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    posted a message on ZE are pretty gg double banned.

    Probably a disgruntled employee. Kampf, is that you ?

    Posted in: Diablo III General Discussion
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    There are changes on both sides and it affects mainly the 4man group.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    1. You need survivability too, so the most recommended rings are the ones with 5 stats: main, vit, %life ( armor ), cdr and socket. You're not the dmg dealer and that percent gets lower and lower with the mob HP ( and capped at 2k wep dmg ). You also have to run a lot and pull more mobs in the sentries.

    2. That some use helps you a bit.

    3. Gogok procs on Shield Glare.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    CDR is the most important, for the others you can just keep your points.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader on par with Monk for high Grifts? Video of 50 clear with Sader/WD/DH/DH
    It's only useful for 3-4 man setups. But a 3-man is mainly formed by 2 x DH and 1 x WD.

    LE: And yeah, the crusader is better than a monk for buffs and even crowd control.
    Posted in: Diablo III General Discussion
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    With the law from the crusader.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    Thanks for your input, @Bagstone. Indeed, I did forget about the chest but I ammended now. I also ammended the paragon priorities and secondary rolls priorities. As for the build goes, I can't add too many options, just 3. That's why I linked the thread here, so we can help any new newcomer.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    It's better than a monk for group buffs. The setup for a 4-man with a crusader is as follows: 2 x DH, WD and Crus. @wudijo posted a nice video with a trial completed with a zdps crusader. Personally, I believe that the Consecration build is more useful in a GR situation. And, as always, if you're new to the Crusader class, you just need to practice until you nail it. Videos are scarce, people are always trying to keep to themselves in a situation where the leaderboards from Season 1 are a joke - just conduits, turbo, exploits and glitches. You don't get any prize for being #1 and not helping others.

    For this I have the deepest respect for guys like @wudijo who share their builds and knowledge. Before him nobody paid attention to the Helltrapper and Meticulous.

    The Powerful can be good but the buff is lost upon death and the Phalanx proc rate does not really work in favor of the Mirinae.

    LE: http://www.diablofans.com/builds/4579-zdps-crusader-for-high-gr-48 And as I said, you can also use Consecration.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    It applies to the group.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    With the Final Witness, all mobs get increased damage, because you can hit them all with shield glare and this means they are glared and they do not proc affixes. Everybody is calmer and the dmg boost is great. This combined with IAS+CHD from the law and the increased CHC chance from Resolved make for an insane amount of DPS boost in our fellow demon hunters. You can always apply new strategies for grouping mobs together, but vacuum and the wd do a good job.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    Crusaders are great in party now, no need for that shield, the final witness is better.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on DPS Crus GR 40+ and Support Crus Discussion Thread
    Many crusaders are facing problems with GR 40 and above. Here I'll post my impressions and some of my experience with greater rifts and gear + efficient gems. This will be a topic for more discussions, because everyone can improve my experience. This is non-season, because I'm not playing seasons, never played the 1st season ever.

    The first and most important thing is for you to remember that this game is solely based on RNG and you can play a couple of days, if not even more for a good density. Crusaders are not like barbarians, to carry mobs around, so we need a good GR to complete. With that being said, let's get to the point.

    GEAR REQUIRED:

    1. FULL AKKHAN SET
    Helm: Str, Vit, CC ( or phalanx % instead of CC, but do not give up vit on helm, it's very useful in 42+ ), Skt
    Shoulders: Str, Vit, AR, CDR
    Hands: Str, CHD, CHC, CDR
    Torso: Str, Vit, Reduced dmg from elites 10-11%, 3 x Skt
    Pants: Str, Vit, AR, 2 x Skt
    Legs: Str, Vit, AR, Phalanx %

    RINGS:
    Unity with CDR and skt
    SOJ ( with or without CDR ) and skt

    BRACERS:
    Strongarms: Physical %, Str, Vit, CHC and 28+ increased dmg

    AMULET:
    Hellfire: Str, CHD, CHC, Skt and one of the four passive skills you're using for the Phalanx build, so you can add another useful one.
    Legendary Amulet: Physical %, CHD, CHC, Skt

    BELT:
    VigiLante Belt: Str, Vit, AR, CDR

    WEAPON:
    The Furnace: Str, %dmg, CDR, skt / Str, %dmg, Vit, skt

    SHIELD:
    UNRELENTING PHALANX: Str, CDR, Phalanx %, CHC / Str, Vit, CHC, CDR

    GEMS:
    Mandatory: Bane of the Trapped - This build has control impairing effects almost everywhere you look.
    Mandatory: Pain Enhancer - Main damage comes from this gem.
    CDR Dependant: Gogok of Swiftness when you find yourself having CDR between 53-55.7%.
    Zei's Stone of Vengeance when you reach CDR 56 and above just from gear alone. This gem is very powerful. You can try using a Taeguk as well, but the stacks can be tricky to maintain in certain areas and you need 50 stacks for 25% increased dmg.

    If you can get 56%+ CDR with SOJ + Unity, the Zei's gonna give you some great dmg boost with this build that requires distance. Also, you can also try out the Bane of the Powerful and just go crusadering about.

    You can try with the Toxin too.

    2. AKKHAN SET + Leoric's Crown
    Leoric's Crown: Str, Vit, CC ( or phalanx % instead of CC, but do not give up vit on helm, it's very useful in 42+ ), Skt and 95%+ increased effect.
    Shoulders: Str, Vit, AR, CDR
    Hands: Str, CHD, CHC, CDR
    Torso: Str, Vit, Reduced dmg from elites 10-11%, 3 x Skt
    Pants: Str, Vit, AR, 2 x Skt
    Legs: Str, Vit, AR, Phalanx %

    RINGS:
    Unity with CDR and skt
    RORG with CDR ( you can pull off a RORG with CHD while wearing LC ) and skt

    BRACERS:
    Strongarms: Physical %, Str, Vit, CHC and 28+ increased dmg

    AMULET:
    Hellfire: Str, CHD, CHC, Skt and one of the four passive skills you're using for the Phalanx build, so you can add another useful one.
    Legendary Amulet: Physical %, CHD, CHC, Skt

    BELT:
    VigiLante Belt: Str, Vit, AR, CDR

    WEAPON:
    The Furnace: Str, %dmg, CDR, skt / Str, %dmg, Vit, skt

    SHIELD:
    UNRELENTING PHALANX: Str, CDR, Phalanx %, CHC / Str, Vit, CHC, CDR

    GEMS:
    Mandatory: Bane of the Trapped - This build has control impairing effects almost everywhere you look.
    Mandatory: Pain Enhancer - Main damage comes from this gem.
    CDR Dependant: Zei's Stone of Vengeance when you reach CDR 56% and above just from gear alone. This gem is very powerful. You can try using a Taeguk as well, but the stacks can be tricky to maintain in certain areas and you need 50 stacks for 25% increased dmg. You can fiddle around with the Toxin gem too. Also, you can also try out the Bane of the Powerful and just go crusadering about.

    BUILD:

    Active Skills
    Phalanx - Stampede
    Iron Skin - Steel Skin
    Steed Charge - Endurance
    Laws of Valor - Unstoppable Force
    Akarat's Champion - Prophet
    Provoke - Charged Up ( you can also use Hit Me or Cleanse etc, but the dmg from Charged Up helps when you tackle high GR )

    Passive Skills
    Heavenly Strength
    Lord Commander - Many people associate this passive with just reduced cdr for the Steed Charge and Bombardment, but it also gives 20% increased dmg to Phalanx, so it's a powerful passive to have.
    Long Arm of the Law - Increasese the effect of every law by 5 seconds. The Stop Time Rune does not benefit from this passive.
    Finery

    These passives can be changed depending on the passive gained from a hellfire.

    PLAY STYLE:

    1. Always try and find open spaces to kill, draw mobs and elites there. You lose dmg in tight spaces with the Phalanx build.
    2. Try and avoid small packs of mobs or yellow elites, they're not worth it. Yellow elites worth killing when you can combine them with blue packs and big trash packs.

    3. If you can, try and avoid wallers, even if they're blue packs. If you can't, try to back them to the wall or in a corner and just spam stampede so they won't spam walls. The Kulle-Aid potion can be useful, but do not expect wonders when the elites just spam incontrollably.
    4. Control stampede when you find reflect packs. These packs can kill you very fast when you hit'em. One of the down sides of Pain Enhancer, you can be killed by the DoT too. So avoid'em if possible.

    I hope you find this useful and good luck in finding that elusive GR. I wish you all progress without conduits.


    Now let's talk about SUPPORT crusader. The crusader can be a powerful weapon in a 4-man group, replacing a monk with ease.

    GEAR REQUIRED:

    Head: Leoric's Crown - Str, Vit, Life % or AR and skt ( 95%+ increased effect )
    Shoulders: Born or Asheara's ( str, vit, cdr + AR/%life )
    Chest: Born's ( str, vit, reduced dmg from elites/%life/AR/Armor, 3 skt )
    Amulet: Xephirian Amulet - no skt required if you don't have a skt one ( str, vit, IAS, CDR or + skt if you have ), Overwhelming Desire for trials
    Gloves: Asheara's or St. Archew's ( str, vit, cdr + anything )
    Belt: Vigilante' Belt ( str, vit, cdr + %life/AR ), Crimson's ( str, vit, ar, %life ) if you decide to go with Illusory boots.
    Pants: Crimson's ( Str, Vit, AR, 2 x skt )
    Legs: Crimson's ( Str, Vit, AR, armor ), Illusory boots ( same stats )
    Ring: Justice Lantern with CDR and skt ( keep % block ), any other good ring with str, vit, cdr, AR etc and skt, especially if you find good rings with 5 stats
    Ring: RORG with CDR and skt
    Bracers: Strongarms, again with 28%+ more dmg
    Weapon: For this you can use Inviolable Faith ( if you want to run a consecration based build ) or Born's if you want to combine Born with Asheara's.
    Shield: Mandatory The Final Witness because of the Shield Glare passive.
    if you have/had a support monk, you can use that gear on the crusader too, because DEX is the same as STR for support.


    SECONDARY ROLLS ON YOUR GEAR:


    You should look for reduced dmg from ranged, melee, secondary resists etc., anything that allows you to get more survivability. Personally I crafted a Born's chest with these stats: 496 vit, 15% life, 559 armor and for secondaries I have 160 fire res and reduced dmg from melee. Had to reroll 3 sockets tho, I only had 2. But that's what you should be going for.

    PARAGON DISTRIBUTION:

    You should focus your core points in having 25% movement speed and the rest in vitality. For the rest of the paragon stats, go for survivability and CDR, you don't need resource cost reduction, you don't need gold find etc. If need to prioritize, I would go Life Regen over Life on Hit. Also, prioritize %life and AR over Armor, the Crusader has lots of armor from STR/DEX and from Prophet ). Also, you don't need CHC or CHD.


    BUILD:

    Active Skills
    Judgement - Resolved
    Shield Glare - Divine Verdict
    Akarat's Champion - Prophet
    Condemn - Vacuum
    Iron Skin - Steel Skin / Charged Up ( Charged Up has 20% chance to stun all enemies from 10 yards for 2 seconds but be careful that elites will recover faster than trash mobs ) or Consecration - Frozen Ground
    Laws of Valor - Critical ( 100% uptime for Critical means a lot of dmg for your party )

    Passive Skills:
    Towering Shield ( cdr reduction for shield glare ) or Vigilant ( if you run the Consecration build )
    Long Arm of the Law
    Fervor ( moar cdr when using 1h )
    Indestructible

    GEMS:

    Mandatory: Gogok
    Mandatory: Toxin
    In case of third socket on the amulet: Moratorium

    Have fun playing, guys, and your input is valuable.


    ############################################################################################
    SPEED RIFTING T6
    ############################################################################################

    You must farm some Gloves of Worship ( same stats as Akkhan gloves ). Great for speed rifting when you want to get that 9-10b/hour, maybe more, depending how good your group is. You need to use the Akkhan helm and the gogok for more CDR when you don't have an Empowered Shrine on.

    Skills: You have to change the Law to Laws of Hope - Wings of Angels and take Iron Skin with the Flash rune.

    The rest is just how you want to play it.

    Have Fun!
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Is anyone else really frustrated?
    Not most classes have a "few" viable builds, ALL of them have 1, max 2 viable builds.
    Posted in: Diablo III General Discussion
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    posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Grinding does not mean to bash mobs with 10^31 HP.. But I'm not worried, I don't play monk, my class is safe for now and new items will surface.
    Posted in: Diablo III General Discussion
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    posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from Natalya85
    If you mean the fact that EP will get nerfed instead of GR scaling differently (not HP / Damage to insane amounts) i agree. Apparently both will happen though at this stage.


    ^^. Also, Rimeheart might seem OP, the Furnace too, but that's just because of bad decisions from Blizz regarding GR difficulty by HP scaling. This was the initial RoS beta issue with CB. Too much HP => CB OP. Rimeheart and Furnace are CB converted into items, albeit very rare items, thus resulting in the same issue from RoS beta.You'd think that a bunch of "smart" people from the dev department would've seen this coming. But I think it's less demanding and cheaper to just throw numbers at us.
    Posted in: Diablo III General Discussion
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