boss" mechanic.

    Keep the meter, filling it once will lock in the spawn of the Rift Guardian. But the Rift Guardian will only spawn on the bottom level of the rift. You want him? Go get him.

    If you've filled the bar once have another bar start up. The point of filling it will spawn Resplendent Chests or Goblins or a rift cache that has a chance of Legendary items at the stairs to the next level. Fill that one?

    Well you must have scored a rift that has a lot of levels, this doesn't happen all the time, you feel excited that you get so much bang for your buck out of 1 key... The bar is ready to be filled again this time with (insert awesome reward that I haven't thought out yet).

    Point is... you can do the bare minimum, kill what is required and rush to the boss if you really want to.

    But to give some sense of purpose to the deeper rifts I think the incentive has to be increased.. the carrot needs to be dangled infront of the player's nose. Otherwise people are just going to ruin this promising game mode with "GOGOGO EFFICIENCY" type behaviour.

    Thoughts? Thoughts on rewards or other incentives if you like this idea or state why you don't :)
    Posted in: Diablo III General Discussion
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