I want both of these games. I'm afraid to hope for anything so I'll wait til Blizzcon and believe it when I see it.
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Oct 21, 2019Zooheaded posted a message on ‘Diablo 2 Remaster and Diablo 4 will be announced at Blizzcon’Posted in: Diablo IV: Return to Darkness
Oct 12, 2019Zooheaded posted a message on Blizzard President about Diablo Immortal: “we’re happy with how it’s coming along”Posted in: Diablo: Immortal
They should have announced their progress on their other diablo titles instead of expecting people to eat their shit and love it for diablo immortal.
I honestly assumed they weren't going to make this game anymore since I haven't heard a peep since it was announced.
Dec 30, 2018Posted in: Fan Art
The blue warpaint is very reminiscent of scottish warpaint (famously seen in the move Braveheart) but seems like that block color style was used more for the D3 Barbarian, rather than D2. The D2 Barb looks like he is wearing something closer to viking or norse paint/tattoos. Since it might be difficult to recreate exactly what you are looking for, a nice compromise might be an enlarged rune tattooed on your forearm in blue. Then it will be recognizably Diablo, and also have that Barbarian blue warpaint style you are looking for.
Sep 26, 2018Posted in: Diablo III General Discussion
Diablo at its core has always been an ARPG dungeon crawler with heavy emphasis on item hunt. It would be a risk to deviate from that original model, but the culture surrounding those kinds of games has changed. I'm hoping to see a nice heavy ARPG element with that item hunt still present, but I really want set items and legendaries to change, I want runestones, and more build customization, I want to explore more zones and meet new characters and get good character development, and I want a creepier atmosphere.
Act V Reaper of Souls was heads and tails above the vanilla game in terms of characters, exploration, writing, and spookiness, and even the new zones were really interesting and creepy. It felt more like an M rated game. I want more time to explore and flesh out zones with things to do (questing perhaps?) I don't want an MMO, but I'd like a similar kind of experience, only with single player. I guess a bit like the Witcher, tho that would lose the top-down look of a dungeon crawler.
I'd love to see less quest driven dialogue that beats us over the head with telling us where to go so much that we could go through the motions asleep. Having to think for even 5 seconds about where we are, what we're looking for, and where we should be going would be an improvement. Diablo 2 never had a blinking yellow circle on the minimap telling you exactly where you needed to go. D3 was a little too linear with leading you through campaign by the nose. Also bosses were always too easy, normal mode was too easy. I think there was too much emphasis on making the game too accessible for new players. People aren't stupid, they can learn new things without it being dumbed down.
I'd be incredibly disappointed if the nephalem became an evil character, and I'd also be incredibly disappointed if everything was retconned. I LIKE the characters, I LIKE my characters, and I want them to do well. Making us choose between good and evil sounds lame tbh, because it's always been a game about maintaining the balance and fighting the minions of Hell. I don't want the characters I've grown to like to be forgotten, I just want them to be written better. I want the game to get a great lore treatment like so many of the diablo novels did.
This got a little long lol, but I'm very passionate about the characters and world, and I want to see more of it, and to see it handled well.
Edit: I personally don't much care for PVP, but I want it to be added to the game because I know a lot of people missed that. Also I think D3 still has a lot of cool end-game content that should stay, but some that needs heavy revision.
Aug 25, 2018Posted in: Diablo III General Discussion
Quotes and direct reply don't seem to be working for me BUT-
I haven't played D2 in at least a year, so I see how some hints would be easy to miss, but I'm hesitant to be 100% sure about anything.
I like a lot of the possibilities brought up here: I'd love a D2 HD release, and I'd love an open world type of game, the only thing I want is for D3 to tie up its loose ends, which will hopefully be done with a DLC.
I'm cautiously optimistic, because we've been burned at every blizzcon since Reaper of Souls and Necro, but very hopeful that this time they're actually serious with some announcements lol.
Jul 13, 2017Posted in: Diablo III General Discussion
I think there are already scifi games that approach this territory (Doom, etc), and it's weird to mix genres like this. The only thing that really changes is the setting and technology, so it seems like you just don't like the medieval setting, which is kind of integral to the game concept.
Nov 4, 2016Posted in: Diablo III General Discussion
I'm honestly really excited about the Necromancer coming back, that class is really fun and I expect they'll put a new and interesting spin on them as they've done with the D3 versions of other original classes. I'm excited about the dialogue we'll listen to with followers and story and I'm looking forward to the Necro's release! The Tristram event looks really fun and I can't wait to check it out!
That said, what I really wanted was an expansion announcement which we didn't get, but I'm looking forward to hearing what'll be in store for us tomorrow. I'm hoping, with the Necromancer apparently being a paid addition, that this will start a trickle of new content and story DLC. I want an expansion, but getting it in pieces is fine with me too, as long as they actually DO this.
I love this game, I haven't lost hope, and I'm gonna keep playing.
Feb 7, 2015Zooheaded posted a message on Am I the only one for whom the introduction of ancient items basically ruins the game?I do not think it ruins the game, but I do think it was a poor idea.Posted in: Diablo III General Discussion
Devs claim that Ancient items were for players that already have the best gear and that it's supposed to take them to the next level, yet ancient items can be found as early as torment I. I think in order for this philosophy to work they should be T6 only. What better way to prolong the item hunt then to make the very best items at the end of line when you've already done some major hunting? If you get lucky in earlier Torments it shortens the hunt significantly.
Most legendaries are thrown away unless they fall under the handful of BiS items for each class. Instead of ancient items, I'd rather see itemization repaired so that 99% of them aren't useless.
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Oct 2, 2019huertgenwald posted a message on Blizzard President about Diablo Immortal: “we’re happy with how it’s coming along”Posted in: Diablo: Immortal
Diablo Immortal ?
Sep 28, 2019Posted in: Diablo III General Discussion
1. i would remove set items or nerf them a lot. They are to powerful.
2. i would nerf legendary gear drop rate. 1 pice every 20-30 minutes of average game play would be good enough. There is nothing special about legendary gear if there does drop 5 of them every minute.
3. i would remove half of the torment levels. There is no point to have so many Torment levels, people skip half of them anyway. playing torment 6 then finding a set item and skipping right into torment 12 is just stupid game design.
4. i would make a cap on paragon level.
Feb 22, 2019Posted in: Diablo III General Discussion
this site is closing down in a few days, it will be put in archive mode a.k.a. read only. while its true that you will still have access to all builds previously posted here, any new builds and discussions about the game wont be available here.
Feb 21, 2019Posted in: Diablo III General Discussion
It is truly sad that this site will be shutting down, and I will miss checking out the new builds, and staying up to date on diablo news through this site. While I do recognize that the fanbase is not what it used to be, I did create a new site - diabloaddict.com - where I hope to continue having a place to post new builds, have a forum for discussions, and of course have links to the diablo community's numerous charity drives.
While we can never compare with diablofans.com, we hope to at least carry on some of the traditions of sharing builds, and lively discussions that this website has given us.
Feel free to message me if anyone is interested helping me set everything up.
Feb 21, 2019Bagstone posted a message on DiabloFans says farewell. Let's celebrate the good old times once more!Posted in: Diablo III General Discussion
Well, the news hit the frontpage, and I'm sure I'm not the only one who's shocked, surprised, and extremely saddened by it. I can sort of understand aspects of it - traffic has gone down, and from a mod view I can say that I have to remove more spam posts each day than I can enjoy reading new posts. Nevertheless, I thought this could've been a nice place to hang out even if the franchise is going downhill (is it though?). But well. Ain't gonna happen.
But instead of endless complaining about things we can't change, why don't we all revisit our past, share our memorable DFans moments, and take a look into the future? Look at your post history to go down the memory lane. So, I'll start:
I joined Diablofans about six and a half years ago because I had a stupid question about making an Inferno tank barb to support my two DH friends. That kind of didn't go anywhere, so I switched to my other main char (Archon wizard) which should soon become my passion. To share some of the insights I gained from reading up and theorycrafting some of the wizard stuff, I wrote a guide which maybe some of you remember (RoS edition as the old one was from the old forum software and looks ugly, but the first one was written over Christmas 2012). I continued to make a few guides (see thread history, some I didn't even remember like an 1-70 leveling guide, lol) and also my small website (http://d3resource.com/), I think the reason for making D3Resource was that I needed a domain to host my CHD vs CHC calc.
I don't remember when I became mod, because that really didn't matter; what I do remember is the lot of awesome people that I met on Diablofans, ingame, or on both channels. Some of those have sadly long gone, like Jaetch and Loroese - the two best wizard theorycrafters Diablo had (pre-RoS). I also have to mention overneathe, who introduced me to the DFans mod world (without him I wouldn't be here), and his successor Zero(pS). We didn't just play DIablo - do you guys remember the Terraria times? That was fun! There are so many more names I can and probably should list, but many of them were unfortunately purged in the recent transition phase when Fandom took over, and many don't check this forum anymore. But if you do please say high in here!!!
Unfortunately over the years the forum became more and more inactive, and I prefer old-school forums much, much more than Reddit (I just can't deal with the strange thread style, makes it impossible to read "all new posts") and even worse all the video-based info (I'd rather read a long, well-written guide than watch a 10 minute video on Youtube). But I guess that makes me a dinosaur, I dying breed, one that doesn't like to play games on phones ;-)
So, what's up next? I will maintain D3Resource, at least for now. I might lag behind with some updates, honestly, but the best way to contact me is shoot me a Reddit message. I think I'm still behind on the S16 season overview but honestly... not in the mood right now, given recent events. Also, work. If I ever were to abandon D3Resource, I would probably zip all the source code and throw it to someone, so no worries, it won't magically disappear. But it's a static website and I host a lot of old stuff (like a forum that has a much older community, founded in 1997, with less than 10 posts over the last 10 years ;-)). No worries.
I'm not sure about my personal future in Diablo. To be honest, as I expressed here, my view on Blizzard/Diablo shifted. I literally played 8-10 hours for the last 4 seasons each (went online, got a power level, rushed to get Guardian done as fast as possible, delete). S16 took me a bit more than 7 hours to finish Guardian. I'm not sure it's gonna be more given that D3 feels a bit stale to me and PoE looks so much more exciting. I just recently started (~2 months ago) but If someone has a place for a noob (I just played up 3 builds and tried to learn as much as possible, but only tried Shaper once and no kill yet) let me know, I'm sort of looking for a guild, preferably with Discord (and potentially forum, haha, you know me). What a cheap plug, but well, gotta seize the opportunity! I'm also occasionally playing SC2 co-op which I really enjoy (and watching WCS). Once Dfans is gone, I'll continue posting on Reddit, I'm regularly in the chat channel of svr's Discord (where we discuss D3, PoE, and SC2),and maybe we meet elsewhere. See my battle tag in my forum profile (bagstone#2613) or PoE (bagstone).
Thanks everyone for making this a nice home for so many years! <3
Dec 28, 2018Posted in: Diablo III General Discussion
The country of unlimited opportunities Which apparently includes the opportunity for tweeting oranges to become elected president. In all fairness, what gets me most is that this value isn't even embraced anymore. It took just a few weeks and the people who have the power (and responsibility, in my opinion!) to lead the public into the light and away from this marketing BS have given in and are telling us that Diablo: Immortal has great gameplay and whatever. Yes, because this is really what matters, we needed to know that a Chinese mobile game engine with some Diablo textures slapped on provides a nice gaming experience, albeit the fact that we clearly stated multiple times that we have no interest in playing games on our mobile phones. All those "game journalists" telling us that Diablo Immortal is a (potentially) great game are like e-bike sellers (and professional bike reviewers) who constantly advertise e-bikes in car shops, car forums, and car Reddits. Do we have a bike? Probably. Do we like to bike? Sure. But we use our bike for some things and our car for some things, and we have no interest buying an e-bike. And no story of how amazing that e-bike was (especially given that you probably got a really nice personal speech and some goodies from the e-bike seller) will change our mind, nor do we want to be changed (we'll tell you if we do).
I'm just still very much hoping we can leave this shitty year behind, and have some actual good news (no @$#@^#@^ mobile games) in the next. Or announcements will do. I don't care if it takes them 4 more years.
While I hope so too, I don't believe in it anymore. The post-Blizzcon reaction (or lack thereof) indicates to me that they think the backlash of a few hundred thousand (or even a couple million) disappointed/angry PC gamers, most of which are rather old and rational in spending their money. Also, as indicated above, even after a crazy stock market loss and some (only a few though) "game journalists" posting some rational articles about the situation there is no change, no reaction, no indication of Blizzard understanding anything. I see many tech websites posting the same stupid marketing crap (like the "entitled gamers" headline, which translates to "just buy this game you stupid sheep, who cares what you want, as long as you give money to the big corps"). And many of them probably don't even see it. But the Blizzard/Diablo debacle is no exception, but unfortunately the rule. The current trajectory indicates it will only get worse. Just look at any random mainstream website and how they post announcements from Apple's events on their front page, which is basically straight up marketing (for products which are maybe okay, but their main purpose is to lock you into an eco-system which makes you dependent from their everything). Amazon servers had some issues over Christmas in Europe, apparently some people freaked out that Alexa was unresponsive. Imagine Netflix and/or Youtube being offline for a day. Would people survive? Blizzard's transition is not any different, but pales in comparison. Unfortunately it'll be too late before we realize what we've done.
Dec 22, 2018Posted in: Diablo III General Discussion
It's not just Blizzard that's changing. The entire AAA video game industry is imploding, with a few exceptions of course. I believe there is gonna be another crash like the one we had in '83. The signs are all there; lack of innovation, predatory monetization tactics, releasing incredibly buggy and unfinished products, Ivory tower syndrome, graphics and wow factor while game play takes a backseat, single serving gaming mentality (mobile gaming), alienation of core fan base and damaged reputations.
Companies that actually care to craft products of superb quality will come out of this ok, others are gonna fall far from grace (already happening). Indie and AA games will get the lions share of the "gamer" market in coming years. Indies are already on a massive upswing while AAA games are having increasingly poor numbers (there are a few that continue to grow and are exceptions).
This is just my honest opinion about things and in no way to be taken as facts. Research this on your own to come to your own conclusions.
Dec 22, 2018Posted in: Diablo III General Discussion
As we wrap up this year, I can't help but wonder if anyone feels like we've witnessed a major paradigm shift. And this is not just a Diabo-esque "tremble" of the heavens, and sanctuary, and Diablofans; rather, it is an earthquake of a magnitude similar to the ones that happen only once every few centuries. Especially given how fast-lived, ever-changing, and relatively young (compared to our history) the video game industry is, for me personally this year shattered some of my belief systems.
To elaborate on this story, it goes back to my early child hood. The first games I've played were rather simplistic mini games, some of which came with the operating system (DOS) or at least along the disks I got when I got my first (used) computer. Those were games that probably no one remembers ("Nibbles", "Gorilla") and no one remembers them for a reason - there wasn't much worth to remember. If you were to ask me to describe them I wouldn't explain gameplay, story, or content - I would rather explain how cumbersome the interaction was, how I learned more about programming or the difficulty of controlling and influencing what was going on in the game than anything else.
This all changed with Blizzard games. The first was WarCraft: Orcs and Humans, quickly followed by WarCraft 2. It didn't feel like I was driving a car that wasn't following my commands. It didn't feel like a computer game. It felt like I was the commander of the alliance and if I would not live up to my general's expectations, the horde would take over and reign with chaos. In my head there was no room to even think about how limited my ability was to influence the fight between the two factions; I was fully immersed in the experience and the atmosphere. When I compare the video game evolution to book genres, the early computer games were short novels written without emotion or any context of a bigger story they were part of, whereas WarCraft felt like Lord of the Rings extended edition.
And then came Diablo. Three things I remember and will never forget: 1) As I tried to grasp what this game was all about and wandered through the dark dungeons underneath Tristram, I opened a random door (just like I had opened so many others before) when a deep voice shouted "FRESH MEAT", scaring me to be bones as I ran away from this scary ass dude hunting me with a hatchet, successfully slicing me into pieces. 2) The eerie music which by a single stroke of guitar strings sends me down nostalgia road until I shall take my last breath. 3) The epilogue video after defeating Diablo, only making me realize that there is no happy end, but rather realizing that this game which is all about defeating all evil teaches us an important life lesson: Evil can never be defeated. Evil will always try to take over, we can only fight back. Oh boy, and how this is almost meta when looking at Diablo as a franchise. More on that later.
In the following years I've played many games, but Blizzard games always took a special place in my heart. They were never the ones with the best graphics, the ones driving technological innovation in video games. They didn't follow trends - they established new ones. They created a gameplay atmosphere which made you forget that you were playing a game. As someone who has traveled a lot and changed countries multiple times, I look back and realize that I've made friends through Blizzard games, and especially looking back at World of WarCraft and revisiting old videos recently I realize that I care less about the game, but about the memories I share with people I met in the game (I only played vanilla). Blizzard didn't create video games. Blizzard created experiences. Their motto was "gameplay first", but their actions were more than that: they created and flourished a family, and even though I've never been at the family gathering in person, the annual BlizzCon event shows that this family is more than words and games.
The holiday season is upon us, and for many of us - especially those who celebrate Christmas - it is about family time. We get together and, despite all our potential differences, emphasize the bonds between us. Traditions are a big part of this, and they are deeply connected to nostalgia. Some things can (and will) change; technology wasn't a part of Christmas decades ago, but it is now, and it has its place without disturbing the nostalgia. But some things you can't change. We have a traditional Christmas dish that I had every year since I can remember; when we discussed changing that we dismissed it almost instantly, reminding ourselves that without this traditional dish Christmas wouldn't be the same, and there would be no purpose anymore for us to meet. Those traditions, connected to nostalgia, memories, and experiences, are what has brought us together as a family, and what holds us together. Abolishing those breaks the bond.
I feel that in 2018, Blizzard has proposed such a change, and with it, I feel like I'm not part of that family anymore.
Maybe the majority of the family is interested in mobile games, as their CEO said. Maybe the majority of the family is interested in playing video games differently, is not alienated by non-cosmetic micro transactions. Maybe the majority of the family has found a lot of enjoyment in other games and wants to adopts their spirit into Blizzard's own identity. But to me personally, it means I will have to find a new family. I cannot follow Blizzard on this path. I'm not even talking about the Diablo debacle in particular; I am still waiting for Diablo 4, and albeit skeptical, will consider it once it's there. But in recent years I've noticed a change. I've tried to defend my family countless times; if someone was to go through my post history you will find me defending Diablo and Blizzard countless times, you will realize that I have been branded a "fanboy" more often than I can recall, and I have always stood by Diablo's and Blizzard's side. I have always given them the benefit of the doubt. But I cannot do that any longer.
In light of recent developments - such as Blizzard officially announcing that their most skilled developers are now working on mobile game across all Blizzard franchises - I need to see clear evidence (and no *word* is an evidence here, to make this clear) that will make me believe once again that Blizzard "hears us". I am deeply, deeply concerned that our family is being dominated by a new friend who has broken with all our traditions, and I consider this new friend an evil. When I have so far defended Blizzard and Diablo, I will still do so, but in a different way - I think it is our duty as Diablo fans to fight this evil, be it the "new Silicon Valley" business model, be it aggressive micro transactions, be it pay to win games, be it anything that does not resemble "gameplay first". Because evil will always try to win, we can only fight back.
This post was inspired by three recent things I've read: first the front page post, but even more so a fan letter and a critical, yet rigorous analysis of how Blizzard has changed. But given that it's holiday season I don't want to end on such a daunting note, but in all of this that happens this year see the light.
First, let's remember us that the strength of the community that emerged from Blizzard's games is far bigger than the games itself. Take StarCraft 2 for example, a game that was 2 years ago where Diablo 3 is today: pronounced to be dead, almost no one playing anymore, professional teams closing down and the game considered in "maintenance". Now, 2 years later, SC2 is more healthy than ever before in its history, and even though Blizzard is continuing to make strange decisions with regard to the official WCS circuit, the community is an absolute delight to be part of. We are all still basking in the light of our undisputed god (literal god) Serral who has shown us that dreams can come true, even those that we thought would be too ridiculous to ever see the light of reality (please read this). This also is true for Diablo Fans, and especially these forums (well, as long as their owners let me - I am not affiliated with Curse who owns those forums, but as long as they don't close my account I will speak my word here, as I believe in free speech, and so should they, being based in the country that prides itself on said value). Let's use those forums to continue to critically but constructively discuss Diablo - it's past, present, and its future. And besides all, let's never forget our memories. Until one day, we shall be as happy as in 2008, when we heard the most favorite tune any Diablo fan can hear live on stage, giving us goosebumps and filling us with excitement, all remembering us that Blizzard used to not just create games.
And when that day comes, we'll still be there. Diablo Fans will always be there, constructively discussing Diablo, because it's what we love and care for deeply.
Happy holidays everyone!
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