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    posted a message on No new Necromancer Legendary Gems???

    A: They'd probably already be in the game by now, if they were going to add them,

    B: Not sure what other gems there are to add... we've got a pet one, a poison one, a frost one, a physical one and even a generator one.


    Can't really think of any build that the Necro has, which would require a gem we don't already have.

    Posted in: Necromancer
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    posted a message on Whats your favorite Necro build so far?

    Well, after seeing the sets, I was right... The Meleemancer set is the way to go for me.


    I'm thinking a Generator build could actually work well.


    LClick: Grim Scythe (Dual Scythes) Assuming this hits twice for 150% each, seems the best damage rune for a generator build. If not I'll probably use Blood Scythe for the healing.

    RClick: Bone Armour (Vengeful Armaments) 200% increased damage, yes please!

    1: Frailty (Volatile Death) Explode ALL THE THINGS.

    2: Leech (Transmittable) This should mean you only need to cast the curse once, then murdering that target will spread it to everyone that's been gathered by Dual Scythe.

    3: Command Golem (Bone Golem) AoE Stun that deals 2000% weapon damage over the duration? Who could say no to that!

    4: Blood Rush (Transfusion) Any melee build will need a movement ability. One that heals on use is just a bonus.



    P1: Stand Alone. Even with my Golem, that's still a 90% increase to armour.

    P2: Swift Harvesting. 15% ASp for Scythe is always good.

    P3: Eternal Torment. Perma Curses and they're cheaper.

    P4: Reaping. 1% Health and Essence on kill, not great but eh... The passive selection isn't amazing for MeleeMancer.


    Then I'll use the full Bone Armour set, Simplicity's Strength, Depth Diggers and fingers crossed they'll release a few legendaries that will work well with that build. Maybe something to buff the damage on Grim Scythe.


    Had a Thought:


    Replace Grim Scythe: Twin Scythe with Grim Scythe Frost Scythe, replace Bone Golem with Frost Golem, then equip Frostburn and Rimeheart. go for an AsP heavy build and try to get the most procs from Rimeheart, assuming the whirlwind can proc it?

    Posted in: Necromancer
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    posted a message on Adding zest to Primal Ancients

    tbh, the best (And simplest) idea I had to make Primal Ancients work is this:


    When a primal Ancient drops, the stats on the item are decided... And then set to their maximum amounts.


    Basically, EVERY Primal Ancient that dropped would be perfectly rolled, the only RNG in it would be the stats that rolled on your item (and yes, re-rolling stats at the enchanter would all roll max as well. The item ranges on the equipment would ONLY be he max amount).


    Basically, it's an RNG way to get rid of RNG... Instead of adding another layer to it.


    So rather than hoping a legendary drops, hoping that legendary is a Primal Ancient and THEN hoping it rolled well, as soon as you see it's a Primal you'll KNOW it's a good drop.


    The drop rate would of course have to be pretty small, to stop people getting perfect gear within a week or something, but I think it would be a viable way to make Primal's an upgrade without getting too heavy on RNG or Powercreep. They're not stronger Ancients, they're just... Perfect ancients.



    EDIT: I F***ING CALLED IT! Blizz just totally stole my idea :P Primal Ancients are now perfectly rolled.

    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gem - Boyarsky's Chip (Video)
    Quote from AzureDemon01»

    What do you guys think?

    Scroll back a bit, the subject has been covered :P
    Posted in: Diablo III General Discussion
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    posted a message on Will these new 2.4 changes bring you back to play Diablo once more?

    For sure. I play casually now, but I'll be back to pushing hard once Melee DH is a viable build.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on [Consumable] Ramaladni`s Gift Role

    Tbh I think they need to INCREASE the drop rate on Rama's two seasons now and I've had three drop IN TOTAL.


    Also, they to let Gifts work on jewelery as well as weapons. IMO a ring/neck with no sockets is actual garbage, whereas a weapon with no socket can still be vaguely useful, if it's a well rolled weapon.

    Posted in: Diablo III General Discussion
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    posted a message on Will you play seasons now there will no longer be season-only items?

    Yup, because of the Season Journeys

    Posted in: Diablo III General Discussion
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    posted a message on Is loot nerfed since 2.3?

    I also heard Onyxia deep breaths more since 2.3


    RNGesus is a cruel and wrathful god. Kill many monsters in his name and he will award you with the treasure you so desire.

    Posted in: Diablo III General Discussion
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    posted a message on Whats the best way to obtain desired Ancient/Legendary items?
    Quote from Quidam67»

    Maybe if we could also buy Forgotten Souls with the insane amount of gold we accumulate this could also be a solution?
    They made mention of a gold sink next patch...

    I would praise Blizz as my lord and saviour if it was a vendor with HIGH cost crafting mats, up to and including DB's FS's etc and Ramaladni's Gifts, in addition to maybe a similar item that adds sockets to Jewelery.
    Posted in: Diablo III General Discussion
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    posted a message on What legendaries are in your extract top priority?
    Quote from sorcerer666»




    How does extracting the chance to double attack speed from FD help with spirit generation? Just by substituting another weapon?

    Because unless I'm horrifically wrong (and it wouldn't be the first time...) doubling my attack speed would increase the number of strikes I land, as Spirit Generation is on a per hit basis, the more hits I can land in any given time, the better.

    But I could be wrong, I've never really looked into the mechanics.
    Posted in: Diablo III General Discussion
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