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    posted a message on Loot 2.0, discovering its true potential.
    I like everything I read here. Especially the removal of MF from gear. I hate feeling controlled by that stupid stat that makes no sense at all. Some magical stat that makes finding gear easier. WTF?

    But why all this talk of reducing drop rates? Why does the item hunt need to be a grind? I agree the best things need to be rare so that not everyone and their dog has them but why does it have to be so rare? Why can't there be a system that doesn't require 1000 hours of farming and still be fun and rewarding?

    Every time I hear talk of reducing drop rates and things being based on luck my heart drops. My favorite part of Diablo II was I wanted a certain item for a build I was working on and I could go to the boss in the act and difficulty that it dropped most off of and kill them for awhile and I would get it. In DIII so far I have spent a month trying to get a legendary ring and can't get it to drop for the life of me.

    I would like a system in place that I can choose a path to get certain items that I want and after putting in X amount of work I get the results I want. None of this wasting my time day in day out and have nothing to show for it.

    I am hoping this attitude changes now that the AH is gone. I didn't want the GAH to go (definitely wanted the RMAH to go) but I hate how the drops and game play were based around the AH. Be nice if they made the game as if the AH didn't exist but then had the GAH for those who wanted to use it.

    Thinking back to it an AH in Diablo II would have been awesome. All the hours spent making new characters to try different builds. Could have made good use of the AH then. Instead of the AH being solely for looking at overpriced inferno rares.
    Posted in: Diablo III General Discussion
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