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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Quote from OtterSeaborne

    Quote from FlutterKree

    Quote from OtterSeaborne

    ... you do have Smoke Screen and Vault, you know. You can Vault clear of TPs, vortex, frozen, and SS out of Jailer and Knockback's slow. No other class has such good CC breaking on low-to-no cooldowns. Yes, it costs Disc - but with Gloom and Punishment nerfed out of "mandatory", you might try spending your disc there, not relying on snapshots and actually using Hatred builders. You'll even have a big burst heal rune for SS.


    It is still the core problem with the DH. SS and vault are okay but they are useless if thats all your doing in a fight. many a time i have vaulted away just to get sucked back in and killed. And if you have to use both in a build, that means something is wrong and it would also make it to where all you are doing is Vaulting or SS'ing half the time, slowing down the clear time to agonizingly slow times.

    I used to use Vault but i have taken a liking to using caltrops in my Strafe build for the extra 10% crit chance. The vault was actually hurting my build. when i actually used it to get away id lose the charge up on strafe and would not have enough disc to use shadow power. I like my build but these changes would ruin it.

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    DH is the only class without inherit defense in the stats or damage reduction. Yeah they should take less damage as they are so posed to be farther away from the fights, but that's never the case is it? If you are soloing mp10 will you always be far away from the mobs? Yeah vault and SS make it so you an escape but they just drain your disc for other things and making your fighting time less.

    the way i see it, LS/gloom/perfectionist are all ways put in to make the defenses of the DH a tad bit better. removing LS removes the DH's defense slightly. Now if you want to Vault and SS around all day running from monsters kiting and taking a hour+ to do fields, then go do so.

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    I dont see the Punishment change as a nerf, more of a balance, and i honestly didnt really use gloom until lately, ive done fine without it, instead ive used night bane for longer Strafes. but then again ive never gone out of mp4/5 (mostly due to im poor)
    But this is exactly what I'm saying. If you're not spending all your Disc on Shadow Power - say because you're using the Smoke Screen rune that gives 10% of your maximum life back over 1 second on activation - then interrupting your channel to Vault isn't as bad, because it doesn't mean "wasting" the Shadow Power snapshot. People might even try non-channeled hatred spenders, instead of the main choice being which RF rune, or maybe Emberstrafe or Stinging Steel. Furthermore, DHes are getting almost across-the-board buffs to their hatred spenders, lowering cost and raising damage. They're even making Echoing Blast baseline on Spike Trap (at the cost of some damage, but Scatter is scary DPS now). They're putting more "cannon" into DH's, and toning back some of their sustain options, so there are choices that aren't "facetank everything". And if you're in the mood to facetank, the new Brooding is kind of great for RF builds, giving you very strong life regen while stationary.

    I'm not meaning you run from everything. But if TPs, vortexes, jailer or frozen is troubling you the way your post suggested, the DH has the best tools bar Thrive on Chaos right now to deal with those, and the patch is planning to make them better. Strafe builds, like non-permazerk Whirlwind builds, Tempest Rush or Dashing Strike monks, or Furious Charge spam builds, are naturally vulnerable to Jailer because they rely on a movement ability. It's the price you pay to get DPS while moving. Thrive on Chaos just let you ignore this price, so everyone got used to that as "reasonable". It isn't, permazerk is going away, and DH's can still break every jailer with one ability while monks, WD's, barbarians and wizards all have 16-second cooldowns at best on their snare breaks.

    The reason why i have these problems is because i have bad gear, and because of the lack of inherent defense. you keep saying SS and Vault are defense, they arnt. You can vault away and still get destroyed if you cant take the hits.

    Okay ill put it this way, a WD can get up to 700 all res WITH 200k+ unbuffed DPS

    a DH can get up to like what, 200k dps with 500ish All res for the same amount of gold?

    unless they make up for the missing defense in class specific items, the DH will forever be garbage for mp10.

    you will always take hits no matter how many times you vault or SS you will take damage. Kiting them will drag your clear time drastically. (If you want to kite things, go play Ezreal on League of Legends.)

    I also explained with the LS nerf, the damages are still nerfed. since you have to make up for the lost LS, you gotta get it in the weapon. which you will lose either a socket or up to 50% weapon damage in the manticore's case. Which is a LOT of damage.
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Quote from OtterSeaborne

    ... you do have Smoke Screen and Vault, you know. You can Vault clear of TPs, vortex, frozen, and SS out of Jailer and Knockback's slow. No other class has such good CC breaking on low-to-no cooldowns. Yes, it costs Disc - but with Gloom and Punishment nerfed out of "mandatory", you might try spending your disc there, not relying on snapshots and actually using Hatred builders. You'll even have a big burst heal rune for SS.


    It is still the core problem with the DH. SS and vault are okay but they are useless if thats all your doing in a fight. many a time i have vaulted away just to get sucked back in and killed. And if you have to use both in a build, that means something is wrong and it would also make it to where all you are doing is Vaulting or SS'ing half the time, slowing down the clear time to agonizingly slow times.

    I used to use Vault but i have taken a liking to using caltrops in my Strafe build for the extra 10% crit chance. The vault was actually hurting my build. when i actually used it to get away id lose the charge up on strafe and would not have enough disc to use shadow power. I like my build but these changes would ruin it.

    -----------------------------------------------------------------------------------

    DH is the only class without inherit defense in the stats or damage reduction. Yeah they should take less damage as they are so posed to be farther away from the fights, but that's never the case is it? If you are soloing mp10 will you always be far away from the mobs? Yeah vault and SS make it so you an escape but they just drain your disc for other things and making your fighting time less.

    the way i see it, LS/gloom/perfectionist are all ways put in to make the defenses of the DH a tad bit better. removing LS removes the DH's defense slightly. Now if you want to Vault and SS around all day running from monsters kiting and taking a hour+ to do fields, then go do so.

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    I dont see the Punishment change as a nerf, more of a balance, and i honestly didnt really use gloom until lately, ive done fine without it, instead ive used night bane for longer Strafes. but then again ive never gone out of mp4/5 (mostly due to im poor)
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    I see the DH changes as a huge nerf myself, as my DH build gets close up to the mobs, if they moved the changes to live right now my build wouldnt work on mp1 at all (i dont have good gear but i can do up to mp4/5 as it is)

    Even with the damage boost on the skills for the DH, they will be forcing people to get life steal on a manticore, which will lower the overall damage making the damage adjustments on the skills worthless. (if you get lifesteal you wont get the % damage or the extra socket)

    or if they move life steal to a gem or socketable, it will still lower the damage and make the damage boosts on the skills useless.

    just my take on the DH changes

    EDIT:

    I also thing one of the underlying problems with the DH is that its the only class that doesnt have defence.

    Now what i mean by this is:

    The barb has the damage reduction for being melee and other things to reduce/boost all res.
    The monk has the damage reduction for being melee and other stuff.
    The wizzard's main stat is Int which gives All res. this allows the wizzard to get some high all res.
    The WD's main stat is Int which gives all res, same with thing as the wizzard. Most WD's i see doing mp10 have like 700 all res.

    Now the DH has a main stat of Dex, which give only gives dodge chance.

    All the other classes get usefull bonuses. The DH gets nothing, but a "Chance" to dodge, which in theory might be a good thing, but in the game its not.

    I know the DH is soposed to be used to "kite" but how can you kite when you are getting knocked back, jailed, walled in, sucked to the monster, stunned, or eve the monster telelports to you. In all its good theory.

    tl:dr Core issue of the DH is no defence. and kiting cant exist in a game when monsters can pull/wall/jail/stun/teleport.
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Did no one else notice this? or has it been confirmed elsewhere that there is another gem being added?


    Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.

    If i remember correctly, there were 5 gems considered originally, the 5th being Sapphire which gave life steal. If they are removing life steal away from skills it could be that they are adding this gem which will make up for lost life steal.(even though that would mean less damage overall)
    Posted in: News & Announcements
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